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Tactical Advance
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  1. Past hour
  2. Ark server up again

    Lol you say this the day after I die from exploring the temple and falling through the floor and losing all my gear. I guess I should've announced the PSA after my fall. Glad you got it covered 😂
  3. Industry Meeting

    until
    Come along to our industry meeting and share your thoughts and interest. Agenda: New structure 3.0 Event
  4. Today
  5. Yesterday
  6. Hi Everyone, This is obviously speculation at this point but there are some geographic markers we may be able to use to detect direct artist input. In the 3.0 build, the planet geography which is procedurally generated (without artist polish) will likely be a heightmap based on mathematical models which makes it almost impossible to include things like sheer cliff faces or caves. As there is such a small selection of planetary bodies it is likely that all locations of interest will include some direct artist input on the surrounding geography. This could potentially make scouting for outposts and wrecks, etc. much quicker as we would be able to spot an artist-touched (there has to be a better term for that) piece of geography and know to primarily scout in that area. What do you think? Here is an episode of Subscriber Town Hall from October 2016 where they talk about it, as far as I know this information hasn't been changed since.
  7. Ark server up again

    PSA: the ground around the temple has no collisions so you will fall through, all there is down there if you survive the fall is a raft.
  8. Surface outposts are the focus of this week’s episode, as we explore all the details that go into crafting a memorable destination. Plus, hosts Sandi Gardiner and Forrest Stephan bring you another installment of “Burndown.” Highlights Burndown 80 issues remain outstanding as of Thursday (this was shown on screen as most up-to-date number). There were 88 issues on Tuesday when AtV was recorded. 3.0 will be the first time ‘real’ persistence will be in the game - leveraging a lot of technology development done over the past couple of years. Difficulty getting some performance capture in as different actors perform the same action slightly differently - in this case interacting with a countertop. Subsumption will allow NPCs to pay attention to you and interact. Working to get facial animations synchronized with Subsumption. Difficulties with using the same feather blending technique for Eckhart that they use for all other AI as the experience with Eckhart is meant to be more cinematic. Working to get item highlighting in shops to actually highlight the whole item - not omitting things like magazines, scopes, or other attachments. Issues with doors fleeing the ships they belong to. Work being done to fix longstanding issues they weren’t sure how to fix until now. CopyBuild 3, the basis for the Delta Patcher, has been launched internally. Degree of success of that launch is unknown. Work on Quantum Drive as frequently ships were colliding due to exiting QD in the same place. Also, ships were randomly exiting Quantum Drive inside the system’s star. 3.0 branch has been split off of the main development branch. Surface Outpost - Part Two Environment team talk about branding, integration and detailing of planetary outposts It’s process of layering the dressing and then building up an authentic atmosphere With their tools finding a location is more natural/organic than in a traditional game: just have a little scout around A believable outpost should indicate how long it's been there, the type of climate and the type of people that live there Several levels of integration: The outpost has a blend map that picks up texture information from the planet's surface The walls have blend maps that show the sand, ice, etc. build up over time Projected decals can show streaks running down walls or dirt buildup on roofs There are differences between the different corporations, or brands, that own the outposts The interior and props will reflect the corporate values The colours, logos and graphics are part of a procedural system driven by DataForge Outposts are not static: they will be constantly evolving on a spinning planet orbiting a sun Using prefabs to build outposts means fixing an issue on the prefab fixes the issue on all instances in game Currently the process is very complex but tools programmers/tect artists are working to automate most of the process Courtesy of Relay
  9. Last week
  10. Added new widget to the homepage Facebook here we come.  (Status Update)

  11. Like the new profile view looking good.

    1. Show previous comments  4 more
    2. bog

      bog

      Oh yea..i get a notification

    3. Tactical Advance

      Tactical Advance

      Ok.  If you make an update on your profile, it shows here.  If you're subbed, you get notified of the post.

    4. bog
  12. Looks Great

    Shiny =3
  13. Looks Great

    Wow, great job! X)
  14. Every Thursday at 7pm PST (=0200 Friday UTC) join us for racing in Arena Commander and in the PU. Racing is a great way to earn REC, which can be used to rent ships and equipment for Arena Commander (and the equipment can be used in the PU too!) Don't worry if you think you're not good, or if you don't have a racing ship. Racing is a great way to improve your flying skills, and it doesn't take long to learn the tricks necessary to post fast times. You'll be able to compete using any ship that can be used in AC, and quickly earn enough REC to rent a 'real' racer. This event is set up for the evening hours in the US, but there's also a racing event every Sunday evening for those in the Euro timezones. Regardless of where you live, if you're up and want to play a little SC hop on and join us.
  15. Looks Great

    It looks really good!!!
  16. Looks Great

    I agree. Nice and clean. Thanks to all.
  17. TASE Racing Session (USA)

    until
    Every Thursday at 7pm PST (=0200 Friday UTC) join us for racing in Arena Commander and in the PU. Racing is a great way to earn REC, which can be used to rent ships and equipment for Arena Commander (and the equipment can be used in the PU too!) Don't worry if you think you're not good, or if you don't have a racing ship. Racing is a great way to improve your flying skills, and it doesn't take long to learn the tricks necessary to post fast times. You'll be able to compete using any ship that can be used in AC, and quickly earn enough REC to rent a 'real' racer. This event is set up for the evening hours in the US, but there's also a racing event every Sunday evening for those in the Euro timezones. Regardless of where you live, if you're up and want to play a little SC hop on and join us.
  18. Looks Great

    Hell yea Looks much better, more modern and clean Thanks to the folks who work behind the scenes to make this place nice
  19. Ark server up again

    The much awaited v265 update has arrived! This major update opens up additional locations in Ragnarok, introduces tameable Titanboas, and even provides huge perf gains. ("may vary based on system configuration due to upgrading to the latest Unreal Rendering code. After changing your in game settings, be sure to restart your clients!")Ragnarok is expanding into the South West region of the map where it'll be opening up the playing field by adding a near 25% (the size of The Island) additional playable landmass including: large islands, lots of flat-lands to build, a new experimental free range Wyvern cove, temple ruins, a meteor crash site, underwater passages, as well as a mini Tasmania Australia as we call it. This most recent update has been a challenge creativity-wise. Scorched Earth and The Island assets were never really meant to be placed side by side necessarily, so finding that balanced between the two has been rewarding. We really wanted to emphasize a change from the more tight-knit North West to a more open and accessible South West. Where, we could give ARK players a host of new wide open areas to conquer and explore, as well as the real estate to really drive those large creative builds. With this update, we wanted to try something new, something different. Rather than just do another Wyvern trench in the South, we thought, why not mix it up and give the wyverns a domain to reign over, rather than crowd them in a trench. This drives a bit more uncertainty with the player's safety, as well as creating dangerous air traffic! Moving forward with Ragnarok development, players can expect two things: Us going back and adding some extra love and definition to the most recently released area as well as more resources, and us fixing any bugs that show up in the South West that we or any player may find in their adventures!
  20. How XCOM: Enemy Unknown was made

    Love this game can not wait to play xcom 2: war of the chosen )
  21. Speculative ships?

    To be fair, the entire CCU system needs a overhaul. Getting rid of 0$ CCU's is a start though. Should CIG ever actually do it.
  22. Speculative ships?

    That is something. All this speculating on ships, are we going to be able to still CCU to brand new concept ships that are just released. I think I heard something about CIG changing how CCU works. If CCU still works to a new concept ship, I definitely might go Cutlass black - Red and origin 600I otherwise I might hold off and just go to the origin if it makes a debut at gamescom.
  23. Something about game development. To make more sense out of Star Citizen.
  24. Game Recording software etc. YouTube

    On another note, Lightworks appears to be a pretty damn amazing editing software. It is free, but you can get a paid version available for outright or subscription payments. To me that trumps Adobe Premier because it means you aren't constantly shelling out for it.
  25. We really have to delete all the ships of the persons who left the org to get a proper overview.
  26. Game Recording software etc. YouTube

    Well a real SSD requires fitting it into this. You get a gold medal if you do. I am dubious about opening it up to put additional ram in, it is pretty damn thin compared to plugging and playing with a desktop. On a side note, thanks to you both. I tried your way first Director and things picked up massively in Star Citizen, I got reasonable framerate in the video feed. When I dropped it to 720p as per Treello's advice I suddenly feel like I have jumped up to 40-50 frames. Things are running very smooth now, so I can do some hangar tours have a bit of a laugh. If what you are saying is true and everything is working double the effort, I am surprised my laptop hasn't burnt through the cooling pad. I really am putting my Zen Book through its paces. One thing to note, if anyone else ends up getting use out of this thread is, if you have a dual intel/Nvidia setup graphics card setup, don't force it to the Nvidia card. I tried that in the Nvidia manager and OBS had a absolute fit. Refused to take video feed from my display, when on my desktop and in game. Just black screen of preview. For some reason, it prefers to be forced onto the intel card and then utilises the Nvidia. Beats the hell out of me why. You would think the feed was all happening on the Nvidia. Anyway, thanks again you guys. We had a win!
  27. Game Recording software etc. YouTube

    Before you start there, drop your bitrate to something reasonable say 12,000-14,000, your bitrate is at overkill right now. Keep your final FPS reasonable, say around 30 FPS, yes watchers will see the difference versus someone with a 60 FPS rig, but until you have a full gaming rig i doubt you could really do much better. Don't try to play high quality games, stick to lower graphic games, this will improve quality alot. think Portal 2 or CSGO, BF4 and such. Here is my settings, mind you its been a while and with my rig i probably can do better. Output: Advanced Type Custom Output type: To File Bitrate 18,000 Audio Bitrate: 192 FPS: 30 (locked) So here's how OBS works, while you're recording, it is acting like a second monitor, so your cpu is doing double the workload as its doing the screen your seeing and the "digital" screen thats being saved as .mp4 The drawback is that your CPU or GPU (or both) is doing double what it normally does, so if you can get 60 fps out of Star Citizen, your lucky to have 30 FPS recording. But the software doesnt slow its self down to 30 FPS, it just keeps asking for more than what your PC can give. By forcing the recording down to 30 FPS, you get back your performance, at least a little bit. DISCLAIMER: Its been awhile, some of what i have said is just theory, and better updates and improvements to OBS may fix some of the issues you have. Also, get a real SSD man! T_D
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