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Tactical Advance

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  1. Today
  2. First Cargo Run

    Thanks Roy.
  3. Dear Imperators and Centurions, Whitley's Guide, the Verse’s prime authority on gear of all kinds, has released a slick mousepad featuring an imposing array of capital ships. As a Subscriber, you get a chance to purchase this new item before anyone else in the Verse. Get yours here today. Sincerely, Your Subscriber Support Team This will probably go on sale for everyone on friday (at least, that's how it normally goes)
  4. First Cargo Run

    to "remove" something just clear up binding
  5. First Cargo Run

    That sounds like it's worth a try Roy. I'm not sure how to "remove" one but I'll take a look next time I log in. As the game progresses I may end up using a joystick but I'm not making any investments until closer to a finished product. I might even have an old Wingman around
  6. Request: Upvote important modding thread!

    Star Citizen will be a 1 server, 1 system that you will be able to host and mod. This is going to be 3-4 years down the line.
  7. First Cargo Run

    Game behaves really weird when you have controls setup for both mouse and joystick ... remove one which is unneeded set and you'd be fine with either (at least I am )
  8. First Cargo Run

    It is pretty much unflyable for me with mouse. I use HOTAS normally, but in 2.x I could use a mouse for basic stuff, but now a joystick is the only way to control a ship. Mouse never feels immersive to me anyway.
  9. ...that involves violation of EULA among other things .. and this violates EULA as well nope .. they promised some modifications possible .. as long as I'm not mistaken word "full" was never used judging by current situation I foresee rather "you'd need to rent your own amazon server with preinstalled SC and you'd be given some mod tools )
  10. Request: Upvote important modding thread!

    Well right now modders can already gain access to these models, its just through a complicated method, and CIG would never let anyone take the game engine (the parts that matter, you could try to use lumberyard but CIG has it customized to their needs already) Ive already taken apart SC code, but its complicated, requires me to use 3rd party software to unzip a few files or read the file code. And finally CIG has already promised us that SC can be fully modded, the only difference is that you must run your version of SC on a private server so that your mod doesn't affect the real game.
  11. Errm ... mixed feelings here ... while I totally trust backers - high poly models are property of CIG and source of money making for the game in the future .. releasing them officially wouldn't be quite logical ... but as I said earlier - I completely understand where people are coming from
  12. Hey all, Please go to THIS thread and up-vote it, the modding community has been awaiting a more streamlined method of receiving SC's game assets (besides cracking the game code) and this thread is sponsoring a up-vote request log. Thanks! T_D
  13. Yesterday
  14. First Cargo Run

    Actually that is a "big" tip I never thought of that. Thanks much. I remember mouse being a lot better before 3.0. There used to be some options for mouse control but my memory sucks.
  15. First Cargo Run

    I can only suggest a joystick. Not much use I know, but I gave up on a mouse and keyboard pretty early on. Well done on the cargo hauling. Keep spending only 50% of your bank on a load and you always have a fallback if / when the server goes tits up I found that some regular simple cargo runs very quickly earned me a lot of money. I also outgrew the Cutlass despite the simplicity with which it operates and I moved up to my Freelancer with 20 more SCu. Small tip with the Cutlass, when you land, exit using a side door. 1) You are more protected from some wanabe pirate by the landing gear that way, 2) IF you get killed you didnt leave the ramp down and give them a free ship. I really appreciate the nice handling on the Cutlass though. Keep up the good work and earn some nice armour & weapons
  16. Well, I started out doing a fetch some seeds mission but the guy would not give them to me sooo, there was a terminal there and I bought some booze and food. It was really a treat to actually see cargo in my Cutlass (I know, easily amused). I played safe and only risked 2000ue. Almost doubled my money when I sold at PO. Did a night landing at the farm and almost got the hang of the star map. It was a good couple of hours. That was the first time I could actually stay logged in for more than 30 mins. I'm having big problems with "floaty" mouse when flying though. It's like serious over steer. Not sure what the fix is. Any input appreciated.
  17. New - Vanduul Blade

    I have to say that thing looks a lot more deadlier. I would not want to be on the surface of a moon with them taking pot shots at me or in a bow to stern chase.
  18. Building a simpit

    Personally I don't use rudder pedals, twist joystick works a lot better in my brain, but when I have tried it I was able to use my racing pedals, you either need to set them up as a combined axis or separate (can't remember which works) and then just configure them to taste in each sim.
  19. I'd say minimal requirements are still 2GB, but yes 1GB could be too small: Windows 7 (64bit) with Service Pack 1, Windows 8 (64bit), Windows 10 – Anniversary Update (64bit) DirectX 11 Graphics Card with 2GB RAM (4GB strongly recommended) Quad Core CPU 16GB+ RAM SSD strongly recommended (c) https://robertsspaceindustries.com/download
  20. Last week
  21. https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/calling-all-devs-january-questions-thread/888676 Please Upvote
  22. My simpit (not finished)

    Thanks! Thanks! And I will update the post when I've gotten further.
  23. My simpit (not finished)

    Well done that man Very impressive.
  24. Pulled this from the Wiki:- System Requirements Minimum System Requirements[19] for Star Citizen, as of March 16, 2016 (Star Citizen Alpha 2.2.2) are:[20] OS (Operating System): Windows 7 service pack 1 (64 bit), or Windows 8 (64 bit) Processor: Quad core CPU more that Intel i5 1700 RAM: 8GB Memory GPU (Graphics Card): DirectX 11 graphics card with at least 4GB Video RAM Recommended System Requirements As of June 11, 2016, Alpha 2.4.0 are: OS (Operating System) - Windows 7 (64-bit), Windows 8 or 8.1 (64-bit) or Windows 10 (64-bit) Disk space - 200 GB SSD Processor - Quad Core CPU (Intel Core i7-4770K or comparable) RAM - 16 GB RAM GPU (Graphics Card): DirectX - Version 11- AMD A10-7700K, AMD Radeon HD 7990, GeForce GTX 780 or similar with at least 4GB Video RAM System Requirements will change as the developers continue update and optimize the testing modules of Star Citizen. The game's final recommended system requirements and minimum requirements, at launch, may be vastly different to those above. As you can see they are suggesting at least a 4GB card. PErsonally I prefer NVidia over AMD and have done since AMD swallowed ATi. Ive never had issues with them, but its subjective
  25. nope ... not a videocard issue - settings issue (I need to figure out which one does it, but I have exactly same problem after playing with configs now ) .. try to remove user.cfg completely and see whether it solves it.
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