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Tactical Advance

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  1. Like
  2. Like
    Tactical Advance reacted to Akanoes in Reverse the Verse - Mustang Series Rework   
    Join Lead Vehicle Artist Elwin Bachiller Jr as we explore the current progress of all five variants LIVE in engine and have your questions answered LIVE.
  3. Like
    Tactical Advance reacted to FriendCalledFive in Blowing stuff up with a mining laser   
    Had some fun experimenting with the mining laser with moher4. Not he was doing the firing and his PC was lagging so couldn't see what he was shooting at too well!
     
     
     
     
     
     
  4. Upvote
    Tactical Advance got a reaction from solarfire in Teamspeak problem   
    TS is fixed now.  You can now update sorry for the inconvenience. 
  5. Upvote
    Tactical Advance got a reaction from solarfire in Teamspeak problem   
    Going to be running an update soon.   TS messed up and launched the patch early.  The TS website has been going down all day due to people flooding the forum trying to understand why you would not tell anyone before you push an update that causes people to unable to connect.
  6. Upvote
    Tactical Advance got a reaction from solarfire in Teamspeak problem   
    TS is fixed now.  You can now update sorry for the inconvenience. 
  7. Upvote
    Tactical Advance got a reaction from solarfire in Teamspeak problem   
    Going to be running an update soon.   TS messed up and launched the patch early.  The TS website has been going down all day due to people flooding the forum trying to understand why you would not tell anyone before you push an update that causes people to unable to connect.
  8. Like
  9. Like
    Tactical Advance reacted to Akanoes in Around the Verse - Happy Race, Ya Filthy Rover   
    Filthy Rovers on Daymar, improving Group system UI, and turret fever drives us crazy in this week’s update.
  10. Like
    Tactical Advance reacted to Akanoes in 2.1.2 is LIVE   
    Alpha Patch 2.1.2 has been released to Live, and is now available for players! This patch is a targeted bug fix patch for Crusader and Arena Commander.
    Your launcher should should show “2.1.2-315233” as the client version. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public.
    Please review our list of 2.1.2 Known Issues, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.
    Some important call-outs
    A jet-pack looking item has re-appeared on the back of characters in Crusader, that will occasionally flicker in or out of reality. We are aware that ArcCorp is still suffering from some texture problems and level of detail popping.  
    Arena Commander Module
    Fixes
    Gameplay
    Fixed an issue where destroying the turret of a ship would render it unable to be targeted by other players. User Interface
    Fixed an issue where a ships HUD could be (accidentally) interacted with outside of free-mouse or HUD interaction mode.  
    Persistent Universe
    Fixes
    Environment
    Made several changes to potentially resolve the extreme audio corruption that could be experienced during extended gameplay sessions.If you find this is still occurring in 2.1.2, we are collecting reports and data for this issue in a single Issue Council report.
  11. Like
    Tactical Advance reacted to Akanoes in Reverse the Verse - Playing With the Lore Team   
    It's the end of the week, so we're going to kick back, hang out and play Star Citizen Alpha 3.2 with the Lore Team.
  12. Like
    Tactical Advance reacted to SleeppingWolf in RSI Apollo   
    The legendary Apollo chassis from Roberts Space Industries is the gold standard in medivac and rapid emergency response, having provided critical aid to the known universe for well over two centuries. When one thinks of first class medical rescue, one thinks of the RSI Apollo.
    Along with superior armor and dual missile racks, the 2948 Apollo Medivac pays homage to the classic 2910 film, Astromedics: Back from the Brink, thanks to livery that accurately recreates the headlining Kithara, lending a thoroughly modern ship a decidedly retro vibe.

    The RSI Apollo is being offered for the first time as a limited ship concept pledge. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar or to fly in Star Citizen. The Warbond pledges shown here include Lifetime Insurance on the ship hull. In the future, the ship price may increase and Lifetime Insurance or any extras may not be available. 
    If you are interested in adding one to your fleet, a quantity of Warbond Apollo hulls are available during this event. The Apollo will be available in the pledge store until August 22nd, 2018.
    As with every concept ship pledge, we will also be doing a Q&A post. 
    If you have additional questions, there will be a forum thread on Spectrum to take your questions. Make sure to vote for the questions you most want to see answered and we will be posting the dev’s responses next week. Look for the Comm-Link Schedule next week to find out when that post will go up.
    DISCLAIMER
    Remember: we offer pledge ships to help fund Star Citizen’s development. The funding received from events such as these are what allow us to include deeper features in the Star Citizen world. Concept ships will be obtainable in the final universe, and they are not required to start the game. 
    Additionally, please note that the Apollo will be entering the ship pipeline now and may be released after other concept ships have been completed. The goal is to make additional ships available to continue expanding the depth and variety of the game world and give players a different experience rather than any particular advantage.



  13. Like
    Tactical Advance got a reaction from FriendCalledFive in Around the Verse - Rebel Yela   
    A massive battle on Yela, flight improvements, and trouble at CryAstro in this week's update.
  14. Like
    Tactical Advance got a reaction from UnknownMoney in Where's wally - Crime stat   
    Me and Elford went to rest my crime stat and I die at the terminal.
     
    If only I had a gun on my second visit 

  15. Like
    Tactical Advance got a reaction from FriendCalledFive in 3.2 PTU gaming this weekend   
    All,
     
    Going to be playing SC this weekend. I need to learn all the new stuff that's been added.
     
    Pop on TS over the weekend and join me.
     

     
    TA
  16. Like
    Tactical Advance got a reaction from solarfire in PTU 3.2 organisation JOIN NOW!   
    All,
     
    Link to the organisation in the 3.2  PTU
     
    https://ptu.cloudimperiumgames.com/orgs/TAPTU/
     
    TA
  17. Like
    Tactical Advance reacted to Akanoes in Around the Verse - Up Your Arsenal   
    Get a look at two of the new weapons hitting the Persistent Universe in 3.2, a Star Citizen project update, and a brutal bugsmashing courtesy of Mark Abent.
  18. Like
    Tactical Advance reacted to Akanoes in Reverse the Verse - Ships of Alpha 3.2   
    Vehicle Pipeline Director John Crewe stops by to answer questions from backers about the seven new ships being added to Star Citizen Alpha 3.2.
  19. Like
    Tactical Advance reacted to solarfire in Logitech Heavy Equipment Side Panel   
    this might be fun to use if you are a miner or into salvage 
     
    https://www.logitechg.com/en-us/product/farm-simulator-side-panel
     

  20. Upvote
    Tactical Advance reacted to SleeppingWolf in Q&A: Crusader Hercules Starlifter   
    https://robertsspaceindustries.com/comm-link/engineering/16589-Q-A-Crusader-Hercules
     
    How can an outpost defend itself against a bombing from a Hercules A2?
    Players can protect themselves from air attacks by setting up anti-air defenses. As far as destroying an outpost goes, that’s something we’re looking into, along with the ramifications it would have on the law system.
     
    What is Medium and Heavy Armor when talking about ships?
    Light, medium, and heavy indicate the general degree of additional protection the armor gives to the ship. Each armor type offers different resistances, but it also has an impact on the weight of the ship.
     
    Does it have beds, a bathroom, and a kitchen?
    All variants have three beds for the main crew, as well as a small kitchen area and a single toilet/shower combo. The Hercules is not made for long comfortable journeys through space, so it doesn’t need anything more luxurious.

    Does the Hercules have entrances other than the large ramps, or will the cargo bay have to be decompressed every time you need to exit the ship?
    Players can get into the Hercules either using the ramps or via a small lift around the middle of the cargo bay. From there, you can either go to the ground level, the cargo bay, or the cockpit.
     
    Can we expect to see bomb racks and bays for other ships too (like the Retaliator), or are bombs limited to the A2 and other future ground assault ships and vehicles?
    At the moment, only the Hercules A2 and future ground assault ships are planned to have bombs. However, we’re looking at ways of allowing a few select ships we’ve already announced or released (like the Retaliator) to transport and use bombs, although they might not be able to carry the impressive S10-sized bombs like the Hercules.

    For cargo running, what advantage does the C2 Hercules have over the cheaper Starfarer that uses Cargo pods in place of Fuel pods?
    External cargo pods, as featured on the Starfarer, are more exposed and vulnerable than those on the Hercules. Plus, the Starfarer isn’t made to transport vehicles, which is the main point of the Hercules.
     
    How do S10 MOABs compare to S10 torpedoes?
    In terms of size, the bombs are larger than the torpedoes. The bombs are also unguided, offer a wider damage radius, and higher damage. Like missiles and torpedoes, bombs might have different specs in the future for different damage types and situations.
     
    How do the interior living quarters compare between the ships? Are the C-2’s more liveable compared to the spartan cabins of the M2 & A2?
    In terms of functionality, the interior living quarters are the same between all variants of the Hercules Starlifter that use the M2 as the base. However, like some other ships having military variants, it’s possible that the materials might differ.

    Can you tell us more about the “Six Hardpoints of Countermeasure” of the Hercules?
    Like every other ship, the Starlifter has several countermeasure launchers at strategic placements around the body. Due to its size and shape, the Starlifter has six launchers installed, compared to the four of the Starfarer. There are two near the rear cargo bay, two next to the landing gear, and two on the rear wings.
     
    If you drop a gravity assisted cluster bomb in space, can you create a minefield?
    It depends on how we make the bomb detonation work. Currently, we’re thinking that they will trigger on impact. However, we will look at proximity and time later on.
     
    What is the smallest size pad that the Hercules can land on, and will it fit onto the pads of the small/medium rest stops and orbital stations that are coming into the game?
    The Hercules Starlifter, like other ships of similar size, will only fit on large landing pads.

    How does the C2 ‘medium’ armor compare to the Starfarer-Gemini ‘upgraded’ armor?
    The Starfarer Gemini’s upgraded armor is a heavy model, akin to the Starlifter M2. The Starlifter C2’s medium armor is similar to the regular Starfarer’s armor.
    How can the C2 survive a defensive engagement with only 2xM coolers to cool 2xL shield generators when similar ships (Starfarer/Gemini, Genesis, Caterpillar, Carrack) ALL have 2xL coolers to only cool 1xL shield generator?
    While it’s better for anyone flying a C2 to have an escort nearby, this configuration should still last long enough to get away or call for help. The other ships mentioned all have to use their power in ways that the Starlifter doesn’t, be it to run life support, computers, or other modules).

    What are the specific roles of the three crewmen on the M2?
    The crew roles on the M2 are similar to other ships of the same configuration: one pilot, one co-pilot that has access to some of the remote turrets, and a dedicated gunner that has full control of the turrets.
     
    Is the cargo-space in the A2 usable for normal cargo if the bombs aren’t equipped?
    The A2 has half the cargo space of the M2. When bombs aren’t equipped, the bomb ordnance system is still present, so it’s impossible to store cargo in this area. However, you can still put 234 standard cargo units (SCU) in the front half of the ship (that’s if you don’t decide to put a Tumbril Nova tank there instead!).
  21. Like
    Tactical Advance got a reaction from AirBorn4Life in 4 years with the ORG!   
    Congrats AirBorn 
     

  22. Like
    Tactical Advance got a reaction from AirBorn4Life in 4 years with the ORG!   
    Congrats AirBorn 
     

  23. Like
    Tactical Advance reacted to Akanoes in Gift Card Value in Game lower than Cash.   
    Well spotted and totally agree on this point!
  24. Upvote
    Tactical Advance got a reaction from Roy in Mini Event Saturday   
    Just played for 4 hrs with elford no problems
  25. Like
    Tactical Advance got a reaction from FriendCalledFive in Mini Event Saturday   
    All,
     
    Going to be playing SC tomorrow from 7 pm UTC.
     
    All are welcome.
     
    TA
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