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Showing content with the highest reputation since 03/22/19 in all areas

  1. 4 points
    Thul-Qarnayn

    How Long Will it Take?!

    Hello everyone, Here is a post I found today in SC reddit that shows the Quantum Travel time from PO to Arc corp and Hurston based on your Quantum Drive. Not sure how accurate but it will give you a ballpark of the time. Note as SC is still in development these may change. Fly safe Thul
  2. 2 points
    Bursar

    3.5 Live on PU NOW!

    3.5 is now live on the PU - Just in time for the arrival of my new screen https://www.amazon.co.uk/gp/product/B017EVR2VM/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1
  3. 2 points
    RSLtaken

    $0 CCU's

    As of 1st of May, all $0 CCU will be removed from your account. Thought this might be helpful for some people to know. Zyloh-CIG@Zyloh-CIG $0 CCU Update pinned discussion Today at 15:56 Hi everyone, Way back in May of 2017, we mentioned that we planned on expiring all unused $0 CCUs from our system before Alpha 3.0 hit the live servers. Obviously, we’re far beyond the release of 3.0, which we feel has provided an ample amount of time for the community to utilize these CCUs. The original messaging is attached as an image for reference. We’re now ready to move forward and will be rolling this change out in two phases: One week from today, on April 3rd, we will be removing the ability to obtain any additional $0 CCUs. Then, on May 1st, we will be removing all unused $0 CCUs from our system. Ultimately, this is another step in our ongoing efforts to optimize all aspects of the Star Citizen experience. https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/0-ccu-update-1/2016768 Zyloh-CIG@Zyloh-CIG Today at 18:23 It means that if you obtained $0 CCUs and they remain unused on your account, they will become expired/removed on May 1st.
  4. 2 points
    ziggycooper

    So....what ship do you have?

    This will definitely change, but this is how it looks today.
  5. 1 point
  6. 1 point
    Nerragal

    Thanks today

    So I got full org status and I got to run a few mission today. It was a lot of fun exploring and getting to know everyone. I just wanted to thank everyone for hanging out with me and dealing with me sight seeing.
  7. 1 point
  8. 1 point
  9. 1 point
  10. 1 point
  11. 1 point
  12. 1 point
    Background From a very young age, I was always disassembling electrical items to see how they worked. My Dad worked at an electronics company and sometimes brought me stuff to play with and break in some cases. Over the years I also enjoyed working on cars I did a full engine rebuild on my old BMW it took me 3-4 weeks with a Haynes manual, a garage would of taking 1-2 days lol but I did it and kept the car for a further two years. Over the last 2 to 3 years I’ve been working with 18650s these were the original batteries that were used in the first Tesla and can be found in pretty much 95% of laptop batteries on the market today. 18650’s got the name from the dimensions 165mm x 50mm one of the advantages of using 18650s is how much power they can store in such a small package. The Plan To build a campervan that I can travel around Europe but have all the same amenities that I have at home. The most important part of this van for me will be power and lots of it. I’m going to build a 7 to 10 kW 18650 Power Wall that will fit in the van this will give me the ability to power everything at 240V including my gaming PC, this will allow me to continue making videos, playing games and travelling wherever I want to ago. To ensure that I had enough power I’ve run my room off power meters to show me how much power I draw from the sockets over weeks and months, I estimate I could constantly game for 30 to 40 hours (an unlikely scenario). The van is more likely going to be Mercedes Sprinter MWB High-top running hot water underfloor heating diesel heater 2 water tanks underneath the van toilet and shower fridge 400W of solar One of the challenges of this project will be charging the packs, the 400W of solar might put out anywhere between 4 to 20amps depending on the sun so as a side project I’m going to build a DC to DC converter that will give me the ability to charge the van from any EV charging station should only take 10 minutes for 80% charge. I also will be using a split charger from the engine's alternator to charge the pack when I’m using the vehicle. To date I’ve been working on this project for just over a year now and there are some reasons for that building a Power Wall from individual batteries take some time. The power wall will use just under 1000 batteries, over the year I have bought old laptop batteries on eBay as they pop up, I spent around £250 this includes the black holders, to put this into some perspective to buy lithium batteries with the same capacity that I’ve got you could expect to pay 5-6K. I will be building a 24V pack. Laptop batteries Although you make a huge saving there is a lot of work to be done with 1000 batteries before you can use them they will need removing from the black housing that they sit in. Each battery will need testing for capacity and battery self-draining. There is a tester on the market called an Opus, simply place the batteries in the charger it will charge the battery the Opus will then discharge the battery and give your reading of capacity for example 2000mAh, you then write this on the battery. To test self-draining you just check the voltage of the battery after 1 month and if the voltage has dropped over .3 volt remove it. Opus Charger Batteries can vary from anywhere between 1000 to 3000mAh unfortunately buying laptop batteries is a little bit of Russian roulette on what mAh you get I set a target for my power wall of 2100mAh. Speed up the process I built my own charger and used an IMAX B6 DC Charger. Homemade charger Top shelf under 2100mAh middle bottom over Today I’ve tested just over 1300 batteries and creating a 7S pack not soldered yet. 7 packs each pack is 4.2 V that will give me a 29.4V pack. New images soon. I changed the packs to 4 across. This post will be updated as I go
  13. 1 point
    Bursar

    The New CIG Motto

    “I love deadlines. I love the whooshing noise they make as they go by.” ― Douglas Adams
  14. 1 point
    Mister_Fixit

    New Merchandise!

    Was thinking the same
  15. 1 point
    Serenborne

    So....what ship do you have?

  16. 1 point
    I have just melted all my ships and the brought the UEE Exploration 2948 Pack again I did upgrade it to this. - Carrack - Star Runner - Freelancer DUR - Freelancer MIS - Reliant Sen I did try patch 3.5 then decided to upgrade my ships to medium size, they can jump faster and don`t overheat all the time Only one small left with I maybe upgrade later.
  17. 1 point
    I have a T-50 since late 2018, then bought a throttle on the day-one, you can see a couple pics in the thread I opened about my setup here (I will update it soon with some RIO stuff I built for DCS F-14). There are some recordings of DCS in my youtube channel as well. Virpil is great. Yet sometimes bloody garbage QA-wise. Don't get me wrong, I love them but being an old customer I had to live with some serious issues. I don't want to write a poem so, short version, the throttle was delivered with every bloody internal screw very loose (or totally unscrewed). I had to open it and put them back together. I don't use the detents because I fly primarily rotary-wings but other folks are having issues with them. That being said, the throttle is quite nice, has some really smart touches such has the Master Arm switch and lots of keys. Its software allows to bind different functions to the 2-way latched switches that comes assigned to a single button by default so I'm happy about the flexibility. Btw, it's based on the ATmega32u4, as the Arduino Leonardo/Genuino I use for my HID Control Panels (DCS-BIOS works via serial instead) so I am aware of its potential. It comes with a tons of different controls but I don't use it much because I'd rather build a dedicated control box depending on what I'm playing with. Nevertheless, if you are short on buttons, the throttle is quite good, the three most important axis use hall sensors instead of pots (they should have made the antenna elev that way as well though). For arcades such as Star Citizen though, something such as the TWCS might be a bit better: lower cost, acceptable amount of buttons and a very useful rudder axis in case you don't have pedals (Pro tip: buy pedals). The T-50 is another story. Mine was one of the first batches so it came with the dreaded threadlocker that has caused so many damages when trying to swap cams. Guess what, my cams had some quality issues and were causing some sort of friction and vibrations and I spanned a screw while trying to get them off (despite the soldering iron at 400 deg). I sent it back and it got "lost" for two months in the Minsk customs. Actually, initially they said they received it, later on they realized they simply messed up. I had to contact Amazon to finally have an answer though. That being said, the centred stick is another planet. I had a CH Fighterstick for 15 years and they cannot be compared. I thought CH was amazing but Virpil, damn, it's simply so good. The precision you have when manoeuvring is incredible: AAR is much easier, same as pinpointing targets or aligning for a salvo of S-8. Quick note: for the love of god, avoid the TM Warthog. I tried it a few times and it's a very good stick for DCS but its gimbals are a massive nope. I expected much more for its cost. A good solution though is a used Tog stick + a T-50 base. At the end of the day, Virpil is still a fairly new company. They might have overstepped a bit and rushed some parts but they are finally recovering by slowing down deliveries and improving many aspects such as the software. I definitely reccommend them if you are someone that is not afraid of using a screwdriver: Virpil is meant to be opened and adjusted (screws, cams, etc) to deliver the best experience. Feel free to ask anything you need (I'm way more active on Discord though).
  18. 1 point
    Mister_Fixit

    Star Citizen: MISC - Reliant

    I almost got a ccu from my 325A to Reliant Zen for $ 5, but didn't have time, and when I come back an hour later, the price was up $ 10, so no zen now, won't pay that much for a reliant
  19. 1 point
    Bursar

    Star Citizen: MISC - Reliant

    Ive struggled with these. I love the design, but from a practical standpoint, the ships are fairly meh.
  20. 1 point
    Gigowatt

    Star Citizen: MISC - Reliant

    Cool commercial....still not my cup of tea.
  21. 1 point
    Today, Star Citizen announced it plans to release Star Citizen Alpha 3.5 this weekend to all backers. Star Citizen is a massively multiplayer online experience that empowers players to build a life in the stars while engaging in first-person shooter and vehicle battles, exploring massive celestial bodies, and discovering adventure in an ever-expanding sandbox galaxy. Players can join and play Star Citizen with a $45 starter ship, and numerous ships are available for purchase in-game with in-game currency. Alpha 3.5 continues to deliver on Cloud Imperium’s promise to release new content on a quarterly release schedule for Star Citizen, and adds many new and exciting features to the game, including newly playable female characters, the city-planet ArcCorp and its two moons, an entirely re-worked flight model that differs in-atmosphere gravitational physics from space flight, new CIG Character Customization Technology that creates for endless character customization options, numerous new missions, ships and weapons for players to enjoy and dozens of quality of life and performance improvements. “3.5 is one of our biggest updates so far. Aside from releasing a completely overhauled space and atmospheric flight model, we’re adding the dense urban planet ArcCorp, which we showed a prototype of at CitizenCon 2017, as well as delivering the revolutionary Gene Splicing system we developed with 3Lateral that allows you to blend features from various characters to create a unique character, not unlike how a person inherits and combines features of their parents. The advantage of this approach is you always get realistic looking players, not immersion breaking ‘monsters’ that sometimes can be created using more traditional techniques,” said Chris Roberts, CEO, Cloud Imperium. “But for me, the headline feature we’re adding is playable female characters. This has been a long time coming, and it was a huge undertaking. It involved creating an entirely new “rig” for female characters to make them physiologically distinct from the male characters, something most games don’t try to attempt for player characters. Once we finalized the female character, we had to retrofit our entire universe: ships, animations, clothing, armor, and weapons to make sure they all worked with the female character rig as well as the male rig.” Here’s a look at Alpha 3.5’s huge new features: • Playable Female Characters – at long last, Star Citizen adds playable female characters. Implementing playable females meant re-working nearly every interactable object in the game for use with an additional player model, from seating to carrying to shooting and piloting. • ArcCorp – a sprawling urban planet covered by city space, ArcCorp features the new Area 18 Landing Zone, where players will find a neon lit cityscape teeming with life. • New Flight Model – an all new in-game flight control system that applies to all ships in Star Citizen, incorporating a total overhaul to the entire flight experience and adds gravity to in-atmosphere planetary bodies. This New Flight Model is also applied to all AI controlled pilots in Star Citizen. • CIG Character Customization Technology – An updated system for customizing your player character in the Persistent Universe, which includes new customization technology empowering players to select from up to three source heads and blend each of their various facial features into a fully customized character. This replaces Star Citizen’s previous 100-plus character permutations with a near-infinite pool of character customizations that is used for both player and NPC characters. All customizations are available for both male and the all-new female player character selections. • FoIP + VoIP Improvements – New video streaming technology which allows players to participate in video comms calls no matter how far away they are in the Persistent Universe. Previously, as other players were “streamed out” from server clients, they would no longer be eligible as targets for a comms call. This update enables players to call anyone in the Star Citizen Persistent Universe through tech that evaluates your client and streams to the other party’s client as video data. • New Environmental AI Bounty Hunting – AI bounty hunters will now attack players with bounties placed on their heads, and AI security forces will attack players with high crime stats. • The MISC Reliant Series – with three new variants, including the Tana – a combal model, the Sen, designed for scientific research and the Mako, a “news van,” styled ship with multiple mounted cameras • 300i rework – a newly re-worked and revitalized version of one of Star Citizen’s original ships, the 300i is Origin Jumpworks premiere luxury spacecraft that can hold its own across a multitude of situations like racing, dogfighting or just exploring the universe, in style. • Anvil Hornet Heartseeker – a new Hornet variant with top of the line military spec components • RSI Ursa Rover – a four wheeled Rover, this special commemorative edition was in celebration of “Stella Fortuna,” Star Citizen’s in-universe version of St. Patrick’s Day. • Two new ship weapons including the Banu Singe Tachyon cannon and the Gallenson Tactical Systems’ GT-870 Tarantula series of ballistic cannons • Two new FPS weapons including the Gemini’s S71 assault rifle and the Kastak Arms’ Coda ballistic pistol • Projectile Manager – new tech that re-tools how the game handles fired projectiles, dramatically reducing CPU workload and improving performance during Star Citizen’s hectic air and land battles • Star Marine Improvements – introduction of a new Elimination mode map, Demien Comms, and a re-worked Echo-11 map, with new layout and traversal options. In the Last Stand game mode, a new Control Point Mechanic has been added which adds and improves gameplay and adds readability. • Arena Commander Improvements – improved UI updates that better communicate kills, deaths and scoring to the player. To learn more about Star Citizen, visit www.robertspaceindustries.com. For more art from Alpha 3.5, visit https://www.dropbox.com/sh/wccqn33bzfmaqi7/AADGZxLiQN-bpvcuRHhoMaWua?dl=0. View the full article
  22. 1 point
    Tactical Advance

    Origin 300i V2

    Origin 300i V2
  23. 1 point
    RSLtaken

    Aegis Special Announcement

    Celebrate with Aegis Dynamics March 22, 2949 Esteemed Chairman's Club Allies, Throughout our storied history, Aegis Dynamics has crafted countless vessels that went on to be piloted or commanded by you, the venerable members of the Chairman's Club. In martial ventures, as well as industrial and commercial endeavors, we have enjoyed a long and prosperous relationship. We want to thank you for your unyielding brand loyalty with a VIP gala event to be held on Saturday, August 24th, 2949 in Frankfurt Germany, located on Earth, within the Sol system. Join us as we celebrate a legacy of fruitful cooperation with food, drinks, stimulating conversation, and a first look at an exciting new project from the masterly minds here at Aegis. Tickets to this ultra-exclusive event will be available on April 12th on a first-come-first-serve basis. Stay tuned to the usual channels for further details. We look forward to seeing you soon. Desmond Kilson Outreach Associate "The future is closer than you think."
  24. 1 point
    Galaxy_Express

    My New PC

    Webhallen assembles computers for sale here in Sweden called "Webhallen Config". I had one before so now after many years I went with webhallen again. The comp came with 16 gig ram but i got another 16 gig extra cause the price was pretty low. The speakers & sub i had before and just connect to the new rig. https://www.webhallen.com/se/product/291745-Webhallen-Config-D18-0407-i7-9700K-16GB-1TB-SSD-RTX-2080-8GB-Win-10 Processor: Intel i7-9700K Card: ASUS RTX 2080 8GB memory: 32GB (4x8GB) / 2666MHz HardDrive: Samsung 860 EVO SSD 1TB MotherBoard: ASUS ROG STRIX Z390-F Cooling: Corsair H60 Power supply: Corsair TX750M 80+ Gold Case: Fractal Design Meshify C / Define C opsystem: Win 10 home 64-bit Speakers: BOSE 2+subwoofer
  25. 1 point
  26. 1 point
    DaftOlll

    So....what ship do you have?

    Reclaimer, Anvil Hawk x2, Terrapin, Carrack, Drake Dragonfly, Starfarer, Freelancer MIS, Freelancer DUR, Freelancer, Banu Merchantman, Banu defender, Super Hornet. with ccu and buy back for almost everything non capital. and an 890J its in the vault...Ouch.
  27. 1 point
    UPDATE 02•19: Quick update about the setup, ready for DCS F/A-18 with the 3rd MFD and the 7" LCD. I still hope that SC will support exporting data to a secondary screen. https://karonshome.files.wordpress.com/2019/02/img_20190108_162833010.jpg ORG POST I'm a tenant and I live in a small flat so I don't have much space available: no way to build a proper simpit. I decided therefore to build a modular set of control boxes, each based on an independent Arduino board. My first control box was based on a video I found online (I worked with 8-16 bits PICs before, never with Arduino so that video has opened a new world to me). The following control boxes have little to nothing in common with the first (which is great considering that the first example controls up to ~25 buttons, my latest more than 80). I have recently added a 7" 800x600 MFD and I plan to add a similar one later. The problem is.. that this stuff is totally useless in SC. Besides the fact that the firmwares I wrote are always on/on and I have no idea how they react with SC (I can always change them); the fact is that SC is very arcade and a hotas satisfies its need of controls, killing the need of a simpit right away. Moreover SC has no decent controls management, not to mention the possibility to export avionics status. I remember an old goal about these features, hopefully that will be implemented sooner or later. That being said, this is an old pic of my setup. I had changed many things but I haven't taken any pic yet. This is the 7" LCD I use to export MFDs or other avionics. Hopefully sooner or later they'll work with SC. The little screen on the top is a small TFT. It gets data from DCS and I wrote the firmware that displays different values and icons depending of the values it receives. In this case, it shows info about the Ka-50. One of these boxes can be built with 30€-40€ depending on where you buy (china is cheaper but takes ages, I usually buy from Amazon UK – one day delivery at the lockers!) and if you have the basica material already (wires, soldering iron, etc). You write your own firmware so you can do almost whatever you want and you can change anything anytime. These are a couple pics of what is inside the boxes. The F/A-18 UFC/ Ka-50 PRTz/PVI-800 is the latest I built and is a bit more complex than the others. It doesn't take longer that 4-5 hours to build one.

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