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Showing content with the highest reputation since 04/24/17 in all areas

  1. 6 points

    Citizens and Members

    Recently we adopted a new Org rank system for the RSI site. Our current Org rank structure is: ExecutiveDirectorAssistant DirectorOfficerMember - Eligible to join divisionsCitizen - new to Org We recently promoted all existing citizens (over 1200 people) of the Org to Member. Congratulations! All new players who join Tactical Advance from this point forward will start at the Citizen rank. They'll be asked to review the Basic Training Handbook and certify that they are familiar with the content. Once they do that they're eligible to become a member and join a division. Please take the time to review the Basic Training Handbook. If you're familiar with playing Star Citizen you'll probably find a lot of content to be pretty basic, but ... everyone should read the first section, Introduction to Tactical Advance as well as the Introduction to Communication thanks to Roy, Bog, Groth, Snipd, Solar, Tac, and many others who helped develop this handbook. The next step will be to begin to develop advanced training and certifications for the divisions. if you have questions, comments, or suggestions for improvement, or if you'd like to help out as a part of the Academy, send me a PM or catch me on TS.
  2. 5 points
    Hi guys, I've been think a lot about what ships will be able to assist in what we would consider 'long range hauling' but as of yet without jump points in the game have no idea of how each ship will perform in this aspect. The RSI ship matrix has some ships defined as long range so we can take these as a given, but there maybe be other ships in the pipeline set to come out as concepts and we may find that some of the versatile ships, or ships already in the game operate well over some distances. Below is a lists of ships that I believe as of now are long range capable, from what we know and divided into 3 groups for haulers, potential haulers and escorts: (includes cargo capacities & caveats) Haulers JP Size Cargo Capacity Banu Merchantman L (3584) Hull E L (98304) Hull D L (20736) Hull C L (4608) Hull B M (384) Starfarer L (295) Starfarer Gemini L (295) Carrack L (1000) - exploration ship as main function Caterpiller L (576) - (not ideal for long range hauling) 890 jump L (1600) Constellation Taurus L (243) Constellation Aquila L (96) - exploration ship as main function Constellation Androm. L (96) Constellation Phoenix L (66) - luxury Ship as main function Freelancer Max M (122) Freelancer Dur M (28) - exploration ship as main function Freelancer Mis M (28) Freelancer M (66) 600i explorer L (40) - exploration ship as main function Genesis L (300) - could possibly be to convert into a dedicated hauler with an increased cargo capacity. Potential Haulers (most likely wont be used due to crew/logistics difficulties & costs) Orion (384) - mining ship as main function Reclaimer (360) - although great cargo capacity most likely wont be used due to its limited speed. Crucible (230) - repair ship as main function 315p (2) - fighter as main function Reliant Sen (2) - science/exploration ship 600i luxury (16) - luxury ship as main function endeavor (500) - Science Vessel as main function (large crew req. vs cargo) (allows for 2 non-long range escorts to be carried) Polaris (216) - Corvette (large crew req. vs cargo) (allows for 1 non-long range escorts to be carried) Idris P (995) - frigate (large crew req. vs cargo) (allows for 3+ non long range escorts to be carried) Idris M (831) - frigate (large crew req. vs cargo) (allows for 3+ non-long range escorts to be carried) Javelin (5400) - destroyer (large crew req. vs cargo) (allows for 1-2 non-long range escorts to be carried) Escorts Hammerhead Banu Defender Vanguard Warden Vanguard Harbringer Vanguard Sentinel Vanguard Hoplite Retaliator Base Retaliator bomber Mustang Beta Terrapin 315p Herald (Scout only) Polaris Idris P Idris M *The banu merchantman, Carrack, Constellation, Freelancer, 890 Jump, 600i series, caterpillar and Starfarer could be added as potential escorts due to their long range capabilities but as they are included in the hauling list and may not be ideal escorts have therefore just listed them here as a sub note. Below is a list of ships that may have some long range capabilities, and will be open to debate and divided into 2 groups for haulers and escorts: Haulers Hull A ? Reliant Kore ? Reliant Mako ? Escorts Khartu-Al ? Gladiator ? - when fitted with extra fuel tanks Redeemer ? Hurricane ? Buccaneer ? 300i ? If you think that a ship needs to be added to / moved from one of the lists please feel free to comment, as we find out more about their capabilities, here is a list of all ships not included on any of the above lists: (that could still be used if they fit inside a carrier.) or turn out to have better than expected range. M50 intercepter Mustang Alpha Mustang Gamma Mustang delta Mustang Omega Gladius Gladius Valiant Aurora ES Aurora LX Aurora MR Aurora CL Aurora LN 325a 350r F7c Hornet F7c Hornet wildfire F7c Hornet Ghost F7c-M Super Hornet F7c-R Hornet Tracker Cutlass Black Cutlass Blue Cutlass Red Avenger Stalker Avenger Titan Avenger Titan Renegade Avenger Warlock Vanduul Scythe P52 Merlin P72 Archimedes Reliant Mako Esperia Glaive Sabre Sabre Comet Prospector Pioneer Esperia Prowler 85X Eclipse Razor
  3. 5 points

    3.0 Evocati

    Woot also, Soulcrusher posted that Concierge will be in wave 1 PTU I don't expect wave 1 before CitizenCon my guess is that subscribers will be also
  4. 4 points
    How to Join Tactical Advance: 1. Go to the Tactical Advance Org page on RSI https://robertsspaceindustries.com/orgs/TADVANCE and ask to join there 2. Register on our website http://forums.tacticaladvance.co.uk/ 3. Hop on our TeamSpeak teamspeak.tacticaladvance.co.uk PW: tac1 http://forums.tacticaladvance.co.uk/topic/1049-official-teamspeak-info-for-new-members-password-inside/ Log in to our TeamSpeak anytime as a guest and talk to the members and ask questions. It is important that everyone understands that TACTICAL ADVANCE must be selected as your MAIN ORGANIZATION on your RSI account. We do not allow members to carry an affiliate status with Tactical Advance. You must be 18 years of age or older to join We do not condone piracy or griefing. Please, if there are any questions about this, please contact any Director, Assistant Director or Academy officer.
  5. 4 points

    Here we are, and its good

    According to SCStats we are the ninth largest Org (by actual member) in Star Citizen. Top Orgs by Actual Members RankSpectrum IDNameMembersAffiliatesTotalAMMAS1TESTTest Squadron - Best Squardon!68766440133164362XPLORXplor! - One small step for a man5127816713294-30403ADIAtlas Defense Industries4329108443742214IMPERIUMImperium410813412140955CORPThe Corporation364151318772-14906UOLTTLTT Conglomerate2362629299117337KRTDas Kartell22220222222228DRACULOrder Of The Dragon13532135513519TADVANCETactical Advance1291131304127810LAMPL.A.M.P.12503231573927 We are the sixth largest by AMMAS (AMMAS stands for Actual Members Minus Affiliates Score). The AMMAS rank is really the important one, IMO, because our members are going to be here, not spread over three or four other Orgs, because we're Exclusive Top Orgs by AMMAS RankSpectrum IDNameMembersAffiliatesTotalAMMAS1ADIAtlas Defense Industries4329108443742212IMPERIUMImperium410813412140953KRTDas Kartell22220222222224UOLTTLTT Conglomerate2362629299117335DRACULOrder Of The Dragon13532135513516TADVANCETactical Advance129113130412787MONGOOSEMongoose Nest Starfleet119326121911678TBSIBlack Star Initiative11586116411529LAMPL.A.M.P.1250323157392710SIBYLLASibylla89214906878 Think about it, we are the sixth largest Org in an game that, while still in alpha, has maybe a million backers. When SQ42 drops, I expect interest in SC to continue to grow, along with the number of citizens. With each new patch there will be more hype and more people joining. Over time, some of the Orgs on that list will grow, others will shrink, some will blow up. We're building an Org that will last, one that people will want to join, a fun, successful, strong Org. Yeah, its corny I know, a fun friendly guild with our own tabard! I get it. I also know that we have the potential to be the best Org in the game, but that's not going to happen automatically, not without a little effort. The Officers have been working during the last few months to update our systems and our policies. We're in a very good position to be able to handle the numbers of people we think we'll have. We still have some work to do, and if you're interested in helping out let us know. You're going to see a change in the activity level around here very soon. Drop in to TS, post on the forums or Spectrum, attend the meetings every other Saturday, hop on and play a game. The lack of content the last few months has more than a few members taking a break, and maybe after we've played 3.0 for a month or two activity will drop off, we don't know. But it might be time to dust off that joystick and free up some hard drive space, schedule a little play time.
  6. 4 points

    Looks Great

    Hell yea Looks much better, more modern and clean Thanks to the folks who work behind the scenes to make this place nice
  7. 4 points

    Happy boy

    look what arrived in the mail today, my new humongous SC mouse pad forgiveness please for the low light shot
  8. 4 points
    https://www.humblebundle.com/store/rising-storm-game-of-the-year-edition?hmb_campaign=spring_sale_2017&hmb_source=bundle_page&hmb_medium=banner_cross RISING STORM GAME OF THE YEAR EDITION
  9. 3 points
    Bought a new GPU GTX1080 G1. Not happy with the price but ow my its a massive upgrade for me.
  10. 3 points

    Why its important

    In a conversation last weekend a member asked me what the Academy was, and as a followup question wondered why it was important for us to be spending time and effort now to build up an organizational structure. Basically why can't we just log on and play together? why do we need to have divisions, policies, and things like military ranks and roles? ... and those are valid questions, gaming isn't a job, it shouldn't be like work or too overloaded with rules and requirements. Today's SCStats provides a good start to answering those questions Tactical Advance is the 9th largest Org by straight membership, and 6th largest by AMMAS (basically Mains minus Affiliates). Its easy to fall into the trap that the merry little band of folks who have been active over the last few months, while SC goes through a prolonged content drought, represents who and what we'll look like when 3.0, 4.0 or live drops. I believe that as time goes by some orgs will grow, some will shrink, and some will collapse or explode dramatically. Our efforts now are simply to provide Tac and the Org leadership with the ability to handle the large numbers of members that we expect. May turn out to be overkill, but its better to be prepared to be a large, active Org than to sleep on it and accept the chaos that is bound to ensue if we do not take the steps to be prepared. Fortunately the systems, principles, and guidelines are in place, they make sense, they're minimal, and they're designed to provide the maximum freedom and support for us to enjoy this game in our own individual ways, while giving us the structure necessary to reduce drama and XSBS when this place is packed.
  11. 3 points

    How to install PTU 3.0

    Hi Everyone, We are ready for more stress testing on the latest Star Citizen Alpha 3.0 version, so we’d like to open up the PTU to more players. We will be publishing Star Citizen Alpha 3.0 to the PTU in stages for the following three groups — 1st Wave testers, Subscribers, and Concierge Members. Tonight we are granting access to 1st Wave testers and going from one stage to the next will depend on server stability. You can follow the status of your group below. To play Alpha 3.0, you must download and install the new PTU Launcher: https://install.robertsspaceindustries.com/star-citizen/RSI-Setup-1.0.0-ptu.25.exe. It features the Delta Patcher, which will drastically reduce the size of incremental game updates. You will also need to copy your account to the PTU. Here’s a refresher on how to do that: 1) Log on to the RSI website using your normal credentials. 2) Copy your account to the PTU by visiting the Settings section of your RSI account or going directly here https://robertsspaceindustries.com/account/copy/ptu. Following this step, you should receive an email with your PTU-specific password. 3) Download the PTU Launcher. 4) Launch the installer exe and follow the instructions on screen. 5) Log in to the PTU Launcher using your login ID and the PTU-specific password received in the email. 6) Make sure the “Live” channel is selected under the Star Citizen logo and download the latest build. 7) Enjoy Alpha 3.0! The goal of this initial PTU release is to increase our total player count in an effort test concurrency. We also need you to focus on testing the traversal system by quantum traveling, landing on moons, locating and visiting Levski, and just exploring the great expanse of space around Crusader. Please note that the complete Alpha 3.0 experience is not in this build, as some features are still being implemented and refined. These features will be added to future builds when ready for wider testing. PTU 1st Wave: Access to PTU open! Subscribers: Access to PTU open! Concierge: Access to PTU open! Lastly, you are allowed to create content/stream with this patch. Source
  12. 3 points

    Ships, Careers, Roles - RSI

    https://robertsspaceindustries.com/comm-link/engineering/16163-The-Shipyard-Careers-And-Roles# Greetings Citizens! With the upcoming release of the New Ship Matrix, the updated database of stats for every Star Citizen vehicle and ship, and the continuing development of Star Citizen Alpha 3.0.0 we have consolidated and re-aligned every ship in the game to better serve the community in understanding which ships are right for them. Over the next couple weeks, you’ll see new posts detailing the intricacies of our new Ship Matrix, what some of these new stats mean, how we expect them to manifest in game, and our thought process behind some of the changes you’ll see when all is said and done. Of course, even with the release of this New Ship Matrix, our work is not completed. As Star Citizen continues to develop, so to will the classifications and stats for our spacecraft and ground vehicles. With our new baseline established, going forward we intend to keep the matrix as up-to-date as possible with the latest information. It is our hope that the New Ship Matrix will be the starting point for your Star Citizen theorycrafting adventures, as we detail the stock loadouts each ship will begin with. Remember, in the finished game, you’ll be able to customize many aspects of your ship, taking your spacecraft beyond the original intentions of their designers. We eagerly look forward to the loadouts and customization you’ll one day apply to your ships, as you make each Hornet, each Constellation, or each Hull C your own. We hope you’re as excited by the possibilities as we are. To begin this process of updating our New Ship Matrix, we started by sorting each ship into one of our new “Career” groups. These groups will allow us as developers and you as backers to broadly compare various ships with one another using common themes intended to help make the choice regarding what ship is right for you. https://robertsspaceindustries.com/comm-link/engineering/16163-The-Shipyard-Careers-And-Roles#
  13. 3 points

    Looks Great

    It looks really good!!!
  14. 3 points

    Looks Great

    I agree. Nice and clean. Thanks to all.
  15. 3 points

    Main features of StarEngine

    Tiranasta on Spectrum asked what the difference between StarEngine and Cryengine is. Ali Brown answered the following:
  16. 3 points

    Get Payday 2 for free!

    They are giving away 5 milion free copies! Click on the image to get it =3
  17. 3 points
    Tactical Advance

    UTC Clock added

    All, I added a UTC Clock to the forum. You can miss it lol. Thanks TA
  18. 3 points

    Rogue-Jack (help is needed)

    Hi guys, I'm not sure how many of you know Jack (he is a very shy guy), but he recently become very sick, and he was supposed to get a full medical check up earlier today. Unfortunately it was too late, and now he is in an intensive care hospital unit with preliminary diagnose of stroke (and he isn't even 40). I was waiting for the medical check up results before figuring out what is the best way to help, but now I don't expect any additional information, so please, have a look at his message (sorry for google auto-translate, I want to provide reference to the original post), and perhaps you'd be able to help one way or another (based on what I know about medical system in that country - he or his relatives would need money for sure, and he provided some data ). https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=ru&ie=UTF-8&u=http%3A%2F%2Fstar-citizen-ru.ru%2Fforums%2Ftopic%2F7026-proshu-materialnoy-pomoschi%2F&edit-text= ( w/o translation : http://star-citizen-ru.ru/forums/topic/7026-proshu-materialnoy-pomoschi/ ) Sorry for bringing more sad news to all, Roy
  19. 2 points

    Gamechanger Finally Revealed?

    The restriction of supply for the Terrapin my be food you can take. Not the amount of fuel you have. Also the Terrapin only have one bed and two crew. They might count that as a restriction on it. As if you have two crew you cant log out in space. So you would have to go somewhere safe to log out. But we find out soon because the have been working on it. Think we might get it in 3.1. If they keep to doing be patches if not we might have it sooner.
  20. 2 points

    Looks Great

    Wow, great job! X)
  21. 2 points

    TASE Racing Event:

    The TASE Racing Team is pleased to announce that we'll be getting together this week on Sunday at 7PM (=1900 UTC) and Friday 2AM UTC (= Thursday evening 7PM Pacific!). We'll be racing in Arena Commander, it is not necessary that you have a dedicated racer to participate. Don't worry if you haven't raced before, we'll take the time to get you up to speed on the courses and techniques. Come out and join us, earn some REC and have some fun. We'll be holding racing events each week, so don't worry if you can't make it this week. Feel free to ask any questions in this thread or contact Platedwolf through PM or on TS.
  22. 2 points

    Fact Check

    "Star Citizen is in the news again for all the wrong reasons following disclosure of a recent loan. Multiple outlets are reporting developer Foundry 42, the subsidiary of Chris Roberts’ Cloud Imperium Games (CIG), is in financial distress and the crowd-funded game is owned by a British bank. However, a look at the actual details of the loan suggests that is not actually the case." Scott Grill check the link for more details.... http://www.inquisitr.com/4322447/is-star-citizen-in-trouble-with-a-loan-and-owned-by-a-bank-no-not-really/
  23. 2 points
    https://unlocked.newegg.com/article/explainer-intel-x-series-cpus-i9-and-new-extreme-platform?cm_mmc=SNC-Facebook-_-Unlocked-_-Intel-KabyLake-X-CPUs-Explainer-_-053017 What Sorcery is this!? the new x chip-sets are the same price point as consumer models and provide better performance. What's more is the new CPU's allow for 8 channels of DDR4. Holy cr*p. I think I know exactly what my new chip will be. Caveat, the new chips aren't compatible with the old sockets. So you'll need a new motherboard to upgrade. http://www.tomshardware.com/news/intel-x-series-skylake-x-kaby-lake-x-x299-basin-falls-core-i9,34545.html http://www.anandtech.com/show/11463/intel-announces-kaby-lakex-processors-highend-desktop-getting-the-latest-microarchitecture We will see these up for grabs sometime in the next week or so. June is their official release date, as of typing this, I haven't seen any 2066 mobo's up for grabs.
  24. 2 points
  25. 2 points
    Tactical Advance

    getting back into it

    Mate, I am so sorry to hear the news . Losing people you care about is so so sad You're always welcome in TA and we all have lots of forum hugs for you.