Dan

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Everything posted by Dan

  1. Dan added a post in a topic Go home Olisar, you're drunk   

    oh god i'm just realising that with how big start citizen the bugs are going to be amazing like the possibilities are endless,
    imagine falling through a planet and coming out the other side...
  2. Dan added a post in a topic TAC Full Member List and Full Ship Roster   

    yeh thanks fro the reminder adding now 
  3. Dan added a post in a topic Alert! Steam summer sale incoming!   

    yeh I already spent some money, just can't resist the 75% off deals
  4. Dan added a post in a topic PU roles Ideas   

    yeh this wouldn't be posted on the forums or anywhere it would be more of a trust thing to tell members where all your stuff is, although we will have org bases and such where members will hang out and store org resources
    although if your just looking for fellow members the best place would be to go on teamspeak 
  5. Dan added a post in a topic PU roles Ideas   

    thanks for the idea, I added some new roles for what you suggested 
    " Base/station Commander
    base/station supervisor/commander
    base/station head of security
    base/station security
    base/station medic/doctor
    Base/station vault/storage manager (aka cargo and equipment manager) "
  6. Dan added a post in a topic Concierge can now buy the Eclipse (warbond only)   

    yes i but i was putting money in to support the game i would be fine starting the game with my 1 banu mm and 1 banu defender (which i plan on doing, i'll donate/loan the rest of my the ships to our military), the rest of it was because I wanted to support the game, the two Polaris's and hull e and endeavour I have I will most likely never use...

    I was just voicing my opinion that cig are overpricing new ships which is unfair for people buying them (also i wasn't trying to sound condescending), and will turn away new players that will assume the game is pay to win when they one of the smallest ships selling for $275  (even though its not pay to win)

    but if you looked on the forums/spectrum you will find a lot of people who agree with me, I saw a vote asking the question if the ship was over priced/worth the price and it was like 30 no and 50 yes, i just don't want this to become the new standard price for a fighter encase there is a new fighter that is very appealing especially since one of the upcoming ships is the 600i and it'd be nice if it wasn't overpriced.
  7. Dan added a post in a topic Star Trek Bridge Crew   

    yeh i don't exactly have the money to buy into first gen although me and my friend said we were defiantly going to get one if they brought out a second gen version, do you think that would happen soon or not for a couple more years?(the seconds gen vr)
     
  8. Dan added a post in a topic Aegis Eclipse is now on sale for everyone   

    Just thought i'd share this also i'm doubling down on my original statement that this ship is insanely overpriced.
  9. Dan added a post in a topic Star Trek Bridge Crew   

    i think this was already posted but yeh it does look like it would be fun for a while, side note how many of you own a vr headset I've heard they are quite expensive
  10. Dan added a post in a topic CIG Matt Sherman on Beds and Logging of in Space   

    if you've ever played rust it would work similar that where you body stays where you logged out but if someone finds you body they can kill you and that would force you to re spawn when you login again
  11. Dan added a post in a topic Concierge can now buy the Eclipse (warbond only)   

    wouldn't it be a lot better if you could just buy it in game you know play the game and earn it instead of wasting $250 for what would be take around 10 hours of game time to get, like I understand collectors and people that want to own everything but for a normal player you shouldn't have to spend $250 just to get a small ship like that. i kinda feel like they are now overpricing everything and no one is standing up and questioning them but mindlessly accepting it and this is just for the concept sale wait until they up the price at the Christmas or anniversary sale where it will cost 275-300

    edit - looks like i didn't read my facts right the price is already 275 for a fighter... looks like the resale will be around 300-325 possibly even more
  12. Dan added a post in a topic Concierge can now buy the Eclipse (warbond only)   

    as great as this looks it's not worth buying for that price lol, by the time this gets released we will probs be able to buy ships in game...
  13. Dan added a post in a topic PU roles Ideas   

    Yeh that would just fall under the pilot category, it would be taken care of in the mission briefing on what type of pilots we need for the mission e.g. 4 fighter pilots , 2 troop transport pilots and a capital(large) ship pilot for a raid mission on a pilot moon base. (there would be lots of more roles to be filled but that's just the pilot's) 
  14. Dan added a post in a topic Capital Ship Idris   

    remember you can still use AI for turret gunners 
  15. Dan added a post in a topic New Merchandise is Now Available!   

    yeh most places have average-bad shipping but this is a whole new level of bad shipping 
  16. Dan added a post in a topic New Merchandise is Now Available!   

    Mouse pad - $20
    shipping & handling - $15
    .............
    ...
  17. Dan added a post in a topic getting back into it   

    nah I think they are delaying until they put out 3.0 to see what the community response is and how badly the game breaks then they'll start to talk about sq42 stuff 
  18. Dan added a post in a topic getting back into it   

    Welcome back, we got 3.0 coming up soon (by soon I mean they want it finished around the end of June), they showed a whole bunch of base/outpost stuff, lots of more cool stuff as well.
    links:
    https://robertsspaceindustries.com/schedule-report
    http://forums.tacticaladvance.co.uk/topic/6937-confirmed-new-origin-ship-incoming/ - possible new origin ship
    that's the most important stuff I recon that has happened over the past month
     
  19. Dan added a post in a topic Banu Merchantman goes up in price yet again ($350 now)   

    looks like it ended up being the same size as the polaris
  20. Dan added a post in a topic Banu Merchantman goes up in price yet again ($350 now)   

    to be fair they did say that as development progresses they were going to increase the prices of ships and they said that a long time ago.
  21. Dan added a post in a topic TAC Full Member List and Full Ship Roster   

    I must have forgotten to put it on the list thanks for letting me know.. It's on there now  
  22. Dan added a post in a topic Can we be purged for inactivity from TA?   

    Yeh don't worry about being inactive right now about 70% of the org is inactive but that'll all change once we start getting stuff like 3.0 and 4.0 
  23. Dan added a post in a topic Which ship should I trade in?   

    yeh that's the advice we all need
    that's exactly the same reason I tell people to buy one or two big ships instead of one medium ship and lots of small ones since they are going to be 100x harder to get since they will cost 100x more and you can't buy them from anywhere you need to search for someone that sells them or order one from a ship manufacturer 
  24. Dan added a post in a topic Which ship should I trade in?   

    This is the advice i give everyone when buying ships: if you've put more than $200 into the game (or are planning to) then get the biggest ship you can that matches your play style and don't buy fighters or anything smaller than the freelancer unless your getting the prospector since its just a waste of money getting small ships.
  25. Dan added a post in a topic TAC Full Member List and Full Ship Roster   

    I doubt an outsider is going to sign up, find this (old)topic, go to the link and add his ships and even if he does it won't really effect the total that much. 
    Either way this was just a fun thing to do anyway and wasn't meant to be in anyway an accurate representation of how many ships that are in TA it was just for the active members to see what each other had without having to ask every time someone new joined. 
    Also CIG have always had the fleet view option for orgs, its been there since they first brought out the organisation system they just haven't implemented it yet, so the "ship inventory" is already a thing and not really a new idea.