Welcome to the group, here is some ideas i've thought of that might help us get a good start in star citizen, and successfully deploy our 1st org. settlement.
1. Location, Location, Location
At the start of the game it might feel tempting to just set off and build our own settlement to get started mining, but unless we know where the good areas are, (we might find some good ones during the PTU / beta phase), but we may miss something even better, we might have to hold off jumping straight in but it will all depend on how much exploration we do until launch. Ideally id love to start on launch, but I think we might still need a period to build up some UEC balances, this might work better in our favour as we might have enough resources at this point to build multiple on 1 visit.
Ideally this location will also not be too far away from market maybe somewhere in the range of (250-500 km away) where there is a high demand for the minerals were extracting/refining and also as not to be too easily discovered by passers by and within range of UEE patrol defences (to be determined).
Ideally I think once we have identified a great location for our first base in the UEE, we will need an armoured escort mission with military to take the beacon to said location, (does the beacon need to be protected?) and then securely delivered to the nearest UEE land claims office. Once the land is in our name I suggest we gather all the people looking to construct a settlement and build 1 central base with a manned presence and most of the facilities we need at this location and ensure it is well defended. Around this location either within the 8x8 km range or just outside in another org. owned land claim, we build more mining/refining facilities, which can easily be accessible from the main base facility.
Initally I see us bring the pioneer down to the planet and building the outposts, but I think we will need a decent military presence during this op, and an Idris delivery of several ground vehicles, for base defence including several tumbril Novas and cyclones for masking the IR signatures of the larger ships.
3. Future Trading base
I see us late on building a trading base away from our farms and central base as to not give away our location (very important) we could set this up at the market if its safe enough to do so, or build it in a separate location nearby the major market. At this location we will setup outposts with defences, and another manned presence and sell product straight from our merchantmen, either by creating contracts or selling to traders directly. We will need a beacon cyclone at this location to give traders awareness of its location, we might need to have level of military presence here at all times.
4. Outposts in Other Systems/ Non UEE territory.
After we have successfully built up enough capital to build more risky operations away from home.
Please feel free to add to the discussion.