Activity Stream

  1. Slynker added a post in a topic TAC Full Member List and Full Ship Roster   

    Added Myself and my Ship.
  2. Lumpy added a post in a topic Easter Egg,or, Snakes in a Closet.   

    The answer is, no. Haha, didn't even know there was one.
    EDIT: just found it, little masked men (spoiler)
  3. The_Director added a post in a topic Easter Egg,or, Snakes in a Closet.   

    The question is did you find the spoiler from the last newsletter?
  4. SleeppingWolf added a post in a topic Ark server up again   

    depends on how long it takes to make an arena ☺
  5. Lumpy added a topic in General Questions & Chat   

    Easter Egg,or, Snakes in a Closet.
    Ha-ha, found snakes!
    • 2 replies
    • 47 views
  6. AirBorn4Life added a post in a topic Speculative ships?   

    I would just love to see a larger ship thrown into arena commander etc. 
  7. AirBorn4Life added a post in a topic Impact of the delays etc..   

    I'm down, but I have to stick to my Aurora. Ride or die.
    So saying, you don't want it to become a Battlefield 4 where it takes them over 2 years after launch to finish it. I agree.
  8. Zalkon-Lotharian added a post in a topic Ark server up again   

    so how long before we all battle to the death?
     
  9. Slynker added a post in a topic Ark server up again   

    I know where that house is, I set a camp in the cave north of the first house
  10. Donerkebab added a post in a topic Help needed with troubleshooting   

    Switched the mobo, same result. Returned the CPU, replacement should arrive next week.
  11. ichi added a post in a topic Speculative ships?   

    you are so not invited to the housewarming party
  12. SleeppingWolf added a post in a topic Around the Verse - Secondary Viewports   

    or a carrack

  13. FriendCalledFive added a post in a topic Around the Verse - Secondary Viewports   

    They explain why it is short at the start of the video. They are in crunch time for 3.0 and want to let the devs get on with the job.
  14. Waor added a post in a topic Around the Verse - Secondary Viewports   

    They mentioned in the beginning that it just makes more sense to leave the devs alone instead of interrupting them, for what I would assume would be a few hours to shoot a AtV.
    Also mentioned that full-blown AtV's will be back after 3.0 is released. 
    Same reason last week didn't have a Bugsmashers.. I'd imagine Mark Abent has been non-stop busy lately.
  15. Akanoes added a post in a topic Around the Verse - Secondary Viewports   

    Keep in mind that people are already working on 3.1 and other ships, from what I understood this is the new way of doing things, not sure if it's until 3.0 goes live or if it's forever though.
  16. The_Director added a post in a topic Around the Verse - Secondary Viewports   

    I think it's just a slow week, it's mostly bug fixes now.
  17. Akanoes added a post in a topic Around the Verse - Secondary Viewports   

    Makes me wonder if the number of subs are getting way low or if they just dont care about making good videos. They stopped making 10 for the Chairman and Reverse the 'Verse and  replaced them with something that might as well not exist.. and now they stripped half of Around the Verse...
  18. The_Director added a post in a topic Around the Verse - Secondary Viewports   

    Wow this time it was short
  19. Waor added a post in a topic Speculative ships?   

    I'm too fancy to be working on someone else's ship that is supposed to be shuttling me around.. Better have some 2945 Dom Perignon waiting for me and a hot towel.. 
    Plus, no one wants to be on Ichi's Endeavor, having him boss you around and making you fix his janky ship! 
  20. ichi added a post in a topic Speculative ships?   

    get a red and hold on to it until that 600 is within reach
    the endeavour can be my in-game goal
  21. RSLtaken added a post in a topic Speculative ships?   

    If you are will to pay $10 you can get a Gladius to Cutlass balck CCU. So if the price go up after the rework get in game you can still get it for $100. If you don't like it just melt it and get your money back. And you still have the CCU to buy back later if you change your mind. 
  22. LordSeb added a post in a topic Speculative ships?   

    I call mates rates on all org taxis!
    That said.... I would rather hitch a ride on an Endeavour or something bigger, I could be of use in flight. I'd offer free roam of my Carrack, so long as you break a component you replace it
    I do hope we see a 600I in the style of a connie, well a smart looking connie. To be honest, so far the Endeavour is a favourite of mine. If something like Misc brought out a connie sized vessel or a little bigger, I would be very very keen too. I mean the Endeavour has its own sort of style, in a bulky sleekness kinda way.
    The internal war at the moment is, Cutlass Black or Red, v.s waiting for the eventuation of the possibility of a 600I. There is also sore temptation to go for that Endeavour down the track.
    Tumbril was alright, Nox was pretty sleek, but definitely need something more.... Tank like or a big, sleek antigrav vehicle. I would laugh if the 600I turned out to be a big antigrav surface vehicle.

     
  23. Waor added a post in a topic Around the Verse - Secondary Viewports   

    That 3D holo projection looks amazing. Time to buy a Capital Ship! 
  24. RSLtaken added a post in a topic Impact of the delays etc..   

    http://imgur.com/oYtmbVz
    Just to let you know that how every ship I lend the Org will look. 
  25. Akanoes added a topic in Star Citizen News   

    Around the Verse - Secondary Viewports
    Chris Roberts and Sandi Gardiner host this week’s episode featuring a segment on the tech behind rendering holograms and comms in real time.
     
    Highlights
    The new Secondary Viewport tech uses the new Render to Texture System to allow such things as comms calls and holographic volume rendering in the PU and Squadron 42The new system creates a more immersive experience as it makes UI and game holographics seem a part of the world instead of a simple overlay while also improving performanceThe same tech will be used for many additional different systems such as visors, comms calls and mirrors further down the lineThe Renter to Texture System starts at the engine level and accounts for such things as if objects are going to be streamed, the appropriate rendering size and of objects for the “screen” that they'll be displayed uponThe Rendering System has a fixed memory budget that uses a texture pool, similar to a shadow pool, rendering in powers of two to allow for the movement closer and further away and the adjustment of lower or higher resolution progressivelyOne benefit of render texture is that it can be reused on multiple objects with the only downside being that it requires a manager for mouse pointer interactivityThe Camera Calling System and the Facial Animation System communicates with the render texture manager to determine the exact size and level of details for the facial animations and character animationsThis real time rendering allows for changes in character ships, costumes and locations as well as it allows a character to view any projection, 2d or 3D from any angle while movingThis allows the rendering of any object without the need for the duplication of material set up, and with shaders allows for the fading, dissolving and tinting of objects as they reach borders without the usual clippingThis technology basically creates an immersive telepresence that plays well with player-to-player comms and for effective mission briefingsThough developed rather quickly they still aim to optimize performance further, like with using environ probes to avoid having to render background scenes inside of a video callBeyond performance, they want to stabilize it more and improve the finalized effects such as with flickering or interlacing lines when there is a poor signal or if the display is damagedCourtesy of Relay
    • 8 replies
    • 65 views