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  1. 6 points
    ichi

    Using VoiceAttack in 3.0 PTU

    video of me using VoiceAttack to wake up in Port Olisar, get a ship, travel to a moon basic commands include loading a profile, adjusting TrackIR, even controlling video capture, as well as loading a ship and controlling movement I use a HOTAS so everything is designed to allow me to not take my hands off the stick - still a long way to go before I release the full profile but here's where we're at
  2. 5 points
    Hi guys, I've been think a lot about what ships will be able to assist in what we would consider 'long range hauling' but as of yet without jump points in the game have no idea of how each ship will perform in this aspect. The RSI ship matrix has some ships defined as long range so we can take these as a given, but there maybe be other ships in the pipeline set to come out as concepts and we may find that some of the versatile ships, or ships already in the game operate well over some distances. Below is a lists of ships that I believe as of now are long range capable, from what we know and divided into 3 groups for haulers, potential haulers and escorts: (includes cargo capacities & caveats) Haulers JP Size Cargo Capacity Banu Merchantman L (3584) Hull E L (98304) Hull D L (20736) Hull C L (4608) Hull B M (384) Starfarer L (295) Starfarer Gemini L (295) Carrack L (1000) - exploration ship as main function Caterpiller L (576) - (not ideal for long range hauling) 890 jump L (1600) Constellation Taurus L (243) Constellation Aquila L (96) - exploration ship as main function Constellation Androm. L (96) Constellation Phoenix L (66) - luxury Ship as main function Freelancer Max M (122) Freelancer Dur M (28) - exploration ship as main function Freelancer Mis M (28) Freelancer M (66) 600i explorer L (40) - exploration ship as main function Genesis L (300) - could possibly be to convert into a dedicated hauler with an increased cargo capacity. Potential Haulers (most likely wont be used due to crew/logistics difficulties & costs) Orion (384) - mining ship as main function Reclaimer (360) - although great cargo capacity most likely wont be used due to its limited speed. Crucible (230) - repair ship as main function 315p (2) - fighter as main function Reliant Sen (2) - science/exploration ship 600i luxury (16) - luxury ship as main function endeavor (500) - Science Vessel as main function (large crew req. vs cargo) (allows for 2 non-long range escorts to be carried) Polaris (216) - Corvette (large crew req. vs cargo) (allows for 1 non-long range escorts to be carried) Idris P (995) - frigate (large crew req. vs cargo) (allows for 3+ non long range escorts to be carried) Idris M (831) - frigate (large crew req. vs cargo) (allows for 3+ non-long range escorts to be carried) Javelin (5400) - destroyer (large crew req. vs cargo) (allows for 1-2 non-long range escorts to be carried) Escorts Hammerhead Banu Defender Vanguard Warden Vanguard Harbringer Vanguard Sentinel Vanguard Hoplite Retaliator Base Retaliator bomber Mustang Beta Terrapin 315p Herald (Scout only) Polaris Idris P Idris M *The banu merchantman, Carrack, Constellation, Freelancer, 890 Jump, 600i series, caterpillar and Starfarer could be added as potential escorts due to their long range capabilities but as they are included in the hauling list and may not be ideal escorts have therefore just listed them here as a sub note. Below is a list of ships that may have some long range capabilities, and will be open to debate and divided into 2 groups for haulers and escorts: Haulers Hull A ? Reliant Kore ? Reliant Mako ? Escorts Khartu-Al ? Gladiator ? - when fitted with extra fuel tanks Redeemer ? Hurricane ? Buccaneer ? 300i ? If you think that a ship needs to be added to / moved from one of the lists please feel free to comment, as we find out more about their capabilities, here is a list of all ships not included on any of the above lists: (that could still be used if they fit inside a carrier.) or turn out to have better than expected range. M50 intercepter Mustang Alpha Mustang Gamma Mustang delta Mustang Omega Gladius Gladius Valiant Aurora ES Aurora LX Aurora MR Aurora CL Aurora LN 325a 350r F7c Hornet F7c Hornet wildfire F7c Hornet Ghost F7c-M Super Hornet F7c-R Hornet Tracker Cutlass Black Cutlass Blue Cutlass Red Avenger Stalker Avenger Titan Avenger Titan Renegade Avenger Warlock Vanduul Scythe P52 Merlin P72 Archimedes Reliant Mako Esperia Glaive Sabre Sabre Comet Prospector Pioneer Esperia Prowler 85X Eclipse Razor
  3. 5 points
    Gigowatt

    Story and Music! Week 1

    *This is a little story I am going to develop. If you want to be included leave a comment and I will add you in happily. You will never be the point of view character. That role is reserved for "YOU", or all of us if you catch my drift. If you have a piece of music you think will compliment a scene as it plays out, please suggest it. If you think it's great, I need the encouragement. If you think it's garbage say so. I'll definitely write you into an Alien Tentacles scene. The idea here is that you read along until you come to a youtube link of music, click it, listen for about a minute and contemplate the scene. Then continue reading. If the music is still playing when you reach the next song (It will be with the first one certainly) Go up and stop the music and start the next one. Enjoy! It's 0230 and you're on patrol of a jump point. Command hasn't told you what exactly is going on but you're pretty sure you overheard the word Valkyr being mentioned. The data link for your mobiglas isn't working, but even if it was working you wouldn't want to use it while sitting in the cockpit of a stealth fighter. That would be just stupid....right? You've been on patrol for two boring hours and the temptation to research what Valkyr means is building, but something in the back of your mind tells you it's something big. You are excited to have been asked to do this mission. Even as new as you are, sometimes being in the right place at the right time pays off, and this is the chance to prove yourself to the Org. Still, you can't get over how lonely it is out here in space in a fighter. So far you have only trained and qualified in fighters. This is your first real patrol. Until now you've been bouncing from turret to turret on different ships. And while that's fun, it's time for you to move up in the org. Training went well, and you proved fairly quickly that you could handle yourself in a fight. That said Hornets were alot different from Mustangs and Gladiators. You almost prefer the light fighter to the medium ones. You felt safer in the smaller faster ships. That seems counter intuitive but for you, speed wins. This old jalopy that you are piloting now? It's for dinosaurs. You were told by Ichi to take one of the Hornet Ghosts from the Organization Motorpool. This one had an odor that you couldn't quite place. Every 30 minutes or so your mind would snap back to trying to pin down exactly what the smell reminded you of. More importantly, but irrationally ignored, one of the thrusters on this old Hornet was sluggish and was clearly in need of maintenance. Still, you knew in a fight it would barely be a hinderance to you and you returned to the attempts to identify the pungent odor that somehow seemed to permeate metal. You even imagined that the smell was likely transferring from the joystick to your hand and would never come out of your glove again. THAT thought might screw you over in a fight. You lift your hand off the throttle controls to wipe away some dirt and examine it. This Hornet was on Daymar, and was likely one of the first Hornets the Org owned. Back in the early days one of the first mass conflicts Tactical Advance got into was on Daymar over some silly business. As I recall our leader, Tactical Advance himself was one of the first explorers in a rover on Daymar. Some scumbag in a fighter ambushed him and was trying to blast him off the planet. Luckily Tac brilliantly outmaneuvered the lousy pilot and saved the day. But once word got out that someone took a shot at the leader of the largest Org in the Universe....well....let's just say things got out of hand quickly. This fighter....this Ghost....suddenly it all comes together and you remember. The smell, the ship....Gigowatt....That guy has a tendency to live in his cockpit, and he eats...pickles...the vinegar smell swirled in your nostrils, and now that it was identified you could taste pickles. All you could envision was Gigowatt standing on the flight deck of his Hammerhead two weeks ago offering you a pickle out of a jar he had sitting next to the Captains chair. When you rejected it he gave you a sour look and told you that if you rejected his pickle it might be seen as treasonous. Luckily one of the female crewman gave him a disapproving glance and he digressed, albeit with a giant grin. This old bird belonged to Gigowatt? You aren't sure whether you appreciate it more or want to pull the eject handle and are mildy amusing yourself with the thought. The patrol arc ran from the jump point to a nearby asteroid field that is dense enough to hide a medium to large size ship. Unless something was hiding in there ahead of time it would never be able to sneak in, but you follow orders anyways and try to refocus so you don't miss anything. Whatever this mission is, it was unexpected. Another pilot, CeruleanEmpyrean is running the opposite end of the same arc. "He should be getting close to the Jump Point by now" you think to yourself. As the hours drone on you continue to rotate between your HUD, and the various bits of dust and the occasional axis correction, probably due to the sticking thruster. You again entertain the ejection notion when the radio comes blaring to life, nearly startling you so bad that your fingers just touching the ejection handle are now precariously too close to danger. Your hand snaps back to the throttle control as you listen to controlled but emphatic voice. "Wing Commander, this is Echo 1, I repeat Echo 1, please COME IN!" Cerulean announced. "A massive fleet is jumping into the system even as we speak!" "ALL ELEMENTS, Break silence......We have an unknown number of bogeys inbound". You recognize the voice as Akanoes. That's damned odd, what the hell is he doing all the way out here? Ichi's voice calmly came across the radio next. "A little premature to break silence but it's ok. I have just been notified that she's under her own power and we have two Squadrons of medium fighters on location. Why don't you tell us what you see out there Echo 1?" A moment passed, then another and you are starting to think about turning your ship for the Jump Point and kicking the after burner when Cerulean replys. "Sir, we have two Capital Ships, Idris class, 4 Polaris Corvettes, and what looks like at least 10 other large craft, Hammerheads, Connies, Retaliators and more. I don't have an accurate count of fighters yet Sir, and I don't think that they've launched all they got." Ceruleans report sent shivers down your spine. You don't know where Ichi, Akanoes and the others are, you know that the only way in or out of this system is blocked by a fleet you won't be sneaking past, and the only other person you KNOW is in the system, Cerulean is in worse shape than you. Ichi's voice came across calmly, "Echo 1, have you been detected yet?" "Absolutely Sir, they started jumping in damn near on top of me and there is no cover out here!" Cerulean exclaimed. "Echo 1, you are to make for the asteroid belt. I want you to try and lure them after you, make it look like your running" Ichi ordered. "I AM RUNNING!" Cerulean said loudly, but not shouting. He was definitely in control of his faculties. It was a stressful situation that you were honestly glad you hadn't encountered on your arc. But what now? Ichi continued "You will lure them to the asteroid belt, where you and your wingman, Echo 2, will play hide and seek until otherwise notifed, or until you are unable to do so any longer. You are not to go to the rendezvous under any circumstances". You decided to risk asking the question, "What about fuel Sir?" Somberly Ichi replied "You run until your dry. Shut down and conserve your oxygen in the asteroid belt for as long as you can. Play hide and seek. I promise you that we will be coming for you, but for right now we need a little more time to evacuate personnel." "What personnel need evacuating?" you think to yourself. Ichi continued "Trust me when I say that this is a turning point in the Universe, and Tactical Advance will come out victorious."he said, with a mild hint of pride as if from an old Hollywood Movie. "One last question Cerulean, do you know what Org it is?" "It's the Russians....РОДНОЙ КАНАЛ (Rodnoy Kanal) is here". Ceruleans voice broke. You imagined their Red ships coming through the Jump Point. Just then you realized that Cerulean was speeding towards you. s**t...in all this you had made it nearly half way back to the midpoint of the mission arc. "Get your ass in gear rookie! Lets get our tails to the asteroid field before those Russkies turn you into a hood ornament for one of those Idris'". You crank the stick to the left and throw the switch to the afterburners. The chase is on now.....and you're the bait! Just then over the civilian radio you hear a thick Russian accent in a maniacal laugh. "Hornet, Hornet, little Hornet, why you run from me? I want to make diplomatic relations...." You realize he's tracking Cerulean, and hasn't spotted your Ghost yet. Without question you identified your first kill, and you are confident he will die without ever knowing you were there. End of Week 1
  4. 5 points
    ichi

    3.0 Evocati

    Woot also, Soulcrusher posted that Concierge will be in wave 1 PTU I don't expect wave 1 before CitizenCon my guess is that subscribers will be also
  5. 4 points
    ichi

    Livestream postponed 24 hours!

    the original SQ42 demo was called the Morrow Tour, so this version is called the Two Morrow Tour
  6. 4 points
    How to Join Tactical Advance: 1. Go to the Tactical Advance Organisation page on RSI and join https://robertsspaceindustries.com/orgs/TADVANCE 2. Register on our website http://forums.tacticaladvance.co.uk/ 3. Follow the steps in out registration wizard http://forums.tacticaladvance.co.uk/corefunctions/?Function=UserStatusCheck TeamSpeak: teamspeak.tacticaladvance.co.uk Password: tac1 http://forums.tacticaladvance.co.uk/topic/1049-official-teamspeak-info-for-new-members-password-inside/ Log in to our TeamSpeak anytime as a guest and talk to the members and ask questions. It is important that everyone understands that TACTICAL ADVANCE must be selected as your MAIN ORGANIZATION on your RSI account. We do not allow members to carry an affiliate status with Tactical Advance. You must be 18 years of age or older to join We do not condone piracy or griefing. Please, if there are any questions about this, please contact any Director, Assistant Director or Academy officer or pop on TeamSpeak and ask.
  7. 3 points
    Bought a new GPU GTX1080 G1. Not happy with the price but ow my its a massive upgrade for me.
  8. 3 points
    ichi

    Why its important

    In a conversation last weekend a member asked me what the Academy was, and as a followup question wondered why it was important for us to be spending time and effort now to build up an organizational structure. Basically why can't we just log on and play together? why do we need to have divisions, policies, and things like military ranks and roles? ... and those are valid questions, gaming isn't a job, it shouldn't be like work or too overloaded with rules and requirements. Today's SCStats provides a good start to answering those questions Tactical Advance is the 9th largest Org by straight membership, and 6th largest by AMMAS (basically Mains minus Affiliates). Its easy to fall into the trap that the merry little band of folks who have been active over the last few months, while SC goes through a prolonged content drought, represents who and what we'll look like when 3.0, 4.0 or live drops. I believe that as time goes by some orgs will grow, some will shrink, and some will collapse or explode dramatically. Our efforts now are simply to provide Tac and the Org leadership with the ability to handle the large numbers of members that we expect. May turn out to be overkill, but its better to be prepared to be a large, active Org than to sleep on it and accept the chaos that is bound to ensue if we do not take the steps to be prepared. Fortunately the systems, principles, and guidelines are in place, they make sense, they're minimal, and they're designed to provide the maximum freedom and support for us to enjoy this game in our own individual ways, while giving us the structure necessary to reduce drama and XSBS when this place is packed.
  9. 3 points
    FriendCalledFive

    Very happy bunny!

    Just did my first flight from Olisar to Delamar and sucessfully landed on the planet. Magical moment
  10. 3 points
    The Military Division
  11. 3 points
    ichi

    Q&A Land Claims Part II

    for some odd reason the link is https://robertsspaceindustries.com/comm-link/engineering/16319-Q-A-Aegis-Hammerhead (LOL CIG!) but its another Q&A about land claims Greetings Citizens, Below are answers to the most voted questions in our Land Claim Licenses Q&A thread posted last week on Spectrum. Thank you for taking the time to submit and vote. In case you missed our initial Land Claim Licenses Q&A, you can find it here. Also, special thanks to Tony Zurovec and Erin Roberts for their help in answering your questions. Are there any passive expenses to owning property? (land tax, maintenance, insurance) If so, how costly will they be? The passive expenses associated with the ownership of property are controlled by the goods and services you purchase to protect, operate, and maintain your land and also the equipment and structures you place upon it. If your land is rich in precious metals and you’re concerned about theft, for example, you might procure your own fleet of security drones to keep close watch over your real estate, which will in turn require routine maintenance that you may elect to outsource. Alternatively, you might elect to hire mercenaries or contract with an organization to safeguard your burgeoning empire, either of which will cost you a recurring fee. Automated mining equipment, refineries, power plants, and other modules that you may construct will require ongoing capital investments for new parts and supplies to remain in working order. So passive costs will ultimately be dictated by player choices. Can you move a land claim, e.g. “unclaim” a piece of land you have and claim another piece instead? You can’t unclaim a property and switch it for another, but you can sell your property back to the UEE, a property broker or another player at an agreed or present market value. If you bought a dry patch of desert and struck gold but don’t want to bother with the excavation – or the security hassles of guarding it – you could likely sell it for a profit. If, on the other hand, you’re just looking to dump a worthless plot of land back on the original seller you’re likely going to take a pretty good hit. Can I kill trespassers without becoming an outlaw? No. Trespassing is a minor offense and will not elevate a player’s criminal status. Only players that have committed a serious transgression – such as damaging or stealing private property, including any resources that may reside beneath or upon your land – may be legally assaulted within UEE space without the attacker committing a criminal act themselves. Can you extend a land claim to make it bigger? You may add as many parcels to your estate as you wish, provided that the neighboring lots are available to claim or are for sale from another player. Will it be limited or controlled how much land a person or org can claim? There is no limit to how much land an individual player or organization can claim. However, there are enormous quantities of land available and players wanting to maximize the likelihood of earning a return on their investment will need to be selective. Further, the difficulty and expense of procuring, exploiting, and protecting that land increases with the area, meaning that most organizations will reach a natural limit as to how much property they can effectively control based upon their size. What if a pirate buys a land claim. Will the UEEnow be bound to protect the unlawful player? UEE security will engage any criminals that they encounter, regardless of whether or not they own property. They’ll also, however, act to protect the property of any private citizen, regardless of whether they are a criminal. If a property owner is a felon and in the vicinity when a UEE force arrives to deal with another player committing a crime upon their property, both the owner and the other party would be considered targets. Can a land claim be revoked by UEE? Do land claims ever expire if the owner has not interacted with it in a certain amount of time? At present, once you own a parcel of land it’s yours until you sell it. How far above and below the ground is considered part of our claimed land? A land claim gives you rights to everything on and below the surface of your parcel. The skies are community property. Can you Claim Part of Water ? or Just all Land? The oceans and other major bodies of water are considered a public resource, and as such are not available for sale. However parcels that include ponds or lakes or other liquefied resources – can be harvested for profit and belong to the land owner. What kind of protection against attack is covered by the license? (if any) The natural resources embedded upon or within your property and the objects and structures you place upon it are considered an extension of yourself. Thus, anyone attempting to steal from or attack those assets is committing a criminal act, which UEE security will deal with as they would any other transgression of a similar magnitude. Can we charge other players and organizations (or NPCs) rent for using our land? We do intend to allow players to license access to their property to other players and NPCs for a recurring fee. Can you place landing pads and hangars in the land you have claimed? We are planning to allow for the construction of landing pads – along with a variety of other modules – when building an outpost. Hangars may follow at a later date but it’s not currently on the drawing board. What role does insurance have in land claims? Your property claim is on file with the UEE and cannot be seized by another without your permission. You will be able to insure structures you build on your land. Will I be warned when entering land claimed by others? Yes. Your mobiGlas can patch into the UEE’s property network to inform you when you’re on or near private property. Since some players will want to entice others to visit their outposts, these signals can be set to either generate a warning or extend a customized welcome. Can I alter the terrain within my land claim, such as creating a lake? We don’t have any current plans to allow players to dramatically alter the topography of their land. We may, however, allow the composition of soil on the surface to be subtly altered through various processes so as to allow for more effective farming. Longer term we may support some level of localized atmospheric modification to allow further control and refinement of this endeavor.
  12. 3 points
    Akanoes

    How to install PTU 3.0

    Hi Everyone, We are ready for more stress testing on the latest Star Citizen Alpha 3.0 version, so we’d like to open up the PTU to more players. We will be publishing Star Citizen Alpha 3.0 to the PTU in stages for the following three groups — 1st Wave testers, Subscribers, and Concierge Members. Tonight we are granting access to 1st Wave testers and going from one stage to the next will depend on server stability. You can follow the status of your group below. To play Alpha 3.0, you must download and install the new PTU Launcher: https://install.robertsspaceindustries.com/star-citizen/RSI-Setup-1.0.0-ptu.25.exe. It features the Delta Patcher, which will drastically reduce the size of incremental game updates. You will also need to copy your account to the PTU. Here’s a refresher on how to do that: 1) Log on to the RSI website using your normal credentials. 2) Copy your account to the PTU by visiting the Settings section of your RSI account or going directly here https://robertsspaceindustries.com/account/copy/ptu. Following this step, you should receive an email with your PTU-specific password. 3) Download the PTU Launcher. 4) Launch the installer exe and follow the instructions on screen. 5) Log in to the PTU Launcher using your login ID and the PTU-specific password received in the email. 6) Make sure the “Live” channel is selected under the Star Citizen logo and download the latest build. 7) Enjoy Alpha 3.0! The goal of this initial PTU release is to increase our total player count in an effort test concurrency. We also need you to focus on testing the traversal system by quantum traveling, landing on moons, locating and visiting Levski, and just exploring the great expanse of space around Crusader. Please note that the complete Alpha 3.0 experience is not in this build, as some features are still being implemented and refined. These features will be added to future builds when ready for wider testing. PTU 1st Wave: Access to PTU open! Subscribers: Access to PTU open! Concierge: Access to PTU open! Lastly, you are allowed to create content/stream with this patch. Source
  13. 3 points
    ichi

    Ships, Careers, Roles - RSI

    https://robertsspaceindustries.com/comm-link/engineering/16163-The-Shipyard-Careers-And-Roles# Greetings Citizens! With the upcoming release of the New Ship Matrix, the updated database of stats for every Star Citizen vehicle and ship, and the continuing development of Star Citizen Alpha 3.0.0 we have consolidated and re-aligned every ship in the game to better serve the community in understanding which ships are right for them. Over the next couple weeks, you’ll see new posts detailing the intricacies of our new Ship Matrix, what some of these new stats mean, how we expect them to manifest in game, and our thought process behind some of the changes you’ll see when all is said and done. Of course, even with the release of this New Ship Matrix, our work is not completed. As Star Citizen continues to develop, so to will the classifications and stats for our spacecraft and ground vehicles. With our new baseline established, going forward we intend to keep the matrix as up-to-date as possible with the latest information. It is our hope that the New Ship Matrix will be the starting point for your Star Citizen theorycrafting adventures, as we detail the stock loadouts each ship will begin with. Remember, in the finished game, you’ll be able to customize many aspects of your ship, taking your spacecraft beyond the original intentions of their designers. We eagerly look forward to the loadouts and customization you’ll one day apply to your ships, as you make each Hornet, each Constellation, or each Hull C your own. We hope you’re as excited by the possibilities as we are. To begin this process of updating our New Ship Matrix, we started by sorting each ship into one of our new “Career” groups. These groups will allow us as developers and you as backers to broadly compare various ships with one another using common themes intended to help make the choice regarding what ship is right for you. https://robertsspaceindustries.com/comm-link/engineering/16163-The-Shipyard-Careers-And-Roles#
  14. 2 points
    I'm Back. Logging in for the first time since buying an M50 Interceptor back around 2014. Keen to explore and meet some of the members in [TAC]. See ya around. -Munrai
  15. 2 points
    icecurle

    Let's go 3.0!

    Of course... I've been waiting 2 weeks for 3.0 to go live, and then I go on holiday for Christmas, without wifi or my PC, 3.0 is going live tomorrow.. hahha Anyway who's excited?! I know I am! Whats the plan for 3.0? Other than the moon landing, do we have any other plans or events in the org? Cannot wait to play. And does anyone know how many GB's they think 3.0 will be - it may take a couple days for me to download down here in New Zealand :0 Please put your thoughts, plans and ideas for your to-be endeavours in 3.0. I'm guessing @Bursar has a few! Also I wont be able to make the community meeting so is someone able to summarise it somewhere on the forums? Futhermore, Anyone who's curious about the forum signature development, you will be glad to hear that its underway. By mid January hopefully we will have the signature generator up and running! Heres a sneak peak on what I've been working on https://imgur.com/a/jFP5t I wish everyone a amazing Christmas with your families and if your alone you can rejoice in the company of yourself! See you in the verse on the 27th. Ice
  16. 2 points
    The_Director

    Q&A: Anvil Hawk

    The terrapin was originally a fleet scout with the tools for long duration/range missions. Since then the dev's have dumbed down what it can do to be simply a fleet scout (no long range) So yes it can still travel large distances, but not nearly as long as what was once thought, making it truly a military scout ship, with no exploration in mind at all. The issues... Max crew 2, max beds... 1. Yep, one can sleep while the other pilots. ( i think all other ships with beds have enough beds for all crew members) Zero cargo. you can bring along food, some armor suits (maybe) and your gun, but you cannot bring back anything larger than a cup or spoon. The Freelancer Dur is better in almost every way. It has more computing power, it has the same radar size, it has Medium range/fuel tanks/quantum/jump drive. It also has actual cargo to bring back that statue of a rare alien species. The Freelancer is also better armed, it can hold the same guns as the terrapin AND hold some missiles. it has double the shield generators as well. Oh, and its a mere $125 compared to $195 thats $75 you can spend on a 315P, which costs $65, you have $10 spare! (hint get credits) The advantages of a Terrapin in comparison? Ok. There are a few here, the first is that it is still in production and subject to change, also the Freelancer Dur is due for a update pass, but with almost every ship, once in game it can only go up or stay the same specs. The terrapin can turtle, which is a questionable defence tactic as its actualy not very good at hiding from radar. Also the radar dish while the Dur has the same thing is most likely much better tuned to find items than the Dur's 'bolted to the side of the ship'. Same with its computing power, better at scanning for ships. Most likely not better at scanning for precious materials, the Dur would win that i think. Basicly i picked the best comparison in the price range and there is a ship that can match the Terrapin. for way less. When something is cheaper that means you can: A. get better modules B. buy more ships to round up the weakness of that particular ship. C. with that spare cash spend it on actual tools you need to complete the mission. (food weapons fuel paycheck bonuses) ---------------------------------------------------------- To round this all off, what IS it good at? Well, it is a FLEET scout ship. That means it flies ahead, turtles up and reads the stars for any enemy ships that might be flanking. It can also look for asteroids for the fleets miner to collect more fuel to fund the fleets needs. The terrapin will have to come back to the fleet to refuel eventually, so you will need 2 terrapins to keep a lookout. From what i can gather the radar dish is tuned to find other ships, the terrapin is what you need to beat the enemy at their own game. Or, spend your credits on a few extra fighters... you could get 2 Gladius and again, some change left over for upgrades... I own the terrapin. i hope the development cycle fixes its shortcomings. its such a expensive ship that i think its turtle mode and anti ship radar just might be better than expected. (also i can be totally wrong on everything i just said) T_D
  17. 2 points
    TAKE YOUR PLACE HOLD THE LINE ENLIST TODAY! The Militia Mobilization Initiative needs heroes to do their part in making the Empire more secure. In these dangerous times, a strong sense of community is more important than ever. The UEE is working with local militias to empower civilians and citizens like yourselves to help provide an additional security presence in support of local law enforcement. With the ongoing military operations to reclaim Vanduul space and a rising tide of criminal activity, the Empire needs you more than ever to help take a stand for justice and safety for every family. Go to the concept page or to the ship page
  18. 2 points
    2 hrs and 14 minutes on the clock!!!!!!!!!!!!!!!!!!!!!!!!!!!! Any last takers. My final temptation was a couple of days ago, I bumped my cutlass black into a 600I - touring. So I am now concierged and 3.0.
  19. 2 points
    Bursar

    Prospector!!

    COME TO DADDY!
  20. 2 points
    RSLtaken

    Gamechanger Finally Revealed?

    The restriction of supply for the Terrapin my be food you can take. Not the amount of fuel you have. Also the Terrapin only have one bed and two crew. They might count that as a restriction on it. As if you have two crew you cant log out in space. So you would have to go somewhere safe to log out. But we find out soon because the have been working on it. Think we might get it in 3.1. If they keep to doing be patches if not we might have it sooner.
  21. 2 points
    Chris Roberts and Sandi Gardiner host an episode that dives into the enhancements coming to cockpits. Plus, catch the first “Burndown” since the Evocati got there hands on 3.0. Highlights Burndown Delta patcher has been getting positive feedback from community Another advantage of patcher is they can downgrade builds as quickly as they can upgrade them in case they missed problem in testing, roll back to an older version until they figure out what went wrong Main focus being performance pushes Hoping to get new builds out everyday if they can to Evocati because of the new Delta patcher Next steps is focusing on shopping/commodities feature to present to Evocati 23 must fix issues Cockpit Experience The Cockpit Experience Sprint was born from Chris' desire to make it more visceral and feel special Jake and John broke Chris' goals into sprints and partnered with Animation, Audio, Visual Effects and Engineering Included G-forces, hit reactions, visual effects and lighting states Started with one cockpit type "HOTAS CL" which is used by 7/8 ships including the Gladius Adjusted the position of the joystick, throttle, seat, main gun Added VFX (sparks, smoke, fire, debris) to indicate incoming damage and damage states (slight, medium, heavy) Hooked the Actor Status System into the G-force system: players consume more oxygen and use different breathing techniques Ensured the UI screens were very consistent and of sufficient size to be easily read without zoom Bringing back the combat visor interface support screens: by default will show player's and target's status Improved and reapplied the control templates to the HOTAS CL ships (with scope for future actions too) One goal is that a player should be able to work out everything a ship does through Interaction Mode Animators are tuning G-force experience so it feels correct, adding idles and fidgets Hit reactions are based on the direction you are getting hit, from all six axes, blended together When the player performs an action there should be physical reaction in the cockpit (and ultimately the character performing it to) Changed the enslavement process between seats and players which massively simplifies setup Cockpits are now being designed with redundancy for future functions that could be added. It was a global effort to make the cockpit redesign happen as it affects the core of the game’s code and without proper coordination, the game would cease to work. Courtesy of Relay
  22. 2 points
    MG_Longshot

    EX0 errors corrected

    EX0 errors corrected
  23. 2 points
    Snipd

    Star Marine TA Team

    I'm here to announce a Star Marine Team for Tactical Advance members and friends that will be inclusive to all divisions. The team will conduct practice and training on FPS fundamentals. The team will be competition driven and will seek matches with other organizations and within tournaments and ladders. My responsibilities and commitments to you are as follows: I will organize scheduling for the team I will organize and conduct training for the team I will manage personnel and communications with tournaments/ladders/matches for your convenience If you're interested in the project please post on this thread.
  24. 2 points
    It has come to my attention that there is a map, in two dimensions, showing the various tracks, in both of those dimensions, I think you will find it helpful, especially in understanding which track is which. Furthermore, I can tell you that even in my excessive practise in an M50, I am not hitting anywhere near those lap times.
  25. 2 points
    Tactical Advance

    Gamescom Livestream

    The Gamescom Livestream is tonight we'd like to invite you to watch it with us on our TeamSpeak. If you don't like people talking over the Livestream there will also be a muted channel. After the Livestream some of us will hop on Star citizen for some fun and of course you are free to join here as well. At 2am UTC there will also be a racing event. We hope to see you tonight at 7pm UTC! Feel free to turn up early to have a chat. TeamSpeak Infomation -
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