Exploration Director
  • Content count

  • Joined

  • Last visited

Everything posted by ichi

  1. ichi added a post in a topic Nox Sale is now live! ($40)   

    I'll keep the Kue, using others as tokens to get back my Argo and Dragonfly that I CCU'd a while ago
    I got them for less than $30 each in the warbond sale, and they're valued at $40 each for CCU purposes, so its working out to be very economical - if you accept teh premise that pixelated space bikes that aren't completely developed to be used in a game that's in alpha can be economical.
  2. ichi added a post in a topic Aopoa Nox Warbond Presale!   

    what I want

    what CIG has given us

    what I will probably use, because I just purchased a shitload of Nox

    what CIG will probably offer, because multiplayer turrets are a thing

  3. ichi added a post in a topic Aopoa Nox Warbond Presale!   

    I expect that the Rover will not be part of the ship CCU system, but we shall find out
  4. ichi added a post in a topic Aopoa Nox Warbond Presale!   

    Azme (Cloud Imperium Games)
    Jun 23, 11:03 BST

    Hey there [ichi]
    You have reached RSI's Concierge Support.
    To be honest, I'm unsure if ground vehicles will have upgrades to them made available. The last time we had them available, it was just the standalone version, so I wouldn't advise expecting it just yet. I will however pass along your feedback to the Community team. 
    Please let me know if you have any other questions. 
    All the best,
    Concierge Support Rep
    Player Relations
    Roberts Space Industries

    [ichi] (aka: ichi)
    Jun 22, 20:40 BST
    Will I be able to upgrade one Nox from the 5-pack to a Rover when/if the Rover comes back for sale?
  5. ichi added a topic in Ship and Equipment Discussion   

    rumor has it that the Evocati will not get 3.0 this week, but the Aopoa Nox is scheduled to go on sale Friday June 23 for $40

    • 6 replies
  6. ichi added a post in a topic Caterpillar Glamour   

    HA!  I've never been lost before, but I didn't know where I was on the Cat for about 10 minutes!
  7. ichi added a topic in General Questions & Chat   

    Caterpillar Glamour
    I don't own a Cat, but I have one available to me to use currently.  I skipped buying this ship because I'm not a big Drake fanboy and it seemed to be, well, it seemed kind of ugly.  Very utilitarian, but definitely a caterpillar not a butterfly.
    So I took it out to Yela and made a video, there is nothing that happens, no shots fired, so its rather boring but flying it around Yela reminded me of why I'm so interested in this game -  its awesome, beautiful, fun in simple ways, and this is at alpha 2.6.3 when we basically have a glorified tech demo with crappy framerate.  When the improvements to assets like asteroids and lighting are implemented, this game will be (even more) beautiful.
    So, here's a little Caterpillar eye-candy, hope you enjoy
    • 2 replies
  8. ichi added a post in a topic Happy boy   

    no doubt, its not really soft enough to serve as a pillow

  9. ichi added a topic in General Questions & Chat   

    Happy boy
    look what arrived in the mail today, my new humongous SC mouse pad
    forgiveness please for the low light shot
    • 3 replies
  10. ichi added a topic in Star Citizen News   

    This guy just applied to join, should we admit to TA?
    says he's an affiliate of another Org, and not quite 18, asked him to get on TS later to meet everyone
    • 2 replies
  11. ichi added a post in a topic Concept Ship: Xi'an Nox   

    what I need to know is will it fit in a 600?
  12. ichi added a post in a topic Monthly Studio Report: May 2017   

    there's a hint about a new ground vehicle, I wonder if its ready for 3.0?
  13. ichi added a post in a topic Around the Verse - Upgrading Ships to Item 2.0, Part 2   

    the Gladius cockpit is a dud tho, everything else is very cool
  14. ichi added a topic in Star Citizen News   

    CIG says moons will have unique grav and atmo
    first word, via Spectrum, we'll see how this plays out, but if it holds true this will be cool
    • 0 replies
  15. ichi added a calendar event in Community Calendar   

    Academy Meeting Sandwich


    On Saturday June 10, at 5:30PM UTC (1730UTC) following the Director Meeting the Academy will hold a regular meeting in TS.  The meeting will end prior to the start of the Org General Meeting.
    All members of the Academy encouraged to attend.
    Housekeeping/IntroductionsDiscussion of the Draft Academy Charter (under construction, will be sent out soon)Basic Training ProjectAcademy NameQ&A/General DiscussionDivision Meeting Schedule - discuss members' ability to participate at this time and determine best schedule going forwardPlease reply here with a post if you can attend (or not attend) or if you have an agenda item for discussion
    hope to see you there
    • 1 comment
  16. ichi added a post in a topic Around the Verse - Upgrading Ships to Item 2.0   

    physicalized navigation beacon concept presented in this week's ATV  
    (billymcguffin posted this on Reddit https://www.reddit.com/r/starcitizen/comments/6er4zx/nav_beacon_brief_from_atv/ )
    This text regarding the new nav beacon system was included in this weeks ATX studio update. I believe only part of the document was included in the video, so there may be more that we can't see yet.
    One Page Brief
    Nav beacons represent the method by which players can blaze their own trail off the established routes defined by the Navigation Network. Even though this system allows travel without the hierarchical Parent/Chiled node tiers, the freedom of doing so is curbed by several gameplay features detailed below. It should be noted that this system is not intended to diminish or replace the Navigation Network system, but rather work with it to provide a comprehensive travel system.
    Players can carve their own paths through space through exploration and beacon placement. This will be time consuming and expensive, both in initial cost and on-going maintenance.Navigation beacons are temporary and require the OWNER to visit them once within the service interval or they will disappear. To put it another way, ROADS through the JUNGLES of space must be MAINTAINED at regular intervals or they DISAPPEAR.Navigation beacons have a maximum range at which they will generate a QT marker. Occluding objects (planets, moons, etc.) or areas (low density asteroid fields, gas clouds) can reduce the range at which a QT marker is usable, or prevent use altogether. This creates obstacles that the player must navigate to travel to his selected destination.Beacon-based pathways will almost always be outside the normally, 'secure' areas since the UEE or other authority will not patrol them. Thus players will be taking an appreciably increased personal risk to use player created routes. Once we have the proper systems in place, the more traffic a point sees, the more often it will see pirate incursion.It is not certain that players will create the most efficient travel network since they will not have access to a full map that shows the shape and size of encounter areas.Other players can scan and find the beacon, at which point they can use the beacon to travel or destroy it.Full Design
    Navigation Beacons have 2 main parts.
    A droppable, physicalized object with limited lifetime persistence in the game world (Will be built in this way - SYSTEM - Modular devices and follow these rules SYSTEM -Universe Structure and Traversal Rules) [this text contains links to other documents which are not available]UI elements on the starmap (and potentially the HUD) to help the player use the beacon.Placement
    Beacons can be placed on the ground, or in space. Beacons can be placed anywhere that is not within the airspace of a major landing zone.
    Space and Ground Placement
    Player moves to a destination where he would like to place a beacon.Selects the beacon from his missile loadout using the normal missile selection controls.Ejects the beacon from the missile rack by using the missile fire button. The ejection force is enough to clear the immediate vicinity of the ship but not carry it any great distance. (should be similar to how a mine might be dropped from the ship)Ground placement will need to deal with gravity. Since the item can take damage, the player will need to be careful with how they deploy it.Travel
    Generally, travel to beacons fallows all rules for Quantum Travel outlined in the SYSTEM - Quantum Travel & Interdiction doc [this text links to another document which is not available], with the following additional functionality.
    Space Beacon Operation
    Players are brought out of QT at the obstr uction volume associated with the beacon (SYSTEM - Universe Structure and Traversal Rules) [this text links to another document which is not available], unless the beacon is placed within a larger volume, in qhich case it is brought out at the first obstruction volume it encounters.
    Ground Beacon Operation
    Ground Beacons work like space beacons, but since the beacon will be inside the arrival volume of the larger entity (as described above), any ship using it will be brought out of quantum along the Inner Nave Network (See Example Here [this text links to another document which is not available]) Pete Mackay - Need to update image.
    The following image was included at the bottom of the visible document: http://imgur.com/9HwxtAB.png
  17. ichi added a calendar event in Community Calendar   

    Science & Exploration Meeting


    On Saturday June 24, at 7PM UTC (1900UTC) following the Org General Meeting the Science and Exploration Division will hold a regular meeting in TS.
    All members of the Org who have an interest are encouraged to attend.
    Discussion of the Aldrin Council Charter
    you can read the post about this HERE3.0 Moon Landing Project
    Q&A/General Discussion
    Division Meeting Schedule - discuss members' ability to participate at this time and determine best schedule going forward
    Please let me know if you have an agenda item for discussion
    I plan to be around for several hours after the meeting for informal discussions about S&E topics
    hope to see you there
  18. ichi added a post in a topic Around the Verse - Eclipsing the Competition   

    is sex in an Aurora  Aurotica?
  19. ichi added a post in a topic Star Citizen gameplay videos   

    currently exploring the amount of macro that can be built into VA commands, it seems limited but needs more study
  20. ichi added a post in a topic Around the Verse - Eclipsing the Competition   

    seriously, Brian Chambers blew me away once more, very hyped to be on Celin as soon as I can get there.  I also realized (when that Vanduul ship appeared outside of Olisar) that I'm going to die. a lot. Like Tom Cruise in Groundhog Day a lot.  I hope that everyone who has been upset at me enjoys my horrible deaths, I know I will.
  21. ichi added a topic in General Questions & Chat   

    Star Citizen gameplay videos
    Starting a new thread in General Discussion to put links to SC gameplay vids made by Tactical Advance members.
    This is my 315 and using VoiceAttack practicing decoupling and coupling.  Just goofing around, <2 min
    • 5 replies
  22. ichi added a post in a topic Aegis Eclipse Q&A   

    the durability of a 300!
    these Q&As are much better than the ones from a few years ago, but they addressed the modularity/other uses issue several times
    it would have been nifty to barely fit in a Polaris, seems like it has to be close to making it
  23. ichi added a post in a topic Questions about Flying an Avenger   

    New moon confirmed!
  24. ichi added a post in a topic track IR alternative   

    One problem with TrackIR is the need to re-center the view from time to time, so having the ability to say 'center' to accomplish that is convenient.  I can also say 'pause' to temporarily stop the tracking, which is helpful for a number of reasons.  I'm experimenting with the ability to change profiles, originally I thought it might be useful to have an option for a sensitive (large input = small change in view) setting and another for a fast/wide range (small input = fast/large view change) but its probably not needed.
    Still playing around with it all, integrating VA into SC, video recording, TeamSpeak, even doing some Windows functions.  I'm an idiot so its taking a long time.
  25. ichi added a post in a topic CIG Matt Sherman on Beds and Logging of in Space   

    place a tracking device on the body then take them to Tamsa and push them out the airlock, we need to find out where where that thing poops matter out