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Tactical Advance

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Showing content with the highest reputation since 02/22/18 in Posts

  1. 6 points

    Pics from the last Org Event

    Pictures taken by FriendCalledFive during the last ORG Event. Notice the Geycat which was driven into and parked in the back of my Cutlass Black. I then went in and bought some cargo at a terminal and the game calculated the loss of cargo space from the Greycat and gave me at the terminal the reduced amount of cargo space available. https://imgur.com/a/O0rMU
  2. 2 points
    This week sees a new installment of Ship Shape, where Jared gives us a look at the Aegis Reclaimer and the Tumbril Cyclone, with a little help from last week's studio audience.
  3. 2 points
    Solar and I chatted about this on TS last night. If we assume they end up having to go with regional shards instead of a single shard, the question becomes what kind of connections or mirroring exists between the different region shards. On one end of the spectrum you have zero connection, and they are completely distinct shards. This would piss off a bunch of people who had previously been sold on the idea that there will be "one big universe" that everyone is playing in. However, at the other end of the spectrum you have shards that are actually synced together so that actions you take in one shard impact all the other shards. In this case, even though you wouldn't be able to actually see the other players on the other region shards you'd still be able to impact the same universe they are in. The problem with this is that you are then having the universe around you being impacted by people you can't see. You could build an outpost on a moon and sit there guarding it 24 hours a day, and then suddenly it blows up because someone on another shard sent 50 missiles at it. Obviously this would piss off people too. Maybe there's a middle ground where your personal and org reputation is synced, but physical objects are not. In any case it is not at all an ideal situation. One thing that I think might be important to consider, however, is that this is a FAR bigger problem for a place like Australia (sorry Solar!) than it is for the rest of the world. Here's why: Speed of light 299.79 km/ms NY/Sydney distance 15,979.00 km NY/Sydney time 53.30 ms NY/London distance 5,567.00 km NY/London time 18.57 ms NY/Lima distance 5,871.00 km NY/Lima time 19.58 ms London/Sydney distance 16,983 km London/Sydney time 56.65 ms As you can see, the time it takes for light to travel one way between the US and Europe is actually not that huge, about 19ms. Obviously you have the additional time added by routers and such, but if AWS can provide service that is anywhere near the theoretical minimum then it is possible that someone in the UK could play competitively on a US server and vice versa. However, the minimum time for light to travel between Australia and either the US or London is over 50ms. You add in the router delays and you're talking about some serious lag. Without CIG effectively slowing the game down in some way to make it fair, there's simply no way players in Australia will be able to competitively play on US or EU servers. Anyway, yea, it is all up in the air. Erin said they're still planning to TRY to have a single shard for the whole world, even though he also seemed to concede that it very well may not be possible.
  4. 2 points

    Calling Dibs

    I have a Terrapin AND a Reclaimer. I'm most likely going to upgrade the Terrapin to something else at some point as I'm not yet convinced that it is worth the $$ for the very limited unique role it will serve... but I'm open to having my mind changed. The Reclaimer is very likely a keeper though That thing is gonna just be a beast. I'm hoping I can wack things with its arm, so just like in the Karate Kid it'll be wack on, wack off. LOL *Snort*
  5. 2 points
    The patch notes are here: https://pastebin.com/vXmzmWs0
  6. 2 points

    The age old question. AMD or Intel.

    If youre unhappy with Spectre & Meltdown, i'm not sure where you go. Intel and AMD are both affected along with pretty much everything else out there, more or less. I still lean towards Intel because if the patches and fixes cost some of the performance, you have more to start with if youre an Intel owner. It's a shame. Intel needs decent competition just to keep it from stagnating and giving us cr*p. AMD is the only other horse in town. Or more accurately - pony compared to Intel.
  7. 2 points
    The patches released don't affect gaming noticeably. Sadly, unless you are running a fairly recent gen CPU you are unlikely to get a Spectre fix, and in the case of my secondary rig will likely not even get a Meltdown fix. It is a complete mess. Until you are all patched up (BIOS and Windows) and Spectre and Meltdown proof, don't run unknown software, use a script blocker on your browser, and don't go to dodgy sites. You can get a checker for Spectre and Meltdown vulnerability at: https://www.grc.com/inspectre.htm
  8. 1 point
    Looks fun. Kinda wish I had one, but I decided that it'll be very easy to earn in game so didn't bother.
  9. 1 point
    Ive already seen it fitting a Cutlass STL is a very naughty boy lol. I'm looking forward to my Cyclone now. Especially as the bikes are so jittery.
  10. 1 point
    I love the ship shape around the verses. I would have to say they are what I wait for each month now on Star Citizens YouTube. Had to say that reclaimer looks breathtaking, it isn't quite how awe filled I was when they got that cap ship in on the seminar to land but still it was SOMETHING! :D I'd be keen to stand on a landing pad and watch it come in. Providing your a good pilot. The Tumbril cyclone also looked a ton of fun. I don't know if anyone saw that there is going to be an enormous race across one of the moons. I imagine with Cyclones involved it will end up like whacky races! Hahaha bound to be a pirate or two come swooping in to attacks the contestants. Anyway everything is getting really exciting 10 days away from 3.1 or less. Then the next mark of 3.2 will be were it is at. I really can't wait for that 600i.
  11. 1 point
    http://store.steampowered.com/app/464360 I picked it up a couple of days ago, it is a great little single player space game with a lot of SC type gameplay though in 2D. Very underrated gem of a game.
  12. 1 point
  13. 1 point
    Production Illustrator Jim Martin (Star Trek, Starship Troopers, Matrix & Alien film series and more) stops by to chat his work for Star Citizen.
  14. 1 point
    Hey guys, in response to a question asked by BoredGamer during an interview, Erin Roberts finally had a chance to answer the question I've had for a long time regarding whether we really will have a single shard for the entire world, or if there will be regional shards. In short, he recognizes that latency between regions can't just be wished away (there's that pesky speed of light that would have to be overcome), and it sounds like his vision at this point is that there will always be regional shards. In other words, if you want to competitively be involved in PVP FPS or dogfighting then you're going to have to play on the shard for your region. If you don't care about being competitive, or aren't interested in FPS or dogfighting, then you will be able to play on the other regional shards if you choose to do so (does that mean you'd have a copy of all of your ships in each shard or what???). I think this has HUGE implications for international orgs such as ours. Basically this means that when the game goes live, I'll be playing on the US shard while many of those here will be playing on the EU shard. To a large extent those of us in different regions won't actually be interacting with each other in game. Presumably this means we'd have to have separate leadership for the separate regional shards with some sort of coordination between each shard... but for me that sort of raises the question of why not just have separate orgs in the first place? What are the pros and cons? I'll have to noodle this over. Here's a link to the relevant part of the interview (19 min 6 sec in):
  15. 1 point
    Sorry Solar, but that actually doesn't address what I'm talking about a all. If there are separate shards for each region then presumably the shards would have little to nothing to do with each other. Each shard would be its completely separate own entity, and your personal and org process in one shard would have little to nothing to do with your personal and org process in another shard. Maybe your reputation might translate over or something, but I think that's about it. But if an org takes over a base on a planet it doesn't make sense that the same org then takes over the same base on the other shards (I'm not going to explain why since I think it is obvious). So timezone leadership really has nothing to do with this at all. It would need to be separate shard leadership to deal with completely different strategic situations that the org would find itself in between the various region shards.
  16. 1 point
    Tactical Advance

    Calling Dibs

    Terrapin for the win.
  17. 1 point

    Calling Dibs

    If it's Slaine he will want an arm and leg and thats just to look from the outside!
  18. 1 point

    Calling Dibs

    I believe Slaine is going to be doing tours at very reasonable rates
  19. 1 point
    https://www.seaofthieves.com/news/final-beta Have been playing the closed betas, game is very good.
  20. 1 point

    RTV Performance & Optimization Question

    Hey guys, I posted a question for the RTV on Performance & Optimization tomorrow. I'd really appreciate if you can vote it up as it is a question I've wondered about for a LONG time. The question I wrote is posted as [TAC] Kelgar_Drakin and the text is: Can you speak generally to what strategies CIG might employ to work around the inherent latency between regions (US, Europe, Asia, etc) so as to make FPS and dogfighting both fair and playable for everyone across all regions in a future single shard environment? In short, do you think it is even theoretically possible to have a single shard for the whole world that will be both fair and playable for all? Here's the link to the forum topic: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/questions-needed-performance-optimization Thanks!
  21. 1 point
    CPU old or new with 4 cores and 4 threads make little difference in SC and other games. GPU's for the FPS gain. If you have an I7 go got the bigger GPU.
  22. 1 point
    On a very special episode, Sandi Gardiner and Sean Tracy welcome a live studio audience to the ATV set for the first time ever. Our guests are treated to this month's Star Citizen Project Update, an in-depth look into the ongoing optimization process, and a few choice "jokes".
  23. 1 point

    The age old question. AMD or Intel.

    AMD has been losing the fight for a while now, their latest CPU's are getting there, but only in the multitasking segment not gaming. If you wanna go budget though, I think AMD might have the upper hand, but not too sure since I don't really pay attention to budget too much :P If you wanna game, always go Intel =3
  24. 1 point
    I am always in the Intel/Nvidia camp, you pay a bit more, but get better performance, and crucially the performance they specify, not the overhyped figures AMD conjour up pre-release. That said, I am very pissed off over Spectre and Meltdown.
  25. 1 point
    Fun video. I was thinking "man, those guys clearly need some remedial firearms training" as they unloaded multiple guns of ammo at each other yet failed to land a single hit.. was an amusing punchline when that turned out to be the joke.
  26. 1 point
  27. 1 point
    Fun to watch. Thx Friend.
  28. 1 point
    This week, Sandi and Dave Haddock check in with Los Angeles Studio Director Eric Kieron Davis to get the scoop on what's been going down in LA since last we checked in.
  29. 1 point
    Get on there and up-vote some good questions, because there are a lot of really dumb questions that have already been up-voted. (I can't believe the #1 question has "regarding" spelled as "re-guarding"... omg)
  30. 1 point
    Designers Will Maiden and John Crewe discuss the recently revealed Aegis Vulcan and the future of refueling, repairing and rearming gameplay mechanics.
  31. 1 point

    Game breaking issue lads

    As FriendCalledFive says the patch from Microsoft hasn't made any noticeable difference I can see. The Intel Spectre patch is being deployed by the Motherboard manufacturers; my MB OEM hasn't got the patch out at last check I made. I must have another look, so thanks for the reminder
  32. 1 point
    Make versatility a reality with the 2948 Vulcan from AEGIS Dynamics. A support ship redefining the three R’s to mean -- Refuel. Repair. Rearm. Refuel stranded ships or top off those running dangerously low. Focused design from famed AEGIS engineer Parnell Rowan means the Vulcan is ready to work for you. Whether on a refueling run or hauling supplies in the rear cargo hold, the word that might best embody the Vulcan is resourceful. Repair damaged ships without risking a spacewalk. The Vulcan comes standard with BARD drones and support stations to oversee repairs. Built in drone launchers makes their deployment possible even under stressful situations. Another tool on the Vulcan’s versatile utility belt. Rearm others when needed most. Balancing fire power and protection, the Vulcan holds its own in a scrap. Countless UEE Navy pilots can attest to its capabilities, as the ship has been a battlefield staple for centuries. For more information (and to buy it) go here.
  33. 1 point

    Aegis Vulcan now on sale ($200)

    I think this is probably one of the really important ships in the game. The gameplay opportunities it offers either in civilian or military life are very wide. Couldnt resist one for my hanger as it rounds out a very flexible and useful setup. I was looking at a Crucible and while this will only offer a percentage of that capacity, it offers more opportunities at a much lower price poing AND crewing requirement. This ship for me was a must have. The fact I get a uniform to look like a Thunderbird was just the icing on the cake..... FAB
  34. 1 point
    This week's episode features our monthly Squadron 42 project update. Get the latest on what the devs have been up to and take a look at the complex AI systems being implemented in the game, using the massive crew of the Idris frigate as an example.
  35. 1 point

    PSU AX860 - Owner query

    Had the same discussion couple of months ago with my friends .. ended up going EVGA 850 P2 route .. bought individually sleeved cables for it (from EVGA as well) .. and can't complain about anyting PSU related so far.
  36. 1 point

    Game breaking issue lads

    Intel to release patch for chip security issues: https://www.engadget.com/2018/02/08/intel-spectre-cpu-patch/?utm_campaign=crowdfire&utm_content=crowdfire&utm_medium=social&utm_source=twitter#864285827056238593-tw#1518104627404

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