So good points here. How this can relate to SC is simple. There are always going to be disappointment, regardless people's expectations are too high and it hard not to get carried away as SC continues to deliver time and again. For me I'm sure we will have the best single player game out there. In a controlled game they will deliver but I'm sure the SC multiplayer verse will disappoint many. So many things will need to come together but if we can limit our expectation on a few things then I'm happy. For me it's; Number of players in a instance - As long as I can fill a ship with a few players I'm happy, even if it means most of the combat is PVE to help reduce impact on server use I'm not worried. Anything above what we have then I'm good. I want huge battles with players but I'm not expecting it to happen as big or as smoothly as we all want. Decent interaction with NPC crew and crew stations - Again, as long as they fill a purposeful role everything above this is fine with me. But interacting with NPCs could either make crew stations over simplified or not fun. Balancing this is hard but I'm willing to reduce my ship sizes if need be to keep my game fun. Exploration - As you can see with NMS, this is the hardest role to deliver upon. I'm sure they are going to get Industry and Combat right but I'm trying to reduce my expectation when in comes to exploration. It's hard to find the balance between original limited one off exploration finds and the number of players that want exploration. Im happy if the other two work but this is where this game will get measured for me. If we look at Elite D and NMS, they have both failed (so far) to deliver on a rich and diverse universe that has a lot of depth to it. This is where I believe SC WILL and MUST deliver. But they may not deliver on everything and we need to be prepared for that.