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ichi

Tactical Advance Member
  • Content count

    475
  • Joined

  • Last visited

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ichi last won the day on December 13

ichi had the most liked content!

About ichi

  • Rank
    Military Director

Star Citizen

  • RSI Handle
    ichi_san

Contact Methods

  • AIM
    send
  • MSN
    me
  • Website URL
    a
  • ICQ
    PM
  • Yahoo
    on
  • Jabber
    the
  • Skype
    website

Profile Information

  • Gender
    Male
  • Location
    Arizona
  • Interests
    setting things on fire

Social

  • Youtube Channel
    https://www.youtube.com/channel/UCkCuU29Ecx78SVg1Wtz3tKg/featured?view_as=subscriber
  • Twitch Channel
    i'm ichi not twitchy
  • Steam ID
    i don't do steam so
  • Twitter
    ichidonttwit
  1. Squadron 42 Official UEE Announcement

    see the Orion?
  2. new build Tuesday 685185; key mapping changed

    1. Show previous comments  1 more
    2. ichi
    3. Bursar

      Bursar

      I always said you were a top man - despite what everybody else says ;)

    4. ichi

      ichi

      IKR, don't tell anybody, appearances and all

       

  3. new build Monday 684185

    1. Bursar

      Bursar

      And if it stops me constantly crashing just as I approacha goal I for one will be much happier. Previous ones were better than current version for crashing on me.

  4. Help make TA visible to potential recruits - go to https://robertsspaceindustries.com/spectrum/community/SC/forum/50177/thread/tactical-advance-dedicated-gaming-community/752030 and bump the thread by posting something about the Org; upvote the original post too please

  5. Join TA on the PTU - if you're playing in the PTU go to https://ptu.cloudimperiumgames.com/orgs/TADVANCE and join the Org, follow the members to make grouping easy

  6. disclaimer: I am not a computer guru 500w seems low to me, but try using this https://images10.newegg.com/BizIntell/tool/psucalc/index.html?name=Power-Supply-Wattage-Calculator
  7. Q&A Land Claims Part II

    and don't let me catch you peeking in my windows!
  8. Q&A: Anvil Hawk

    I think TDs analysis of the Terp and DUR is solid, the DUR is the better exploration vessel and can also perform other roles like blockade runner and light haul. The Terp also seems to me to have a role as an escort for the Hammerhead and industrial vessels, watching for Eclipse and other bombers. The Terrapin may also be useful for battlefield S&R/recovery, may have some other roles to play; my question is how fast it will be.
  9. I'm using M&K for running around and EVA, and most tasks that require a mouse to select an item. The demo vid is (hopefully) just the first in a series, I hoped to show that I can control my character, open doors, use chat, a wide variety of types of activities - including controlling stuff outside of game - TrackIR and video capture/screenshot for example. The next video will focus more on flight/combat, which is where the "hands on" concept is important; I'm trying to make it so that I don't have to take my hands off the stick or throttle while flying, and also to move some functions off the HOTAS to voice, simply to reduce the amount of info I'm sending through my hands, my bandwidth is limited more and more as I get older.
  10. video of me using VoiceAttack to wake up in Port Olisar, get a ship, travel to a moon basic commands include loading a profile, adjusting TrackIR, even controlling video capture, as well as loading a ship and controlling movement I use a HOTAS so everything is designed to allow me to not take my hands off the stick - still a long way to go before I release the full profile but here's where we're at
  11. for some odd reason the link is https://robertsspaceindustries.com/comm-link/engineering/16319-Q-A-Aegis-Hammerhead (LOL CIG!) but its another Q&A about land claims Greetings Citizens, Below are answers to the most voted questions in our Land Claim Licenses Q&A thread posted last week on Spectrum. Thank you for taking the time to submit and vote. In case you missed our initial Land Claim Licenses Q&A, you can find it here. Also, special thanks to Tony Zurovec and Erin Roberts for their help in answering your questions. Are there any passive expenses to owning property? (land tax, maintenance, insurance) If so, how costly will they be? The passive expenses associated with the ownership of property are controlled by the goods and services you purchase to protect, operate, and maintain your land and also the equipment and structures you place upon it. If your land is rich in precious metals and you’re concerned about theft, for example, you might procure your own fleet of security drones to keep close watch over your real estate, which will in turn require routine maintenance that you may elect to outsource. Alternatively, you might elect to hire mercenaries or contract with an organization to safeguard your burgeoning empire, either of which will cost you a recurring fee. Automated mining equipment, refineries, power plants, and other modules that you may construct will require ongoing capital investments for new parts and supplies to remain in working order. So passive costs will ultimately be dictated by player choices. Can you move a land claim, e.g. “unclaim” a piece of land you have and claim another piece instead? You can’t unclaim a property and switch it for another, but you can sell your property back to the UEE, a property broker or another player at an agreed or present market value. If you bought a dry patch of desert and struck gold but don’t want to bother with the excavation – or the security hassles of guarding it – you could likely sell it for a profit. If, on the other hand, you’re just looking to dump a worthless plot of land back on the original seller you’re likely going to take a pretty good hit. Can I kill trespassers without becoming an outlaw? No. Trespassing is a minor offense and will not elevate a player’s criminal status. Only players that have committed a serious transgression – such as damaging or stealing private property, including any resources that may reside beneath or upon your land – may be legally assaulted within UEE space without the attacker committing a criminal act themselves. Can you extend a land claim to make it bigger? You may add as many parcels to your estate as you wish, provided that the neighboring lots are available to claim or are for sale from another player. Will it be limited or controlled how much land a person or org can claim? There is no limit to how much land an individual player or organization can claim. However, there are enormous quantities of land available and players wanting to maximize the likelihood of earning a return on their investment will need to be selective. Further, the difficulty and expense of procuring, exploiting, and protecting that land increases with the area, meaning that most organizations will reach a natural limit as to how much property they can effectively control based upon their size. What if a pirate buys a land claim. Will the UEEnow be bound to protect the unlawful player? UEE security will engage any criminals that they encounter, regardless of whether or not they own property. They’ll also, however, act to protect the property of any private citizen, regardless of whether they are a criminal. If a property owner is a felon and in the vicinity when a UEE force arrives to deal with another player committing a crime upon their property, both the owner and the other party would be considered targets. Can a land claim be revoked by UEE? Do land claims ever expire if the owner has not interacted with it in a certain amount of time? At present, once you own a parcel of land it’s yours until you sell it. How far above and below the ground is considered part of our claimed land? A land claim gives you rights to everything on and below the surface of your parcel. The skies are community property. Can you Claim Part of Water ? or Just all Land? The oceans and other major bodies of water are considered a public resource, and as such are not available for sale. However parcels that include ponds or lakes or other liquefied resources – can be harvested for profit and belong to the land owner. What kind of protection against attack is covered by the license? (if any) The natural resources embedded upon or within your property and the objects and structures you place upon it are considered an extension of yourself. Thus, anyone attempting to steal from or attack those assets is committing a criminal act, which UEE security will deal with as they would any other transgression of a similar magnitude. Can we charge other players and organizations (or NPCs) rent for using our land? We do intend to allow players to license access to their property to other players and NPCs for a recurring fee. Can you place landing pads and hangars in the land you have claimed? We are planning to allow for the construction of landing pads – along with a variety of other modules – when building an outpost. Hangars may follow at a later date but it’s not currently on the drawing board. What role does insurance have in land claims? Your property claim is on file with the UEE and cannot be seized by another without your permission. You will be able to insure structures you build on your land. Will I be warned when entering land claimed by others? Yes. Your mobiGlas can patch into the UEE’s property network to inform you when you’re on or near private property. Since some players will want to entice others to visit their outposts, these signals can be set to either generate a warning or extend a customized welcome. Can I alter the terrain within my land claim, such as creating a lake? We don’t have any current plans to allow players to dramatically alter the topography of their land. We may, however, allow the composition of soil on the surface to be subtly altered through various processes so as to allow for more effective farming. Longer term we may support some level of localized atmospheric modification to allow further control and refinement of this endeavor.
  12. Party Launch System
    Added new command /partylaunch. If the party leader enters /partylaunch into the chat window in game, this will send a notification to each party member when the leader enters an instance that they can either accept or ignore. If accepted they will be put into Matchmaking system to join the leader. If the server doesn’t have enough space for the full party, all players in the party will be put back into Matchmaking to find another server.

  13. Q&A: Aegis Hammerhead

    This all goes back to the question I asked - what are the factors in determining staffing, loadout, and tactics? We have three options for gunners - humans, NPCs, and AI modules. We expect some issues with getting humans to man turrets, but obviously having one or two at least is desirable. We do not fully understand the issues surrounding NPCs - cost, skill, availability, nor do we have sufficient info to make decisions about AI. While we know that a stock HH can manage 4 AI modules, we don't know what we must sacrifice to do that, nor do we know if the AI can hit anything. Where would you use your two humans? Will agent Smith be an option? Then we get to the loadout issues - ballistic ammo adds to the cost and is limited to that which is onboard, and there may be other options than the S4 Revenants. If one were to swap out the energy weapons for ballistics, which turrets would be optimal to change, and who would you want to man those turrets? Lots to learn, much to get figured out
  14. Time to wake up?

    (moved to General questions and chat - the General Games forum is for non-SC stuff) Not sure what exactly you are suggesting about finding out who is active - we have the TA Org signups on the PTU that give us a good indication of who has access to the PTU and is willing to take a minute to go join; I'm just keeping track of TS, forum, and Spectrum activity it's fairly informative. We hope to have some functionality from RSI in the future to automatically update the ship roster. The current database is flawed in some ways, people don't keep their part updated. There is a security issue that we need to work through, I'm convinced that some of our ship data should be kept close. Maybe not an issue for Avengers and Freelancers, but certainly for mil ships. I'm also not sure what the need for this info is at this time, seems like the gameplay is still very basic. As for goals, we have some for 3.0 - the moon project and the nav project, cargo hauling when its implemented properly. But we do need to have more discussion and keep setting goals. not wanting to be a wet blanket here, I'll try to catch up with you in TS maybe we can talk more develop some ideas
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