Before you start there, drop your bitrate to something reasonable say 12,000-14,000, your bitrate is at overkill right now. Keep your final FPS reasonable, say around 30 FPS, yes watchers will see the difference versus someone with a 60 FPS rig, but until you have a full gaming rig i doubt you could really do much better. Don't try to play high quality games, stick to lower graphic games, this will improve quality alot. think Portal 2 or CSGO, BF4 and such.
Here is my settings, mind you its been a while and with my rig i probably can do better. Output: Advanced Type Custom Output type: To File Bitrate 18,000 Audio Bitrate: 192
FPS: 30 (locked)
So here's how OBS works, while you're recording, it is acting like a second monitor, so your cpu is doing double the workload as its doing the screen your seeing and the "digital" screen thats being saved as .mp4
The drawback is that your CPU or GPU (or both) is doing double what it normally does, so if you can get 60 fps out of Star Citizen, your lucky to have 30 FPS recording. But the software doesnt slow its self down to 30 FPS, it just keeps asking for more than what your PC can give.
By forcing the recording down to 30 FPS, you get back your performance, at least a little bit.
DISCLAIMER: Its been awhile, some of what i have said is just theory, and better updates and improvements to OBS may fix some of the issues you have.
But, right now your correct the only ship that we have no real peek at is the Origin 600 series ship. (be it series or just an ship)
Also recently there has been a big push for ground vehicles vs spaceships, this is due to rounding out the FPS aspects of the game, so its likely to see many more ground types than new ships. Also, many of the new ships arriving have been made flight ready before the sale starts, suggesting that there are more ships just waiting for the month to reveal.
A list of ships not in production (yet) Merchantman Anvil Carrack Hull series (A, B, D, E) C variant is in production. Endeavor Polaris
It really depends on the person is what I find, often times if the person is informed of how the game is being made they are totally cool, but if they have a history of trusting games that never make it out of beta then more often than not they distrust SC devs.
ofc SC has faced setbacks but most games need a development time of 5 years, and while we are now past that, the scale of the game really needs 7 years imo.
again you can trade to store credit, also I think they have it blocked off till when the real sale starts...
The Tumbril Cyclone pre-sale will run through July 20. Pre-sale Cyclones include a limited edition Tumbril Stock forum badge and limited skin which will not be available with the standard model. Credit models (including the four role-specific variants) and additional multi-ship packs will be available in the full sale, as will a brochure, holoviewer model and additional concept material. CCUs from the base Cyclone to the variants will also be available tomorrow.