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Tactical Advance


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Everything posted by Akanoes

  1. Join Lead Vehicle Artist Elwin Bachiller Jr as we explore the current progress of all five variants LIVE in engine and have your questions answered LIVE.
  2. Hostages on Daymar, extra deadly Scramble Races, and more progress on Hurston’s moons and wilderness in this week’s update.
  3. Senior Character Concept Artist Jeremiah Lee has been trolling Jared for weeks with amusing concepts and shark costumes, but today will be a reckoning...
  4. Filthy Rovers on Daymar, improving Group system UI, and turret fever drives us crazy in this week’s update.
  5. Game Director for Star Citizen and Squadron 42 Chris Roberts stops by to hang out and answer questions LIVE from backers.
  6. Party down with the Spanish and French Star Citizen communities, Squadron 42 tech, and fun with Foley in this week’s update.
  7. Ship Shape breaks out on it's own! Host Jared Huckaby takes us on a tour of the ship making their way to the development pipeline with updates on the 890 Jump, the 300 series and an introduction to the new RSI Apollo medical ship.
  8. It's the end of the week, so we're going to kick back, hang out and play Star Citizen Alpha 3.2 with the Lore Team.
  9. Akanoes

    Roadmap updated, additions to 3.3, 3.6 added

    3.6.. A full year after the supposed release of the Banu Merchantman... Still nowhere in sight =( Edit:... Wow.. Repair and salvage are now planned for 3.5.. Fucking hell.. Thats a full year delay.. Note to self: Do not ever look at the roadmap again xD
  10. Scramble Races, Marauding miners, and a Ship Shape pipeline report in this week's update.
  11. Akanoes

    No Man's Sky

    Actually no, the bad reviews were from people who were lied to by the head of the studio. The trailers showed things that weren't in the game and he made huge (and false) promises about multiplayer and other stuff It was a bare game at launch and seems like they've improved on it a bit but yea, people were mad they were lied to and paid full price for what was basically an early access game.
  12. Akanoes

    Voyager Direct items can now be exchanged for UEC

    Fucking finally! I have been sitting on a Panther laser repeater for like 3 years now xD
  13. Aegis has redesigned the entire Avenger line for 2948. Be like Dez and enjoy the silence in the revamped Warlock model, or explore your options with three other distinct variants.
  14. Turn the enemy’s greatest assets against them – speed, aggression, and dogged persistence. The Blade embodies these and more, the warrior spirit of the Vanduul themselves.
  15. Pummel your enemies with a relentless storm of aggression in the Anvil Hurricane, a light, nimble ship packing a deceptively deadly punch.
  16. Aegis Dynamics is sending a message to outlaws and desperadoes, to the criminal scum that strike from the shadows and prey on the weakness of others. The shadows aren’t safe anymore. There’s a new predator in town, and nowhere to hide from the Aegis Eclipse.
  17. Akanoes

    3.5 on roadmap

    So disappointed that the Merchantman is still nowhere to be found..
  18. Get a look at some of the core tech and assets being worked on for Squadron 42, and how they're factoring into development as well as the game itself.
  19. Akanoes

    Used Video Cards. Worth it?

    Yea.. Don't know how much life is still left in them, but 8500 hours, would mean they've been running 24/7 for a full year.. So I'd say they's lost 2-3 years of normal use time.. I wouldn't go for it.
  20. Designers and Engineers working on the updated Party and Group Systems stop by to discuss their work and answer questions LIVE from the community.
  21. Get up close and personal with the new Group system, see what's up with PU development, and learn the tragic history of the Caliban system.
  22. This week we take a look at two more weapons hitting the Persistent Universe in 3.2, get a Star Citizen project update, and finally find out what Drake Interplanetary has been plotting.
  23. Vehicle Pipeline Director John Crewe and Art Director Paul Jones discuss the recently revealed Drake Vulture, the entry-level salvage ship for use in the persistent universe.
  24. Vehicle Pipeline Director John Crewe stops by to answer questions from backers about the seven new ships being added to Star Citizen Alpha 3.2.
  25. Get a look at two of the new weapons hitting the Persistent Universe in 3.2, a Star Citizen project update, and a brutal bugsmashing courtesy of Mark Abent.