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Tactical Advance

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Showing content with the highest reputation since 12/18/17 in Posts

  1. 4 points

    My simpit (not finished)

    During my summer vacation of last year I started working on my simpit. I've yet to complete it but I'm planning on doing that this spring/summer. What I wanted with this build was to be able to just sit at it and browse the web and the next moment be playing SC without moving and connecting my HOTAS and rudder pedals. The thing with SC is that it's an FPS and flight game which means if you are playing with a HOTAS for flying and mouse and keyboard for FPS, something's always in the way. My design of this simpit makes it so I have everything ready for when I want to use it. My HOTAS is always connected and it's not in the way on my mouse and keyboard and vice versa. As I also play driving games from time to time I also wanted to make it easy to get into driving mode. After using the simpit for a few months I have things that I need to change that are driving me crazy sometimes but the main design is done.
  2. 4 points

    Livestream postponed 24 hours!

    the original SQ42 demo was called the Morrow Tour, so this version is called the Two Morrow Tour
  3. 3 points
    Tactical Advance

    New - Vanduul Blade

    New Vanduul design. This is the Vanduul Blade.
  4. 3 points
    This is a personal reflection, but I have to say that this is one of the best websites I have seen in a long time. Clean and professional aesthetics. My hat off to you.
  5. 3 points
  6. 3 points

    I guess there was a sale..

    And I came too late =<
  7. 2 points

    3.0 ooops

    I've had a few amusing moments in 3.0 due to various bugs, but so far this was the funniest. As many of you will know, when you turn on your ship engines the ship will often lurch forward suddenly in an uncontrollable matter. Usually moving the throttle full forward and then back to zero fixes it in time before anything terrible happens. However in this case, while trying to take off from Levski, the Retaliator I was flying ended up like this: It was rather dark at the time I was taking off, so initially I couldn't figure out why I was having so much trouble piloting the ship up and out. I finally abandoned ship and soon figured it out...
  8. 2 points
    Hi Guys, Welcome to the group, here is some ideas i've thought of that might help us get a good start in star citizen, and successfully deploy our 1st org. settlement. 1. Location, Location, Location At the start of the game it might feel tempting to just set off and build our own settlement to get started mining, but unless we know where the good areas are, (we might find some good ones during the PTU / beta phase), but we may miss something even better, we might have to hold off jumping straight in but it will all depend on how much exploration we do until launch. Ideally id love to start on launch, but I think we might still need a period to build up some UEC balances, this might work better in our favour as we might have enough resources at this point to build multiple on 1 visit. Ideally this location will also not be too far away from market maybe somewhere in the range of (250-500 km away) where there is a high demand for the minerals were extracting/refining and also as not to be too easily discovered by passers by and within range of UEE patrol defences (to be determined). 2.Implementation Ideally I think once we have identified a great location for our first base in the UEE, we will need an armoured escort mission with military to take the beacon to said location, (does the beacon need to be protected?) and then securely delivered to the nearest UEE land claims office. Once the land is in our name I suggest we gather all the people looking to construct a settlement and build 1 central base with a manned presence and most of the facilities we need at this location and ensure it is well defended. Around this location either within the 8x8 km range or just outside in another org. owned land claim, we build more mining/refining facilities, which can easily be accessible from the main base facility. Initally I see us bring the pioneer down to the planet and building the outposts, but I think we will need a decent military presence during this op, and an Idris delivery of several ground vehicles, for base defence including several tumbril Novas and cyclones for masking the IR signatures of the larger ships. 3. Future Trading base I see us late on building a trading base away from our farms and central base as to not give away our location (very important) we could set this up at the market if its safe enough to do so, or build it in a separate location nearby the major market. At this location we will setup outposts with defences, and another manned presence and sell product straight from our merchantmen, either by creating contracts or selling to traders directly. We will need a beacon cyclone at this location to give traders awareness of its location, we might need to have level of military presence here at all times. 4. Outposts in Other Systems/ Non UEE territory. After we have successfully built up enough capital to build more risky operations away from home. Please feel free to add to the discussion.
  9. 2 points
    tl;dr - SSD is vital, 16GB RAM next most important.
  10. 2 points

    Why its important

    In a conversation last weekend a member asked me what the Academy was, and as a followup question wondered why it was important for us to be spending time and effort now to build up an organizational structure. Basically why can't we just log on and play together? why do we need to have divisions, policies, and things like military ranks and roles? ... and those are valid questions, gaming isn't a job, it shouldn't be like work or too overloaded with rules and requirements. Today's SCStats provides a good start to answering those questions Tactical Advance is the 9th largest Org by straight membership, and 6th largest by AMMAS (basically Mains minus Affiliates). Its easy to fall into the trap that the merry little band of folks who have been active over the last few months, while SC goes through a prolonged content drought, represents who and what we'll look like when 3.0, 4.0 or live drops. I believe that as time goes by some orgs will grow, some will shrink, and some will collapse or explode dramatically. Our efforts now are simply to provide Tac and the Org leadership with the ability to handle the large numbers of members that we expect. May turn out to be overkill, but its better to be prepared to be a large, active Org than to sleep on it and accept the chaos that is bound to ensue if we do not take the steps to be prepared. Fortunately the systems, principles, and guidelines are in place, they make sense, they're minimal, and they're designed to provide the maximum freedom and support for us to enjoy this game in our own individual ways, while giving us the structure necessary to reduce drama and XSBS when this place is packed.
  11. 2 points

    Let's go 3.0!

    Of course... I've been waiting 2 weeks for 3.0 to go live, and then I go on holiday for Christmas, without wifi or my PC, 3.0 is going live tomorrow.. hahha Anyway who's excited?! I know I am! Whats the plan for 3.0? Other than the moon landing, do we have any other plans or events in the org? Cannot wait to play. And does anyone know how many GB's they think 3.0 will be - it may take a couple days for me to download down here in New Zealand :0 Please put your thoughts, plans and ideas for your to-be endeavours in 3.0. I'm guessing @Bursar has a few! Also I wont be able to make the community meeting so is someone able to summarise it somewhere on the forums? Futhermore, Anyone who's curious about the forum signature development, you will be glad to hear that its underway. By mid January hopefully we will have the signature generator up and running! Heres a sneak peak on what I've been working on https://imgur.com/a/jFP5t I wish everyone a amazing Christmas with your families and if your alone you can rejoice in the company of yourself! See you in the verse on the 27th. Ice
  12. 2 points

    Very happy bunny!

    I like Happy Bunnies so here's my very moment; same as yours:
  13. 2 points

    Updated Specs My Build

    Case: Tempered Glass Case (Don't have specific)PSU: 700 Watts (Too lazy too look)Motherboard: MS-7A72CPU: 7th Gen Intel® Core™ i7-7700K processorRAM: 16 GB- DDR4 2400 Graphics card: NVIDIA GeForce GTX 1080Sound card: Realtek High Definition audio Hard Drive(s): Toshiba DT01ACA100 AND WDC WDS240G1GOA-00SS50 Headset: Corsair Void Pro RGB Wireless Keyboard: Corsair Strafe RGB MX Silent Mice: Corsair Glaive RGB Mousepad: Corsair MM300 ExtendedMonitor: Acer Predator XB281HK 28-inch UHD (3840x2160) NVIDIA G-SYNC Monitor AND Toshiba-TV(Stream screen chat etc..)Operating System: Windows 10
  14. 1 point

    3.0 ooops

    I tried to get out of the room 5 times before giving up (there was no cargo in my pigamas )
  15. 1 point
    Pulled this from the Wiki:- System Requirements Minimum System Requirements[19] for Star Citizen, as of March 16, 2016 (Star Citizen Alpha 2.2.2) are:[20] OS (Operating System): Windows 7 service pack 1 (64 bit), or Windows 8 (64 bit) Processor: Quad core CPU more that Intel i5 1700 RAM: 8GB Memory GPU (Graphics Card): DirectX 11 graphics card with at least 4GB Video RAM Recommended System Requirements As of June 11, 2016, Alpha 2.4.0 are: OS (Operating System) - Windows 7 (64-bit), Windows 8 or 8.1 (64-bit) or Windows 10 (64-bit) Disk space - 200 GB SSD Processor - Quad Core CPU (Intel Core i7-4770K or comparable) RAM - 16 GB RAM GPU (Graphics Card): DirectX - Version 11- AMD A10-7700K, AMD Radeon HD 7990, GeForce GTX 780 or similar with at least 4GB Video RAM System Requirements will change as the developers continue update and optimize the testing modules of Star Citizen. The game's final recommended system requirements and minimum requirements, at launch, may be vastly different to those above. As you can see they are suggesting at least a 4GB card. PErsonally I prefer NVidia over AMD and have done since AMD swallowed ATi. Ive never had issues with them, but its subjective
  16. 1 point
    Entering Atmosphere: Raven EMP in yer face: Raven at Daymar: Quantum Drive: DenVikingr's Cutlass:
  17. 1 point

    Reverse the Verse 2018.01.12

    Global Head of Production for Star Citizen and Squadron 42 Erin Roberts stops by the studio to follow up on yesterday's ATV featuring the launch of Alpha 3.0.
  18. 1 point

    Around the Verse - Austin Studio Update

    Sandi and Chris host this week's episode, featuring a studio update from our team in Austin, with an in-depth look at the Star Citizen publishing process.
  19. 1 point

    Production Update

    Hello Citizens, Now that Alpha 3.0 is out, we wanted to give you all an update on our plans for this coming year. As we discussed before the holidays, we now have a delivery schedule based on dates rather than features. We are doing this for several reasons. First, thanks to the huge improvements to core tech, we can be more predictable about delivering our patches, as we are building upon and refining existing tech. Second, we want to get more build iteration, which gives us more opportunities to get feedback from the community going forward. Finally, this new approach provides more flexibility in our development. If a proposed feature takes longer than anticipated, we will push it to the next release, rather than delaying other new content. We plan on delivering new builds once a quarter, starting with our first drop at the end of March. After that, we aim to deliver again at the end of June, September, and December of this year. Our first release will pull together all the great work that was completed last year with a focus on optimizing the server and client. We also intend to include one or two new features which will enhance gameplay around Crusader. 3.1 is about enhancing performance and polishing the gameplay systems and UI, including ships, system traversal, a large balance pass of our economy, and improving AI for spaceflight and combat. All the great data and feedback from the community over the holiday period is really going to help us with these tasks. Although 3.1 is our focus for late March, several teams will also be working on our long-term goals for this year, in which we plan to deliver the vast majority of systems and mechanics so players have a variety of options to lose themselves in the ‘Verse. For our end-of-June release, we plan to implement the initial tier 0 versions of mining, salvaging, mobile refueling, and repair into the game, as well as give the player the ability to create their own missions like hiring mercs, transport, or refueling missions. On the AI side, we plan to improve both ship and FPS AI for both missions as well as general activity on space and planetary bases. Our next delivery in late September will introduce another major long-term tech goal: Object Container Streaming. This technology will allow us to start expanding the Stanton system with additional destinations, while managing our memory usage much better. In this delivery, we would also like to start introducing the mechanics of how you stake and file land claims and the gameplay that comes with this feature. This release will also continue to consolidate and polish all the new features in the past milestone. That will leave our final build of the year in late December. Now that our streaming tech has been tested and can support the huge amount of new data content introduced, we will continue to expand the Stanton System, allowing players to explore, fulfill their career choices, and do many different types of missions, either with friends or on their own. Stay tuned as the new Star Citizen Production Roadmap will come online along with the new RSI website later this month, with more development and release details. See you in the ‘Verse (literally), — The Star Citizen Team In the meantime, head over to the launcher page and download the 3.0.0 patch to see the universe for yourself. You can also visit our Spectrum thread to leave your feedback. Source (Looks like they'll be updating this post in the future so be sure to check back!)
  20. 1 point

    Production Update

    Not exactly, the Terrapin is already hangar ready (not that they do hanger ready mind you) by now they must be on the polishing phase, and i am sure there are a few more ships that are back from their 2nd 3rd 500th pass and ready for 3.1
  21. 1 point
    hi osi I got a pioneer and tumbril Nova.
  22. 1 point

    I named it "Xanax"

    Case: Corsair crystal 460xPSU: Corsair RM750XMotherboard: Asus ROG Strix z270fCPU: Intel i7 7700K 5GRAM: Corsair 2x8GB 3200MHzGraphics card: Gigabyte G1 Gaming 1070 Boostclock:2113MHzSound card: Supreme FX (onboard)Hard Drive(s): Nvme ssd samsung 960 pro 512GBOptical Drive(s): NoneMonitor: HP2311x (i know what you're thinking,i ran out of money ;p )Speakers:Trust Titan 120W Headset:Razer Kraken USB Keyboard: Corsair K55 Mouse: Razer Deathadder chromaOperating System: Windows 10
  23. 1 point
    I'd say - check userbenchmark - no harm I hope http://www.userbenchmark.com/
  24. 1 point

    Game breaking issue lads

    There are three separate exploitable flaws, of which AMD processors are only subject to one, and that one has negligible impact after an OS update. The exploitable flaws in the Intel CPUs can, under certain conditions mostly present on servers (particularly where virtualization is used, I believe), cause significant performance degradation. However, as you can see from the results of my before/after tests, they do not seem to impact gaming rigs much: My machine is somewhat mid-tier at this point due to its age, but the results are in line with other results I've seen reported online.
  25. 1 point
    Dude there is more than one dev being payed you know, and it’s the same team who made spectrum. Secondly the second half of December is none stop holidays so most of the devs have been busy visiting their families. So there isn’t anything to talk about, because there isn’t anyone there to talk to!
  26. 1 point

    Game breaking issue lads

    Seems it might be blown a bit out of proportion..
  27. 1 point

    3.0 Cargo Trading

    it sells for 160(grim hex) and 157(levski) per scu
  28. 1 point
    Another take on the Vertical slice; interesting and informative, I thought.
  29. 1 point
    Loadout: Idris, Endeavour Hope class w/ Telescope Vanguard Bombers Vanguard Dropships X? (W/ complement) GSQ1 Tumbril Nova X3 (9) Tumbril Cyclone ReconX1 (2) Tumbril Turret X2 (3) Tumbril AA X1 (2) 15 Dumbasses (For thinking this was a good idea.) (Because Plated-Logic) GSQ2 Tumbril Nova X3 (9) Tumbril Cyclone ReconX1 (2) Tumbril Turret X2 (3) Tumbril AA X1 (2) 15 Dumbasses (For thinking this was a good idea.) (Because Plated-Logic) Op 1: Landing: Idris slowly descends into atmosphere and lumbering unloads it's hungry pack of man eating badgers into the realm of the enemy before chuckling quietly to itself and lifting back into the air to begin using it's huge AF cannon as Bombardment from outer-atmousphere. Landing Pattern 2: Fly like an irrational man with his pants on fire down to the planet, opening ramp prematurely and allowing vehicles to drive out of the rear whilst in low atmosphere. A recommendation of a 30 M drop at a maximum speed of 20M/s. Kindly angle the ship irrationally to compensate for the downward angle of the ramp, to allow vehicles to drop and hopefully land on the horizontal plain, as opposed to face planting into the ground and becoming the equivalent of fence posts in the terrain. (Preffered Plated Doctrine) Protocal: P:1 Idris Primary Designation: Erradication of power supply / source for deactivation of modules detrimental to operating personelle. Nova /Tonk Primary Designation SQ1: The removal of armourered threats / stationary buildings of 'Safety' Should the situation change to encounter vehicular resistence Primary will designate unto them, This also applies to "Air" targets. Cyclone Turret X2 Designation SQ1: Anti infantry support coupled with Flanking manuvers. Primary doctrine to down Targets before securing them for Capture. Men are to stay with the cyclone at all times, However may disembark for cover leaving the turret operator to "Lock down" a place. However this tact is both encouraged and frowned upon due to the now immobile cyclone becoming an emplacement thus easy to flank or attack. If should a doctrine is adopted, operators are encouraged to remain within 25 M of the vehicle at all times. Cyclone Recon Sq1: Primary objective: Scout the area and potentially jam comms. The use of "Rick rolling" Over the radio to drown out noise is neither condoned, or encouraged. Provide infantry fire support as needed. Sniper rifles may be used to provide assistance from afar. Cyclone AA X1 SQ1: Provide anti air coverage, utilise the Recon & any other notions of information gathering to maintain a secure coverage. High terrain with cover is encouraged, slightly adrift from the immediate combat zone. Sniper rifles may be used to provide assistance. Team will be attached to the Recon variant in SQ1. SQ2: designation: Rince and repeat as above, provide assistance, or operate same protocol elsewhere. Potentially sit in reserve. Endeavour Designation: To remain as a respawn hub in space, protected by Idris in formational pattern, Utilising telescope to designate targets and place objectives to the ground below. Flagship. (BECAUSE WHY T/F WOULD YOU THINK THE COMMAND WAS ON HERE WHEN IT'S NEXT TO A F**KING IDRIS?!?!?) Idris Secondary Designation: Implement landing for Phase one before utilising recon of ground & Space to bombard with main cannon, provide auxiliary support to local endeavour Via secondary guns. Optimum result: S**t is f**ked up. Clean up crew in the form of a reclaimer & various transport ships confiscate of value. Avengers lower to planet surface in the aftermath to secure prisoners and retain profit from the warzone Via bounty hunting means. Long Live the UEE. I want to f**k s**t up already. #Platedlogic Terms and conditions apply, These writing are the ravings of a madman and may not be suited for actual military application. Detrimental affects to vehicles and ships are not considered and the writer will not be held responsible for any detrimental effects to personelle or assets in the implementation of these manuvers and or random acts. All personelle are to be made aware as to the mental nature of the man hatching this plan in conjunction with the notion that whilst the manufacturer of this plan may be unhappy to be made privy to the potential after effects of such a notion should they be negative in outcome, in utilising this theory to it's doctrine you are hereby agreeing upon the notion in a contractual nature that Platedwolf and #Platedlogic are not liable for any unfortunate happenstance and that in conjunction that ~platedlogic and Platedwolf are infact perfectly within their rights to steal your thunder in the aftermath of any ensured success with the words: "b***h, I am the brains behind this AHM A FUKKEN GENIUSSezz!"
  30. 1 point

    New Avenger

    Ok guys ive seen the images and I am really in two minds. Right now the Avenger really has its own niche. It's bigger than the starter ships, but not as big as the next level up. It's small, very well armed, maneuverable and a capable ship. Changes, especially in size will move this balance which I really like. Open to opinions.........
  31. 1 point

    Let's go 3.0!

    Hey Ice, well 3.0 is out and quite a few of us are in . I dont know the minimum Ram needed. I run 32gb. No issues for me. From reports ive seen are most are saying 16gb or 8gb but an SSD sometimes. Current Industry plans:- 1) Scouting out cargo runs. 2) Looking for opportunities and systems suitable for :- Prospectors, Orions and Reclaimers. 3) Systems hubs, transport links etc. 4) Linking Lore info up with other info & videos to enable easier research. Ice - being in NZ it should all be downhill to you so faster download In 3.0 I've been flying my Starfarer a lot - despite the idiots trying to shoot me....... Practice makes perfect and the fuel tanker is an awkward ship to handle. I'd urge anybody with 3.0 and a big ship to get in it and spend as much time as possible just learning how to fly and land them. It isnt easy and they really dont handle well. Ice have a super break & we'll catch up on the far side - i'll have a lot more hours trying not to crash into things by then
  32. 1 point

    Let's go 3.0!

    Hahahahahhaha thank you... made my day xD. Thanks that would be great! I'll DM you my phone number x
  33. 1 point

    Let's go 3.0!

    Oh wow was not expecting 3.0 that soon. I figured they'd still try to squeeze out better performance for another week. I'm stoked! Lol ouch that's some bad luck. Felt bad so I made this. If you want we could call you and make spaceship sounds through the phone?
  34. 1 point

    Livestream postponed 24 hours!

    *groan* Ok, I have to admit that was actually pretty good.
  35. 1 point

    3.0 PTU released to all backers

    Bored gamer announced on youtube this morning that 3.0 ptu is live for everybody. You need to download the new installer and update your account. details are on the link. this is the link to the video. Hope this is what everybody is waiting for.
  36. 1 point
    Will "Oprah" Leverett@WLeverett_CIG PTU Build Status Update: 2017-12-21 2125 CST / 0325 UTC Deployed Build: 3.0.0-694271 Build in Internal QA Testing: 3.0.0-694913 Hello everyone! QA is currently testing Star Citizen Alpha 3.0.0-694913. Should this testing go well we will deploy this build to the PTU Environment later tonight! Also... we will also be opening tonight's build to all backers should this pass QA. This will be a very late publish (at least three hours from the time of this update) so we will keep you apprised.
  37. 1 point

    Livestream postponed 24 hours!

    And we're surprised that CIG have missed another target? It's what they are all about. To quote Douglas Adams - "I love the sound deadlines make as the go whooshing over my head" - this should be the motto of CIG
  38. 1 point
    Yea, don't take my decision not to get one the wrong way. Definitely if it tickles your fancy, by all means get it! It will be very cool to have a tank and I'd love to borrow yours for a spin. I personally just don't see an emphasis in tank driving in my own future given the way I intend to play.
  39. 1 point

    Very happy bunny!

    Just did my first flight from Olisar to Delamar and sucessfully landed on the planet. Magical moment
  40. 1 point

    Very happy bunny!

    So funny how similar all our "first moments on planet" were. Here's mine.
  41. 1 point

    Squadron 42 Holiday Special Teaser

    Lieutenant Commander Steve “Old Man” Colton, played by Mark Hamill, meets his new Wingman in this clip, highlighting the unique player-character interactions integral to the upcoming Star Citizen single-player campaign, Squadron 42.
  42. 1 point
    Ahhhh that will hold us over for a couple of years lol
  43. 1 point

    That Hawk was like Skaboosh.

    EARLY HAWK Concepts Concepts #3
  44. 1 point

    Land Grants

    I have a herald dude
  45. 1 point

    Land Grants

  46. 1 point

    Why its important

    As a really new member I totally agree. I just a left an Org I'd been with for several years (content drought and all that), but after slugging through PTU recently, I see the potential for an dramatic increase in players looking for a good Org. The one I left doesn't have a structure; doesn't see the potential; isn't really interested till live release. They will be left behind in many ways but mostly by not having that structure to implement. I did some research by way of reading Org Spectrum History/Law and then looking at the public parts of their Website's (if they had one), TA seemed to be what I was looking for. You're off to a good start.
  47. 1 point
    I agree with you, all I was simply proposing was to change the division names
  48. 1 point
    I joined tactical advance. I find it ridiculous and childish to change the name to imperial or all the other suggestions named. I like it simple if it works don't brake it....
  49. 1 point

    SC Ship Concept

    Definitely it looks great. But why not try to wrap the hull of the ship around the barrel, so that the axis of fire passes through the center of the mass? Next time? Just an engineering issue..
  50. 1 point
    I have much the same experience as Bursar, I am currently using an Iiyama 27" GB2788HS. The FreeSync on it has gone to waste a little bit (still hoping either AMD gets its s**t together or nVidia will start to support it at some point), but otherwise its 144Hz is nice and it's bright enough even during bright summer days.

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