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Tactical Advance

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  1. Yesterday
  2. Ground vehicles required.

    I have the Aquila from the Carrack and a dragonfly and I'm going to buy a Nox when be available. and all the freelancers except the max, Cutlass and a Starfarer.
  3. Space out with planets in Google Maps

  4. https://www.blog.google/products/maps/space-out-planets-google-maps/
  5. a DUR and a DF will be a solid combo in 3.0
  6. Ground vehicles required.

    I have DUR and Cutlass Black along with DF and Nox to keep in the back. I think the DF is the most flexible as it has a bit of cargo space to keep your sandwiches in. I also have some X1's, but they are mainly LTI tokens.
  7. Last week
  8. Ground vehicles required.

    Think i'm in agreement with RSL, the Dragonfly makes a lot of sense if you're wandering about on your own. Ive got both a Freelancer and a Cutlass and am looking to pick up the Dragonfly in a sale hopefully. It will fit in the back of both while hopefully not taking too much space. I appreciate both these ships work better with a 2nd person, but thats not insurmountable. My Cutlass is a Red however and I am hopeful I can strip out some of the beds and effectively have one side for cargo the other for med facilities - fingers crossed anyway!
  9. Ships and ideas

    Seems like any ship that can carry a vehicle or a open cockpit snub would be useful I've seen video of people putting a Nox in a Cutlass, but I think the minimal setup would be a Freelancer with a Dragonfly. In 2.x it felt like they were building around solo fighter gameplay, and the Hornets and Sabres and Gladius seemed to be the center. For 3.x it feels like the Constellation with a Rover seems will be the balance point. That's good for small group play but its not ideal for solo/pair setup. We'll see what fits in what
  10. I guess your right RSL. Planets are the big thing right now. I forgot about space stations. I agree on the Dragon Fly. My first choice so far.
  11. Ground vehicles required.

    They have all this room on places so why not put stuff there. When we start hearing more about space stations, you hear at lot for about things to do in space. Just they put a lot of work in to planets and we are going to see that stuff first so we are hearing about it now. But I think almost everything you can on planets you can do in space. I say if you are only going to have one ground vehicle get a dragonfly. You can put one of them in a cutlass and still have cargo. Take two people wherever you want to go. Or a little cargo.
  12. Ships and ideas

    I can't help with info on max numbers but I'm signed up for this and have a Cutlass so I'm curious too.
  13. It's taken me a long time to realize just how important ground vehicles and a ship to haul them in is going to be. For the longest time I figured SC was going to mainly take place in space. Not anymore. It seems that most everything I see lately is planet-side. I'm OK with that. I'm not regretting my upgrade to a Cutlass Black. It just might turn out to be the minimum starter ship for me. I was planning on earning everything "in game" but there might be a small ground vehicle in my future.
  14. So as many of you may know i run single-seater ships and land vehicles, go forward for the moon landings what ship setup do you think would be a good way to go about it? Question. What is the max number of DF/Nox that can fit in the current playable ships? Yours Boo
  15. The sneak peak and the game charger?


    1. SleeppingWolf


      Actually it looks more like a starfairer, so perhaps not.

  16. Alien

    That thing needs some serious dental work!
  17. If I had a crystal ball, I wouldnt have put the post up. On the basis it might have something none of us know, then possibly it might be worth seeing?
  18. Chris Roberts and Sandi Gardiner host an episode that dives into the enhancements coming to cockpits. Plus, catch the first “Burndown” since the Evocati got there hands on 3.0. Highlights Burndown Delta patcher has been getting positive feedback from community Another advantage of patcher is they can downgrade builds as quickly as they can upgrade them in case they missed problem in testing, roll back to an older version until they figure out what went wrong Main focus being performance pushes Hoping to get new builds out everyday if they can to Evocati because of the new Delta patcher Next steps is focusing on shopping/commodities feature to present to Evocati 23 must fix issues Cockpit Experience The Cockpit Experience Sprint was born from Chris' desire to make it more visceral and feel special Jake and John broke Chris' goals into sprints and partnered with Animation, Audio, Visual Effects and Engineering Included G-forces, hit reactions, visual effects and lighting states Started with one cockpit type "HOTAS CL" which is used by 7/8 ships including the Gladius Adjusted the position of the joystick, throttle, seat, main gun Added VFX (sparks, smoke, fire, debris) to indicate incoming damage and damage states (slight, medium, heavy) Hooked the Actor Status System into the G-force system: players consume more oxygen and use different breathing techniques Ensured the UI screens were very consistent and of sufficient size to be easily read without zoom Bringing back the combat visor interface support screens: by default will show player's and target's status Improved and reapplied the control templates to the HOTAS CL ships (with scope for future actions too) One goal is that a player should be able to work out everything a ship does through Interaction Mode Animators are tuning G-force experience so it feels correct, adding idles and fidgets Hit reactions are based on the direction you are getting hit, from all six axes, blended together When the player performs an action there should be physical reaction in the cockpit (and ultimately the character performing it to) Changed the enslavement process between seats and players which massively simplifies setup Cockpits are now being designed with redundancy for future functions that could be added. It was a global effort to make the cockpit redesign happen as it affects the core of the game’s code and without proper coordination, the game would cease to work. Courtesy of Relay
  19. Alien

    Sandi Gardiner posted a Alien picture on Twitter the other day. Top pic. Bottom one is a bit older I think Ive seeen it before.
  20. nox rave



  21. Why is she even giving a interview on a project she never work on. She if she been there to talk about having a job at CIG she might know some stuff we don't. But I would of thought she would have a NDA. And this could most probable hurt her getter a good job down the road. Big game studios might just stay away from her if she share any info she gets. So why? So if she was there for a job interview one of two things happened, she didn't get the job or she turned them down for some reason.
  22. Moved to general questions and chat, the news section is only for offical star citizen news (directly from CIG's mouth)
  23. Apologies if this is the wrong place, but potential new info coming ......
  24. Policy on piracy

    We have to see what UEE laws are, before we can work everything out. But I think it safe to say attacking people is out. It Grey areas like bounty hunting. Where you might end up having the ship of the person/NPC in your care or destroying it. Do that mean you can take the ship, cargo, components or info off the ship. Do you then have the right to keep/sell anything off that ship. If you are not in UEE space, do it count as a crime if you sell it all before coming back in to UEE space. Is it down to what they are wanted for. Higher level wanted people you can take what you want. Lower level crimes you have to get them and their ship (if they have one) and get them back safe and you cant take anything. Will it hurt your reputation if you do take stuff?. As for cargo and taking stolen good. Can you tell if they are stolen? where you getting them from and how you are getting them? and where you going to sell them? Do you have to go in to UEE space? How good you are at cargo runs? What routes you are going to take? It lots of stuff to be worked out even if you are able to do it. Also this is a lawful Org so if they catch you in UEE space you might get kicked. If you are dumb and try going into Xi-an space with dubious cargo with all the military and police in that area from UEE and Xi-an. Then it most likely you get kick. If you are doing stuff that can affect the reputation of the Org that up to you. If you get caught it on your head. So if you are going to do it be smart stay out of UEE space. Or stay out of well traveled areas. That mean stay away from jump points, trade routes, Lawful space station and planets. No slavery what so ever. Unless you are buying people in Banu space and you are setting them free. Because they might have info you need or you can get high level NPC crew that way. But I am not a officer so this is just some ideas from me. But I think we have to wait until beta to work all this out. Until then no trolling and have fun.
  25. Policy on piracy

    Piracy is an act of robbery or criminal violence by ship or boat-borne attackers upon another ship or a coastal area, typically with the goal of stealing cargo and other valuable items or properties. Those who engage in acts of piracy are called pirates. The earliest documented instances of piracy were in the 14th century BC, when the Sea Peoples, a group of ocean raiders, attacked the ships of the Aegean and Mediterranean civilizations. Narrow channels which funnel shipping into predictable routes have long created opportunities for piracy,[1] as well as for privateering and commerce raiding. Historic examples include the waters of Gibraltar, the Strait of Malacca, Madagascar, the Gulf of Aden, and the English Channel, whose geographic strictures facilitated pirate attacks.[2] A land-based parallel is the ambushing of travelers by bandits and brigands in highways and mountain passes.[3] Privateering uses similar methods to piracy, but the captain acts under orders of the state authorizing the capture of merchant ships belonging to an enemy nation, making it a legitimate form of war-like activity by non-state actors.[4] So says Wikipedia - Although this could only be the thin end of the wedge. I think at the right time it would be very useful to actually specify what practices are acceptable / tolerated within the Org. Handling stolen goods? Moving items from one place to another that are considered "dubious" by the relevent authority? Personally I plan on being an upstanding trader who specifically trades in heavily patrolled areas with plenty of security for preference.
  26. Warframe Clan

    There is already a clan, Contact @Benjamin_Smaridge
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