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Everything posted by Drakin

  1. Drakin

    So....what ship do you have?

    Always a fan of Wimpy references
  2. Drakin

    Crusader Mercury up for sale!

    Interesting decision. As I'm sure you know, the Mercury has only four size 2 missiles, whereas the Freelancer MIS has 32 size 2 missiles and four size 4 missiles. EDIT: Looks like the missiles on the Mercury are actually just size 1, even though the racks are size 2. On the MIS the rack and missile sizes are identical.
  3. Drakin

    Crusader Mercury up for sale!

    tl;dr: I'm buying a Terrapin --> Mercury CCU. I thought about possibly upgrading my Freelancer Max to the Mercury, but even though the Mercury has a cargo capacity that approaches that of the Max I decided that I still like the Max as a dedicated cargo ship. Also, the $140 value of the Max means I'd have to shell out more $$, whereas the Terrapin is already $220, so the CCU is only $5. The Mercury has a scanning room so it appears to have the same scanning capability in that regard as the Terrapin. The Mercury is slightly faster at SCM than a Terrapin (215 m/s vs 210 m/s) however at max AB speed it is quite slower (1050 m/s vs 1205 m/s). The Mercury has 2 size M shield generators compared to the 1 size M shield generator on the Terrapin, but of course the Terrapin is quite a bit smaller and has much heavier armor. Beyond these things, I don't know if there is much worth saying... the Mercury seems to be better than the Terrapin in every other way while only costing $5 more. With 96 SCU cargo space, Mercury has more cargo space than the base Freelancer (66 SCU) but less than the Freelancer Max (122 SCU). The weapons on the Freelancer appear to outclass the Mercury, with the Mercury having six size 2 guns and the Freelancer having two size 2 and four size 3. Interestingly, while both have a minimum crew of two, the Freelancer has a max crew of four while the Mercury only has a max crew of three. That seems a bit odd as there appear to be more tasks that need crew on the Mercury, but it looks like the Freelancer get the benefit of an extra bed. The Freelancer is somewhat slower, with an SCM speed of 205 m/s and a max AB speed of 1005 m/s (compared to 215 m/s and 1050 m/s on the Mercury). The last ship that seems to be relevant for comparison is, of course, the Herald. The Mercury seems to be better in just about every way except speed. The Herald just blows the Mercury (and everything else) away with its SCM speed of 235 m/s and max AB speed of 1360 m/s. The Herald is a small one man ship, however, so may still be more practical for a solo player and certain missions. Also it only costs $85, which seems reasonable.
  4. Drakin

    Mortal Engines Film!

    So is this the first movie in what is expected to be a series (if it does well)?
  5. I didn't like it, but I'm not complaining because I don't want Jared distracting the devs from working on 3.3... rather just have filler episodes like this.
  6. Quite impressive what a lot of orgs are starting to do in-game these days.
  7. Drakin

    Q&A: RSI Apollo

    Must be the first Q&A ever where there was almost no whining afterwards. This Q&A seems to have pleased just about everyone, somehow. (So I guess my Carrack will have a tier 1 medical bed, eh?)
  8. Drakin

    Used Video Cards. Worth it?

    You haven't messed with your swap space in a misguided effort to improve system speed, have you? I've heard of several people who modified their swap settings instead of letting Windows manage it, and the result is a crash. You review the SC logs at all? Sometimes they make it clear what is causing the crash.
  9. This was a good one, worth the watch.
  10. Drakin

    Ship Shape - The RSI Apollo

    I'm thinking that the medical beds will have classes, just like components. So there may be a big difference between a class A tier 1 bed and a class D tier 1 bed. And I'd guess that the base hulls come with just class C beds, with the B and A being exponentially more expensive.
  11. Drakin

    RSI Apollo

    I just picked up a CCU from a Vulcan to the Apollo Medivac ($75). I never wanted the Vulcan, but it came with a pack. I've been waiting for an opportunity to CCU it. The thing that really made me pull the trigger here is that it will fit in the Endeavor Hope's hangar, and I already have an Endeavor Hope. I'm honestly not sure whether i'd prefer to captain the Endeavor Hope while a friend captains the Apollo Medivac, or vice versa. I guess I'd want to do both at different times. Anyway, this removes the Vulcan from my fleet at least. I have zero desire to play the refueling or repairing game loops. I quite look forward to paying someone else to bring fuel to me and to handle my repairs.
  12. Drakin

    Ship Shape - The RSI Apollo

    My understanding from the RTV was that they have not decided which medical tier the Cutlass Red will be able to handle. You are probably correct, but they could also potentially decide to have it handle tier 2. I'd bet real money that it will NOT be able to handle tier 1, though.
  13. Drakin

    Used Video Cards. Worth it?

    I'm not going to give a yes or no answer, but here's what you need to know to make a decision: The actual core GPU can last essentially forever. The more it is overclocked the more likely that atomic "spurs" can form, but it is very rare for these tiny flaws to actually cause a failure. As long as the GPU didn't get killed by a voltage spike (and the seller guarantees it is not DOA), it is probably not significantly worse for the wear. Capacitors and such on the graphics card *should* last a very long time too, but if particularly cheap ones are used they can eventually wear out. If the maker of the graphics card is reputable and uses quality parts then this isn't really an issue. Heat (and particularly hot/cold cycles) can potentially damage the connections between between the GPU (and other semiconductors) and the graphics card. This is why you can find a bunch of videos on YouTube showing PC repair guys fixing computers by repairing these connections. Corrosion can also be a factor, especially if the computer was in a humid place or an area near salt water. Turning electronics on and off repeatedly is about the worst possible thing you can do to them due to both temperature changes and voltage spikes. If a graphics card was on for an entire year it actually may be in better condition than a graphics card that was turned on and off every day even if it was only used an hour or so each day. The number one concern is the fan. As a mechanical part, it is definitely prone to failure. You may need to replace the fan. Overall, if the graphics cards were built using quality parts and kept on in a temperature controlled non-corrosive environment then they should last for many years, except for the fan which may well need to be replaced.
  14. Drakin

    New Vulture

    I really like the Vulture, which surprises me because I wasn't expecting much from it. I agree that it makes more sense than a Reclaimer for a solo player. However, I think it is a small enough ship that it shouldn't be too difficult to earn in game, whereas the Reclaimer will be far more difficult to earn in game. Personally I have a Reclaimer, which I'll get around to using whenever I can come up with sufficient crew and resources to fly it. I may well be able to earn a Vulture in game before I'm able to afford taking out my Reclaimer for more than short rides.
  15. Haha, awesome. Just needs a big red "Catastrophic Failure Imminent" sign above that can start flashing at appropriate times.
  16. Drakin

    Immersion up the wazoo

    I travel a decent amount so needed a fairly portable setup and I can't imagine dog-fighting with mouse and keyboard. I recently switched to a dual Thrustmaster T16000 setup because they are reasonably portable, affordable, easy to find if I need replacement (even here in Peru), stable and easy to place on a desk, and eliminate the need for rudder pedals due to the joystick twist. Are they the best? Definitely not. But perfectly adequate and suitable for my needs.
  17. Drakin

    Hercules series now on sale for everyone

    Yes, I think people need to remember that there are reasons why ships have grown in size in the past. The main reason is that before they would design the exterior of the ship first, and then later try to fit the interior spaces inside. Now they lay out the interior of the ship and then design the exterior around that. So at least in theory, if they're doing their job right, concept ships should no longer be growing well beyond their original size specifications. To be fair, there was a secondary reason why some ships have grown in the past, and that is because they realized later on that they needed additional interior spaces that they had not at all planned for originally. The biggest example of this is the Idris, where they discovered while building the story line for Squadron 42 that they needed several additional areas added (armory, brig, extra crew quarters, etc). This could still possibly be an issue in some cases (I think they recently said they had to add a level to the Bengal carrier so they could add a tram system?), but I think this is also less likely for newer concepts. Basically, don't count on new concept ships growing significantly during the development process.
  18. Drakin

    Hercules CCU Available..

    Makes sense to me. I wouldn't say the Hercules is pretty... but it isn't ugly. It looks dangerous and sexy to me I think I'll make it a priority to get an A2 in game.
  19. I actually posted that as my RTV question. Only one vote so far, though.
  20. Drakin

    3.5 added to Roadmap

    Ha! I don't have either one, but if I can't earn them in game with the ships I do have (including Reclaimer and Orion) then I'm "doing it wrong."
  21. Titan Avenger is clearly the superior ship if you are min/maxing. But I'd expect more refined thinking from a 600i owner
  22. Drakin

    Hey sorry I've been away RL problems

    I'm in Chicago for the next three weeks myself and I elected to NOT bring my gaming laptop. Need to focus on the client project at the moment. Real life has to take priority over video games... unless your real life job *is* video games
  23. Drakin

    Stability & Persistence.

    Yeap people who play big ships when the game goes live are going to have to take it seriously and exercise all necessary caution to not get them destroyed. The claim process is going to be a bit of a hassle with big ships, as it should be.
  24. Drakin

    Alpha 3.1 - Nox Kue

    The Nox Kue: the ship I'm saving for my Darth Vader moment when I need to escape from my exploding Death Star in style.
  25. If you really don't know what you plan to do in the game but you have a certain amount of $$ that you want to invest in supporting the development, then I'd say get one ship that you can enjoy playing around with during development (ie, the next two to three years), and spend the remainder on the biggest ship that interests you. The reason is that CIG has said that the big ships will be exponentially more expensive to buy with in game currency after the game is released. But really I'd probably recommend just saving your $$ unless you feel strongly about supporting the game development. Part of the fun of buying a ship now is learning every detail you can about it and imagining how you'll be using it, so I feel like if you're not getting that benefit you're almost shorting yourself. Another thought would be to buy a land claim if you feel like setting up and maintaining an outpost might be your cup of tea. As far as the number of people you'll have to play with, I think there are a good number of SC players in Asia / Australia. Depending on the game play you prefer the latency with players in the US and EU may be an issue, but of course it shouldn't be an issue with other players in Asia / Australia.