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  1. 6 points
    ichi

    Using VoiceAttack in 3.0 PTU

    video of me using VoiceAttack to wake up in Port Olisar, get a ship, travel to a moon basic commands include loading a profile, adjusting TrackIR, even controlling video capture, as well as loading a ship and controlling movement I use a HOTAS so everything is designed to allow me to not take my hands off the stick - still a long way to go before I release the full profile but here's where we're at
  2. 5 points
    Gigowatt

    Story and Music! Week 1

    *This is a little story I am going to develop. If you want to be included leave a comment and I will add you in happily. You will never be the point of view character. That role is reserved for "YOU", or all of us if you catch my drift. If you have a piece of music you think will compliment a scene as it plays out, please suggest it. If you think it's great, I need the encouragement. If you think it's garbage say so. I'll definitely write you into an Alien Tentacles scene. The idea here is that you read along until you come to a youtube link of music, click it, listen for about a minute and contemplate the scene. Then continue reading. If the music is still playing when you reach the next song (It will be with the first one certainly) Go up and stop the music and start the next one. Enjoy! It's 0230 and you're on patrol of a jump point. Command hasn't told you what exactly is going on but you're pretty sure you overheard the word Valkyr being mentioned. The data link for your mobiglas isn't working, but even if it was working you wouldn't want to use it while sitting in the cockpit of a stealth fighter. That would be just stupid....right? You've been on patrol for two boring hours and the temptation to research what Valkyr means is building, but something in the back of your mind tells you it's something big. You are excited to have been asked to do this mission. Even as new as you are, sometimes being in the right place at the right time pays off, and this is the chance to prove yourself to the Org. Still, you can't get over how lonely it is out here in space in a fighter. So far you have only trained and qualified in fighters. This is your first real patrol. Until now you've been bouncing from turret to turret on different ships. And while that's fun, it's time for you to move up in the org. Training went well, and you proved fairly quickly that you could handle yourself in a fight. That said Hornets were alot different from Mustangs and Gladiators. You almost prefer the light fighter to the medium ones. You felt safer in the smaller faster ships. That seems counter intuitive but for you, speed wins. This old jalopy that you are piloting now? It's for dinosaurs. You were told by Ichi to take one of the Hornet Ghosts from the Organization Motorpool. This one had an odor that you couldn't quite place. Every 30 minutes or so your mind would snap back to trying to pin down exactly what the smell reminded you of. More importantly, but irrationally ignored, one of the thrusters on this old Hornet was sluggish and was clearly in need of maintenance. Still, you knew in a fight it would barely be a hinderance to you and you returned to the attempts to identify the pungent odor that somehow seemed to permeate metal. You even imagined that the smell was likely transferring from the joystick to your hand and would never come out of your glove again. THAT thought might screw you over in a fight. You lift your hand off the throttle controls to wipe away some dirt and examine it. This Hornet was on Daymar, and was likely one of the first Hornets the Org owned. Back in the early days one of the first mass conflicts Tactical Advance got into was on Daymar over some silly business. As I recall our leader, Tactical Advance himself was one of the first explorers in a rover on Daymar. Some scumbag in a fighter ambushed him and was trying to blast him off the planet. Luckily Tac brilliantly outmaneuvered the lousy pilot and saved the day. But once word got out that someone took a shot at the leader of the largest Org in the Universe....well....let's just say things got out of hand quickly. This fighter....this Ghost....suddenly it all comes together and you remember. The smell, the ship....Gigowatt....That guy has a tendency to live in his cockpit, and he eats...pickles...the vinegar smell swirled in your nostrils, and now that it was identified you could taste pickles. All you could envision was Gigowatt standing on the flight deck of his Hammerhead two weeks ago offering you a pickle out of a jar he had sitting next to the Captains chair. When you rejected it he gave you a sour look and told you that if you rejected his pickle it might be seen as treasonous. Luckily one of the female crewman gave him a disapproving glance and he digressed, albeit with a giant grin. This old bird belonged to Gigowatt? You aren't sure whether you appreciate it more or want to pull the eject handle and are mildy amusing yourself with the thought. The patrol arc ran from the jump point to a nearby asteroid field that is dense enough to hide a medium to large size ship. Unless something was hiding in there ahead of time it would never be able to sneak in, but you follow orders anyways and try to refocus so you don't miss anything. Whatever this mission is, it was unexpected. Another pilot, CeruleanEmpyrean is running the opposite end of the same arc. "He should be getting close to the Jump Point by now" you think to yourself. As the hours drone on you continue to rotate between your HUD, and the various bits of dust and the occasional axis correction, probably due to the sticking thruster. You again entertain the ejection notion when the radio comes blaring to life, nearly startling you so bad that your fingers just touching the ejection handle are now precariously too close to danger. Your hand snaps back to the throttle control as you listen to controlled but emphatic voice. "Wing Commander, this is Echo 1, I repeat Echo 1, please COME IN!" Cerulean announced. "A massive fleet is jumping into the system even as we speak!" "ALL ELEMENTS, Break silence......We have an unknown number of bogeys inbound". You recognize the voice as Akanoes. That's damned odd, what the hell is he doing all the way out here? Ichi's voice calmly came across the radio next. "A little premature to break silence but it's ok. I have just been notified that she's under her own power and we have two Squadrons of medium fighters on location. Why don't you tell us what you see out there Echo 1?" A moment passed, then another and you are starting to think about turning your ship for the Jump Point and kicking the after burner when Cerulean replys. "Sir, we have two Capital Ships, Idris class, 4 Polaris Corvettes, and what looks like at least 10 other large craft, Hammerheads, Connies, Retaliators and more. I don't have an accurate count of fighters yet Sir, and I don't think that they've launched all they got." Ceruleans report sent shivers down your spine. You don't know where Ichi, Akanoes and the others are, you know that the only way in or out of this system is blocked by a fleet you won't be sneaking past, and the only other person you KNOW is in the system, Cerulean is in worse shape than you. Ichi's voice came across calmly, "Echo 1, have you been detected yet?" "Absolutely Sir, they started jumping in damn near on top of me and there is no cover out here!" Cerulean exclaimed. "Echo 1, you are to make for the asteroid belt. I want you to try and lure them after you, make it look like your running" Ichi ordered. "I AM RUNNING!" Cerulean said loudly, but not shouting. He was definitely in control of his faculties. It was a stressful situation that you were honestly glad you hadn't encountered on your arc. But what now? Ichi continued "You will lure them to the asteroid belt, where you and your wingman, Echo 2, will play hide and seek until otherwise notifed, or until you are unable to do so any longer. You are not to go to the rendezvous under any circumstances". You decided to risk asking the question, "What about fuel Sir?" Somberly Ichi replied "You run until your dry. Shut down and conserve your oxygen in the asteroid belt for as long as you can. Play hide and seek. I promise you that we will be coming for you, but for right now we need a little more time to evacuate personnel." "What personnel need evacuating?" you think to yourself. Ichi continued "Trust me when I say that this is a turning point in the Universe, and Tactical Advance will come out victorious."he said, with a mild hint of pride as if from an old Hollywood Movie. "One last question Cerulean, do you know what Org it is?" "It's the Russians....РОДНОЙ КАНАЛ (Rodnoy Kanal) is here". Ceruleans voice broke. You imagined their Red ships coming through the Jump Point. Just then you realized that Cerulean was speeding towards you. s**t...in all this you had made it nearly half way back to the midpoint of the mission arc. "Get your ass in gear rookie! Lets get our tails to the asteroid field before those Russkies turn you into a hood ornament for one of those Idris'". You crank the stick to the left and throw the switch to the afterburners. The chase is on now.....and you're the bait! Just then over the civilian radio you hear a thick Russian accent in a maniacal laugh. "Hornet, Hornet, little Hornet, why you run from me? I want to make diplomatic relations...." You realize he's tracking Cerulean, and hasn't spotted your Ghost yet. Without question you identified your first kill, and you are confident he will die without ever knowing you were there. End of Week 1
  3. 4 points
    ichi

    Livestream postponed 24 hours!

    the original SQ42 demo was called the Morrow Tour, so this version is called the Two Morrow Tour
  4. 3 points
    Tactical Advance

    New - Vanduul Blade

    New Vanduul design. This is the Vanduul Blade.
  5. 3 points
    This is a personal reflection, but I have to say that this is one of the best websites I have seen in a long time. Clean and professional aesthetics. My hat off to you.
  6. 3 points
  7. 3 points
    Akanoes

    I guess there was a sale..

    And I came too late =<
  8. 3 points
    FriendCalledFive

    Very happy bunny!

    Just did my first flight from Olisar to Delamar and sucessfully landed on the planet. Magical moment
  9. 3 points
    The Military Division
  10. 3 points
    ichi

    Q&A Land Claims Part II

    for some odd reason the link is https://robertsspaceindustries.com/comm-link/engineering/16319-Q-A-Aegis-Hammerhead (LOL CIG!) but its another Q&A about land claims Greetings Citizens, Below are answers to the most voted questions in our Land Claim Licenses Q&A thread posted last week on Spectrum. Thank you for taking the time to submit and vote. In case you missed our initial Land Claim Licenses Q&A, you can find it here. Also, special thanks to Tony Zurovec and Erin Roberts for their help in answering your questions. Are there any passive expenses to owning property? (land tax, maintenance, insurance) If so, how costly will they be? The passive expenses associated with the ownership of property are controlled by the goods and services you purchase to protect, operate, and maintain your land and also the equipment and structures you place upon it. If your land is rich in precious metals and you’re concerned about theft, for example, you might procure your own fleet of security drones to keep close watch over your real estate, which will in turn require routine maintenance that you may elect to outsource. Alternatively, you might elect to hire mercenaries or contract with an organization to safeguard your burgeoning empire, either of which will cost you a recurring fee. Automated mining equipment, refineries, power plants, and other modules that you may construct will require ongoing capital investments for new parts and supplies to remain in working order. So passive costs will ultimately be dictated by player choices. Can you move a land claim, e.g. “unclaim” a piece of land you have and claim another piece instead? You can’t unclaim a property and switch it for another, but you can sell your property back to the UEE, a property broker or another player at an agreed or present market value. If you bought a dry patch of desert and struck gold but don’t want to bother with the excavation – or the security hassles of guarding it – you could likely sell it for a profit. If, on the other hand, you’re just looking to dump a worthless plot of land back on the original seller you’re likely going to take a pretty good hit. Can I kill trespassers without becoming an outlaw? No. Trespassing is a minor offense and will not elevate a player’s criminal status. Only players that have committed a serious transgression – such as damaging or stealing private property, including any resources that may reside beneath or upon your land – may be legally assaulted within UEE space without the attacker committing a criminal act themselves. Can you extend a land claim to make it bigger? You may add as many parcels to your estate as you wish, provided that the neighboring lots are available to claim or are for sale from another player. Will it be limited or controlled how much land a person or org can claim? There is no limit to how much land an individual player or organization can claim. However, there are enormous quantities of land available and players wanting to maximize the likelihood of earning a return on their investment will need to be selective. Further, the difficulty and expense of procuring, exploiting, and protecting that land increases with the area, meaning that most organizations will reach a natural limit as to how much property they can effectively control based upon their size. What if a pirate buys a land claim. Will the UEEnow be bound to protect the unlawful player? UEE security will engage any criminals that they encounter, regardless of whether or not they own property. They’ll also, however, act to protect the property of any private citizen, regardless of whether they are a criminal. If a property owner is a felon and in the vicinity when a UEE force arrives to deal with another player committing a crime upon their property, both the owner and the other party would be considered targets. Can a land claim be revoked by UEE? Do land claims ever expire if the owner has not interacted with it in a certain amount of time? At present, once you own a parcel of land it’s yours until you sell it. How far above and below the ground is considered part of our claimed land? A land claim gives you rights to everything on and below the surface of your parcel. The skies are community property. Can you Claim Part of Water ? or Just all Land? The oceans and other major bodies of water are considered a public resource, and as such are not available for sale. However parcels that include ponds or lakes or other liquefied resources – can be harvested for profit and belong to the land owner. What kind of protection against attack is covered by the license? (if any) The natural resources embedded upon or within your property and the objects and structures you place upon it are considered an extension of yourself. Thus, anyone attempting to steal from or attack those assets is committing a criminal act, which UEE security will deal with as they would any other transgression of a similar magnitude. Can we charge other players and organizations (or NPCs) rent for using our land? We do intend to allow players to license access to their property to other players and NPCs for a recurring fee. Can you place landing pads and hangars in the land you have claimed? We are planning to allow for the construction of landing pads – along with a variety of other modules – when building an outpost. Hangars may follow at a later date but it’s not currently on the drawing board. What role does insurance have in land claims? Your property claim is on file with the UEE and cannot be seized by another without your permission. You will be able to insure structures you build on your land. Will I be warned when entering land claimed by others? Yes. Your mobiGlas can patch into the UEE’s property network to inform you when you’re on or near private property. Since some players will want to entice others to visit their outposts, these signals can be set to either generate a warning or extend a customized welcome. Can I alter the terrain within my land claim, such as creating a lake? We don’t have any current plans to allow players to dramatically alter the topography of their land. We may, however, allow the composition of soil on the surface to be subtly altered through various processes so as to allow for more effective farming. Longer term we may support some level of localized atmospheric modification to allow further control and refinement of this endeavor.
  11. 3 points
    Akanoes

    How to install PTU 3.0

    Hi Everyone, We are ready for more stress testing on the latest Star Citizen Alpha 3.0 version, so we’d like to open up the PTU to more players. We will be publishing Star Citizen Alpha 3.0 to the PTU in stages for the following three groups — 1st Wave testers, Subscribers, and Concierge Members. Tonight we are granting access to 1st Wave testers and going from one stage to the next will depend on server stability. You can follow the status of your group below. To play Alpha 3.0, you must download and install the new PTU Launcher: https://install.robertsspaceindustries.com/star-citizen/RSI-Setup-1.0.0-ptu.25.exe. It features the Delta Patcher, which will drastically reduce the size of incremental game updates. You will also need to copy your account to the PTU. Here’s a refresher on how to do that: 1) Log on to the RSI website using your normal credentials. 2) Copy your account to the PTU by visiting the Settings section of your RSI account or going directly here https://robertsspaceindustries.com/account/copy/ptu. Following this step, you should receive an email with your PTU-specific password. 3) Download the PTU Launcher. 4) Launch the installer exe and follow the instructions on screen. 5) Log in to the PTU Launcher using your login ID and the PTU-specific password received in the email. 6) Make sure the “Live” channel is selected under the Star Citizen logo and download the latest build. 7) Enjoy Alpha 3.0! The goal of this initial PTU release is to increase our total player count in an effort test concurrency. We also need you to focus on testing the traversal system by quantum traveling, landing on moons, locating and visiting Levski, and just exploring the great expanse of space around Crusader. Please note that the complete Alpha 3.0 experience is not in this build, as some features are still being implemented and refined. These features will be added to future builds when ready for wider testing. PTU 1st Wave: Access to PTU open! Subscribers: Access to PTU open! Concierge: Access to PTU open! Lastly, you are allowed to create content/stream with this patch. Source
  12. 2 points
    The_Director

    Anvil Lance

    Hey everyone! I've been working on another side project, which i am calling the Anvil Lance - a short range ship with a long firing range weapons. Simply attached to the side is a Railgun with an extending barrel, for distance engagement with static/near static targets. I still have things left to do, such as actual rear engines, maneuvering thrusters as well as the interior, but i hope to hear come feedback if y'all interested. First Round: Shown when the UV unwrap was completed: And now the completed first pass, with the barrel retracted: First pass, barrel extended: And a zoom in on the cockpit (incomplete) Hope you injoy, feedback welcomed! T_D
  13. 2 points
  14. 2 points
    Hi guys, I've been think a lot about what ships will be able to assist in what we would consider 'long range hauling' but as of yet without jump points in the game have no idea of how each ship will perform in this aspect. The RSI ship matrix has some ships defined as long range so we can take these as a given, but there maybe be other ships in the pipeline set to come out as concepts and we may find that some of the versatile ships, or ships already in the game operate well over some distances. Below is a lists of ships that I believe as of now are long range capable, from what we know and divided into 3 groups for haulers, potential haulers and escorts: (includes cargo capacities & caveats) Haulers JP Size Cargo Capacity Banu Merchantman L (3584) Hull E L (98304) Hull D L (20736) Hull C L (4608) Hull B M (384) Starfarer L (295) Starfarer Gemini L (295) Carrack L (1000) - exploration ship as main function Caterpiller L (576) - (not ideal for long range hauling) 890 jump L (1600) Constellation Taurus L (243) Constellation Aquila L (96) - exploration ship as main function Constellation Androm. L (96) Constellation Phoenix L (66) - luxury Ship as main function Freelancer Max M (122) Freelancer Dur M (28) - exploration ship as main function Freelancer Mis M (28) Freelancer M (66) 600i explorer L (40) - exploration ship as main function Genesis L (300) - could possibly be to convert into a dedicated hauler with an increased cargo capacity. Potential Haulers (most likely wont be used due to crew/logistics difficulties & costs) Orion (384) - mining ship as main function Reclaimer (360) - although great cargo capacity most likely wont be used due to its limited speed. Crucible (230) - repair ship as main function 315p (2) - fighter as main function Reliant Sen (2) - science/exploration ship 600i luxury (16) - luxury ship as main function endeavor (500) - Science Vessel as main function (large crew req. vs cargo) (allows for 2 non-long range escorts to be carried) Polaris (216) - Corvette (large crew req. vs cargo) (allows for 1 non-long range escorts to be carried) Idris P (995) - frigate (large crew req. vs cargo) (allows for 3+ non long range escorts to be carried) Idris M (831) - frigate (large crew req. vs cargo) (allows for 3+ non-long range escorts to be carried) Javelin (5400) - destroyer (large crew req. vs cargo) (allows for 1-2 non-long range escorts to be carried) Escorts Hammerhead Banu Defender Vanguard Warden Vanguard Harbringer Vanguard Sentinel Vanguard Hoplite Retaliator Base Retaliator bomber Mustang Beta Terrapin 315p Herald (Scout only) Polaris Idris P Idris M *The banu merchantman, Carrack, Constellation, Freelancer, 890 Jump, 600i series, caterpillar and Starfarer could be added as potential escorts due to their long range capabilities but as they are included in the hauling list and may not be ideal escorts have therefore just listed them here as a sub note. Below is a list of ships that may have some long range capabilities, and will be open to debate and divided into 2 groups for haulers and escorts: Haulers Hull A ? Reliant Kore ? Reliant Mako ? Escorts Khartu-Al ? Gladiator ? - when fitted with extra fuel tanks Redeemer ? Hurricane ? Buccaneer ? 300i ? If you think that a ship needs to be added to / moved from one of the lists please feel free to comment, as we find out more about their capabilities, here is a list of all ships not included on any of the above lists: (that could still be used if they fit inside a carrier.) or turn out to have better than expected range. M50 intercepter Mustang Alpha Mustang Gamma Mustang delta Mustang Omega Gladius Gladius Valiant Aurora ES Aurora LX Aurora MR Aurora CL Aurora LN 325a 350r F7c Hornet F7c Hornet wildfire F7c Hornet Ghost F7c-M Super Hornet F7c-R Hornet Tracker Cutlass Black Cutlass Blue Cutlass Red Avenger Stalker Avenger Titan Avenger Titan Renegade Avenger Warlock Vanduul Scythe P52 Merlin P72 Archimedes Reliant Mako Esperia Glaive Sabre Sabre Comet Prospector Pioneer Esperia Prowler 85X Eclipse Razor
  15. 2 points
    Bursar

    Kellog System

    Galactic Guide: Kellog System INNOCENCE AND IMMORALITY The Kellog System is known throughout the UEE as the home to both innocence and immorality. Centered around a G-type main sequence yellow dwarf, the system’s two inhabited planets stand in stark contrast to each other: Kellog II, Xis, is heavily guarded to protect the new species developing there, while Kellog VI, QuarterDeck, is heavily guarded to ensure the hardened criminals imprisoned there can’t escape. Credit for Kellog’s discovery goes to navjumper Patek Coen, who uncovered the system in 2811. Unfortunately, Coen’s dream of living in a system he discovered never came to pass once initial surveys revealed that Kellog II was brimming with sapient life. Kellog quickly received protection under the Fair Chance Act and seemed destined to be a haven for researchers and scientists from throughout the Empire. However, that wound up not being the case; in less than five years, two jumps into Vanduul space were found. The UEE knew Kellog needed an alert system to warn of Vanduul incursions. Increases in Navy personnel and standard proximity sensors were considered until Senator Daniela Agren (U-Idris) suggested another unusual option: converting Kellog VI into a prison planet. Senator Agren argued that such a facility would not only solve security concerns, but would do so for fewer credits and have many other additional benefits. With the heavy guard presence such an outpost would need, the prison could serve as a tripwire against Vanduul attacks while also isolating the Empire’s worst criminals. Still, Agren’s masterstroke in the plans for QuarterDeck was including a revenue-generating antimatter facility to be staffed by prisoners. The Senate approved Agren’s plan, which has turned Kellog into the busiest Fair Chance Act system. Today, Army spacecraft patrol Xis, while antimatter haulers and bounty hunters frequently visit QuarterDeck. All this activity has converted the system from an isolated frontier to an integral part of the UEE.
  16. 2 points
    Hi Guys, Welcome to the group, here is some ideas i've thought of that might help us get a good start in star citizen, and successfully deploy our 1st org. settlement. 1. Location, Location, Location At the start of the game it might feel tempting to just set off and build our own settlement to get started mining, but unless we know where the good areas are, (we might find some good ones during the PTU / beta phase), but we may miss something even better, we might have to hold off jumping straight in but it will all depend on how much exploration we do until launch. Ideally id love to start on launch, but I think we might still need a period to build up some UEC balances, this might work better in our favour as we might have enough resources at this point to build multiple on 1 visit. Ideally this location will also not be too far away from market maybe somewhere in the range of (250-500 km away) where there is a high demand for the minerals were extracting/refining and also as not to be too easily discovered by passers by and within range of UEE patrol defences (to be determined). 2.Implementation Ideally I think once we have identified a great location for our first base in the UEE, we will need an armoured escort mission with military to take the beacon to said location, (does the beacon need to be protected?) and then securely delivered to the nearest UEE land claims office. Once the land is in our name I suggest we gather all the people looking to construct a settlement and build 1 central base with a manned presence and most of the facilities we need at this location and ensure it is well defended. Around this location either within the 8x8 km range or just outside in another org. owned land claim, we build more mining/refining facilities, which can easily be accessible from the main base facility. Initally I see us bring the pioneer down to the planet and building the outposts, but I think we will need a decent military presence during this op, and an Idris delivery of several ground vehicles, for base defence including several tumbril Novas and cyclones for masking the IR signatures of the larger ships. 3. Future Trading base I see us late on building a trading base away from our farms and central base as to not give away our location (very important) we could set this up at the market if its safe enough to do so, or build it in a separate location nearby the major market. At this location we will setup outposts with defences, and another manned presence and sell product straight from our merchantmen, either by creating contracts or selling to traders directly. We will need a beacon cyclone at this location to give traders awareness of its location, we might need to have level of military presence here at all times. 4. Outposts in Other Systems/ Non UEE territory. After we have successfully built up enough capital to build more risky operations away from home. Please feel free to add to the discussion.
  17. 2 points
    Akanoes

    Game breaking issue lads

    Seems it might be blown a bit out of proportion..
  18. 2 points
    AirBorn4Life

    Updated Specs My Build

    Case: Tempered Glass Case (Don't have specific)PSU: 700 Watts (Too lazy too look)Motherboard: MS-7A72CPU: 7th Gen Intel® Core™ i7-7700K processorRAM: 16 GB- DDR4 2400 Graphics card: NVIDIA GeForce GTX 1080Sound card: Realtek High Definition audio Hard Drive(s): Toshiba DT01ACA100 AND WDC WDS240G1GOA-00SS50 Headset: Corsair Void Pro RGB Wireless Keyboard: Corsair Strafe RGB MX Silent Mice: Corsair Glaive RGB Mousepad: Corsair MM300 ExtendedMonitor: Acer Predator XB281HK 28-inch UHD (3840x2160) NVIDIA G-SYNC Monitor AND Toshiba-TV(Stream screen chat etc..)Operating System: Windows 10
  19. 2 points
    Naraul

    HUD add-ons and interface apps

    My List so far. https://www.roccat.org/en-GB/Products/Gaming-Software/Power-Grid/Home/ For mobile phone and tablet https://play.google.com/store/apps/details?id=uk.co.hardpanda.sccompanion&hl=en_GB For mobile phone and tablet http://u-tec.yefec.com UEE Tactical Communications Interface - [ from ichi ] Please let us know if you find any sim based ones for multi screen use with windows.
  20. 2 points
    FriendCalledFive

    HUD add-ons and interface apps

    I just use a Cougar MFD, similar functionality and a lot less faffing about.
  21. 2 points
    The_Director

    Q&A: Anvil Hawk

    The terrapin was originally a fleet scout with the tools for long duration/range missions. Since then the dev's have dumbed down what it can do to be simply a fleet scout (no long range) So yes it can still travel large distances, but not nearly as long as what was once thought, making it truly a military scout ship, with no exploration in mind at all. The issues... Max crew 2, max beds... 1. Yep, one can sleep while the other pilots. ( i think all other ships with beds have enough beds for all crew members) Zero cargo. you can bring along food, some armor suits (maybe) and your gun, but you cannot bring back anything larger than a cup or spoon. The Freelancer Dur is better in almost every way. It has more computing power, it has the same radar size, it has Medium range/fuel tanks/quantum/jump drive. It also has actual cargo to bring back that statue of a rare alien species. The Freelancer is also better armed, it can hold the same guns as the terrapin AND hold some missiles. it has double the shield generators as well. Oh, and its a mere $125 compared to $195 thats $75 you can spend on a 315P, which costs $65, you have $10 spare! (hint get credits) The advantages of a Terrapin in comparison? Ok. There are a few here, the first is that it is still in production and subject to change, also the Freelancer Dur is due for a update pass, but with almost every ship, once in game it can only go up or stay the same specs. The terrapin can turtle, which is a questionable defence tactic as its actualy not very good at hiding from radar. Also the radar dish while the Dur has the same thing is most likely much better tuned to find items than the Dur's 'bolted to the side of the ship'. Same with its computing power, better at scanning for ships. Most likely not better at scanning for precious materials, the Dur would win that i think. Basicly i picked the best comparison in the price range and there is a ship that can match the Terrapin. for way less. When something is cheaper that means you can: A. get better modules B. buy more ships to round up the weakness of that particular ship. C. with that spare cash spend it on actual tools you need to complete the mission. (food weapons fuel paycheck bonuses) ---------------------------------------------------------- To round this all off, what IS it good at? Well, it is a FLEET scout ship. That means it flies ahead, turtles up and reads the stars for any enemy ships that might be flanking. It can also look for asteroids for the fleets miner to collect more fuel to fund the fleets needs. The terrapin will have to come back to the fleet to refuel eventually, so you will need 2 terrapins to keep a lookout. From what i can gather the radar dish is tuned to find other ships, the terrapin is what you need to beat the enemy at their own game. Or, spend your credits on a few extra fighters... you could get 2 Gladius and again, some change left over for upgrades... I own the terrapin. i hope the development cycle fixes its shortcomings. its such a expensive ship that i think its turtle mode and anti ship radar just might be better than expected. (also i can be totally wrong on everything i just said) T_D
  22. 2 points
    TAKE YOUR PLACE HOLD THE LINE ENLIST TODAY! The Militia Mobilization Initiative needs heroes to do their part in making the Empire more secure. In these dangerous times, a strong sense of community is more important than ever. The UEE is working with local militias to empower civilians and citizens like yourselves to help provide an additional security presence in support of local law enforcement. With the ongoing military operations to reclaim Vanduul space and a rising tide of criminal activity, the Empire needs you more than ever to help take a stand for justice and safety for every family. Go to the concept page or to the ship page
  23. 2 points
    2 hrs and 14 minutes on the clock!!!!!!!!!!!!!!!!!!!!!!!!!!!! Any last takers. My final temptation was a couple of days ago, I bumped my cutlass black into a 600I - touring. So I am now concierged and 3.0.
  24. 2 points
    RSLtaken

    Gamechanger Finally Revealed?

    The restriction of supply for the Terrapin my be food you can take. Not the amount of fuel you have. Also the Terrapin only have one bed and two crew. They might count that as a restriction on it. As if you have two crew you cant log out in space. So you would have to go somewhere safe to log out. But we find out soon because the have been working on it. Think we might get it in 3.1. If they keep to doing be patches if not we might have it sooner.
  25. 2 points
    DrZombieBWC

    PvP with other orgs Feb 2nd

    Greetings Citizens, Our multi-PvP events continue to be a success, so we’ll keep organising them. However, attendance is very variable at times, so we would like you to fill in this survey to see if we can come up with a different time or day to get an even bigger crowd. https://www.surveymonkey.com/r/Q6X573C We’ll be playing a mix of Star Marine and Arena Commander. Date: February 2 Times: 20:45 Australian Eastern Time zone 20:45 Central European Time Zone 20:45 Eastern Time Zone Communication: We’ve opened dedicated channels on our teamspeak server Teamspeak address: the-bwc.com No password required for the dedicated channels You can download the teamspeak client for free at http://www.teamspeak.com/downloads Be aware that we require users to set up a push-to-talk-button. Commander comms will be set up. We will have a common room and separate rooms per org. Please be on TS ten minutes before the start of the event. Streaming/twitch. Feel free to stream to your heart's desire. We would appreciate it if you would add following message to your stream: “If your organisation would like to participate in these PvP events, please leave a message for DrZombie at www.the-bwc.com.” DrZombie. Black Widow Company.
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