MJ008 reacted to Bursar in Kellog System
Galactic Guide: Kellog System
INNOCENCE AND IMMORALITY The Kellog System is known throughout the UEE as the home to both innocence and immorality. Centered around a G-type main sequence yellow dwarf, the system’s two inhabited planets stand in stark contrast to each other: Kellog II, Xis, is heavily guarded to protect the new species developing there, while Kellog VI, QuarterDeck, is heavily guarded to ensure the hardened criminals imprisoned there can’t escape.
Credit for Kellog’s discovery goes to navjumper Patek Coen, who uncovered the system in 2811. Unfortunately, Coen’s dream of living in a system he discovered never came to pass once initial surveys revealed that Kellog II was brimming with sapient life. Kellog quickly received protection under the Fair Chance Act and seemed destined to be a haven for researchers and scientists from throughout the Empire. However, that wound up not being the case; in less than five years, two jumps into Vanduul space were found.
The UEE knew Kellog needed an alert system to warn of Vanduul incursions. Increases in Navy personnel and standard proximity sensors were considered until Senator Daniela Agren (U-Idris) suggested another unusual option: converting Kellog VI into a prison planet. Senator Agren argued that such a facility would not only solve security concerns, but would do so for fewer credits and have many other additional benefits. With the heavy guard presence such an outpost would need, the prison could serve as a tripwire against Vanduul attacks while also isolating the Empire’s worst criminals. Still, Agren’s masterstroke in the plans for QuarterDeck was including a revenue-generating antimatter facility to be staffed by prisoners.
The Senate approved Agren’s plan, which has turned Kellog into the busiest Fair Chance Act system. Today, Army spacecraft patrol Xis, while antimatter haulers and bounty hunters frequently visit QuarterDeck. All this activity has converted the system from an isolated frontier to an integral part of the UEE.
MJ008 reacted to Bursar in Cano System
Galactic Guide: Cano System
On the heels of first contact with an alien species in 2438, the rapid colonization of Virgil in the early twenty-fifth century sparked an expansion movement that lasted for centuries. The transformation of Virgil I from a desolate rocky world into a lush and thriving settlement seemed proof of Humanity’s newfound dominion over the stars, and many were eager to find more worlds to further solidify our standing. Formalized by the UNE government as Project Far Star, a concentrated effort to seed Human civilization across the galaxy began in earnest and captured the imagination of people everywhere. Thousands of would-be-explorers raced to purchase survey vessels and scan the dark expanses of known space with the hope that they would be next to discover a jump point. While many would help discover new resource caches or scientifically interesting astronomical phenomena, only a small percentage would ever successfully lead Humanity to new stars.
Of these lucky few, Tabatha Caster’s discovery of a jump point was unique in that she made it from the comfort of her home on Mars. Passionate about exploration but unable to travel herself due to a chronic illness, Tabatha would purchase raw scanner data from ships returning from frontier systems like Virgil, Davien and Bremen. Using information collected at known jumps as her comparison baseline, she spent almost all her free time poring through the vast data stores she acquired. Her herculean, decades-long effort paid off in 2463 when she noticed that three different ships had picked up a similar error near the same sector of Davien. While individually it was not enough to trigger any of the standard analysis software of the time, the combined data hinted that there could be something more. Tabatha contracted with Jamel Normond, an independent navjumper from whom she had previously purchased data, to investigate the coordinates. What he found was a previously uncharted tunnel to a yellowish-white G-type main sequence star anchoring a four-planet system.
Initial survey results of “Cano,” a portmanteau of the two discovers’ surnames, indicated that all four worlds were quite inhospitable, a disappointment for those who were hoping for a new world for Project Far Star to settle. Many historians point to this disappointment for helping push forward the decision to attempt the unlikely terraformation of Cano II.
MJ008 reacted to Akanoes in Around the Verse - Austin Studio Update
Sandi and Chris host this week's episode, featuring a studio update from our team in Austin, with an in-depth look at the Star Citizen publishing process.
CIG debated cutting critical foundational features from 3.0 but didn't to ensure they could deliver all of the 3.x series on a quarterly basis in 2018 Now that most of the uncertainty, R&D, and challenges associated with integrating new tech are out of the way the 3.x iterations will be more predictable Switching to date-based from feature-based is going to dramatically change everything next year: no more holding back a version for a couple of features 3.0 was always going to be an anomaly and letting a critical piece of infrastructure slip might have prevented the release of an entire branch Challenges: dynamic pricing and interdiction were being worked on right up to the end (and even into the holidays) 3.0 integrated a lot of new technology, new technology that hadn't been finalised, and performance could only be assessed once it was all glued together 3.1 primary focus is performance: identifying/addressing the biggest problems in terms of server & client frame rates Single biggest feature in 3.0 is the procedural planetary tech: it dramatically changes the entire game Now turning their attention to mining in a "significant fashion" as they are targeting 3.2 for the initial iteration CIG were able to make changes during the holidays without a patch because those issues were controlled via the backend services Probability volumes are areas of space in which events can happen to the player based upon inputs from the economy (i.e. flying through a probability volume that includes a pirate haven will likely lead to a pirate encounter). Probability volumes hook up to the economy to provide a dynamic experience. Probability volumes act as optimization as they allow for many different types of encounters without having the explicitly hard code them. The back end simulations are planned to be hooked up towards the end of this year. The team did a lot of work on the back-end for publishing 3.0, and it was a huge come-together between the publishing side, the QA side, the network side, everyone. The delta patcher helped hugely The team also have the ability to issue hotfixes without kicking all players off the servers; they can issue a hotfix, and then ‘spin down’ servers gradually, only resetting them when there are 0 remaining players. This allowed the team to do many hotfixes, even during the Christmas break, all without ever kicking all players out. Courtesy of Relay