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Osi

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About Osi

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  1. Osi

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    Shady character in the bar tonight...
  2. I haven't seen it yet but I think the redeemer looks quite cool.
  3. Hi Steelbat, I think we should make a list of people with pioneers, cyclones and novas and those interested in building outposts early into the game. I'll start it as a new topic, by the time the pioneer is ready for testing in the PTU im sure there will be a few people down on the list.
  4. Hi Guys, Welcome to the group, here is some ideas i've thought of that might help us get a good start in star citizen, and successfully deploy our 1st org. settlement. 1. Location, Location, Location At the start of the game it might feel tempting to just set off and build our own settlement to get started mining, but unless we know where the good areas are, (we might find some good ones during the PTU / beta phase), but we may miss something even better, we might have to hold off jumping straight in but it will all depend on how much exploration we do until launch
  5. I bought a Big Tonk too! For added base defence, just gonna need an idris now to transport it to said planet.
  6. I've updated the stats from the new ship matrix. There have been some big changes to certain ships the 890 jump had a large increase in cargo capacity, and the merchantman seems to have grown in size but decreased in cargo capacity, to accommodate the additional living quarters. Some ships went from having cargo to not holding cargo! like the mustang series which now only shows the Mustang (alpha) with 6 cargo capacity. Other small fighters like 315p had their cargo capacity reduced and the freelancer MIS & DUR have been reduced from 39 - 28.
  7. What do you reckon this will cost? 500$ + ?
  8. hmm its a tricky one, the hornets / sabres do definitely add a level of deterrent to would be attackers, but the need to stop to refuel would most likely take us to populated areas near planets, though there might be a way to run hornets and sabres with a starfarer in fleet so you can avoid going to these locations, and refuel in space. It might also depend on what were hauling if its very expensive/ risky then id take the best defence possible, if its not so risky then maybe go with cheaper mustangs and 315p's.
  9. Hi RSLtaken, I've moved the Khartu-Al into the escorts group & the Gladiator into the group which may have some long range capabilities. I agree in an ideal situation the Banu Defenders, Vanguards seem to be the ideal ships as escorts, for many factors not just for the not needing to stop for fuel as frequently, however we still need to see how these ships turn out. From my experience in arena commander the Vanguard is a big target and quite easy to hit, though quite tanky, seems to be easily out maneuvered by Hornets / Sabre's, the defender on paper looks great w
  10. Hi guys, I thought id make a list of things that have caught my eye in the star citizen lore that maybe of interest to explortation/industry or military but may also be outside the UEE remit... either way please feel free to discuss. Hr'Thak homeworld (Krell) - trading partners / missing link to why x'ian keep UEE from visiting them. Tevarin Homeworld - (Elysium system) Tevarin abandoned planet - (Kabal system) Oretani System - lost human expedition Hadesian Artifact - (Hades system) Osoian - most advanced primate race (oso system) etos
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