I have my ships setup in tiers: Solo/DuoEarly Game - Freelancer MAXMid Game - Hull BLate Game - Hull C MulticrewEarly Game - Connie TaurusMid Game - CaterpillarEnd Game - BMM - Maybe Hull D/EI may replace the BMM, or possibly add to that tier. Definitely getting a Hull B & C.. Possibly a A but I really enjoy my Freelancer, even the base version since the MAX isn't in-game yet.
You sound like one of those old people, "Back in my day we had RtV; not this Happy Hour garbage! *shakes cane vigorously*" I've really started enjoy HH more and more. Last couple they had Josh Herman on making creatures and stuff on stream, showing the process and allowing the viewers to mold it. HH Museum isn't bad either, it's crazy to see how far we've come in video game graphics etc.
How dare you! Happy Hour always has valuable information! Before the bi-weekly Happy Hours, I noticed it was extremely common for them to release information during the stream; especially if it was teased during the recent AtV. It's their last chance before the weekend and a good opportunity to get sales moving.
Mentioned on Happy Hour today: For Fathers Day, the M50 Interceptor and the MISC Razor will go on sale over the weekend. Link! https://robertsspaceindustries.com/comm-link/transmission/15965-Fathers-Day-Hot-Rod-Sale
Schedule shows it to be complete on June 16th which means it would make it into 3.0. Obviously things can get pushed back. https://robertsspaceindustries.com/schedule-report This is the link to the production schedule report. It's updated every Friday.
A lot of it depends on how fast you'll be able to react and how fast your ship picks up the launched torpedoes. Right now you don't get a direction from which the inbound missiles are coming, so you could in theory just slam all power to shields, again depends on the ship and how much time you get to react. I have a feeling this is going to be quite common, especially for Cargo Haulers. Even if people get AI, I still don't think that'll be enough to offset a well planned Eclipse bomb run.
Given how low these sold (Warbond sales are in the 3700-3800 serial range), I think people are going to risk it, as of now, it's really the only ship of it's class.
Point Defense systems seem to be quite rare though, besides being on capital ships, the only other one that springs to mind is the 890 Jump. I'm still not sure 3 torpedoes is enough to bring down medium sized ships.. I would guess it'll disable it, but not sure, may depend on the ship you're going after. I do agree that this ship is going to make all medium size ship pilots butthole's pucker a little bit seeing one around their local port.
A single Eclipse isn't going to be a Capital ship killer, a squadron of 4 or 5 may cause significant damage though. We don't really know until they allow us to even use the size 9 torpedoes. At best, I can see a single Eclipse being able to disable "Medium" sized ships like the Connie, Starfarer and Caterpillar. The Tali has 6 size 9 torps, this was mentioned in the Jump Point for the Eclipse: The Gladiator will still be the default choice for many orgs in their Idris's. It has plenty of firepower to protect the carrier, along with torpedoes should the enemy carrier be close enough for a retaliatory attack. The Eclipse is a very niche bomber, used as a "First Attack" type of ship, as it can't defend it's host carrier. The way I can see the Eclipse being used:
Tactical Advance has enough members on to fill 2 Idris's for their weekly org night fun. One carrier is in a "support" role, having multiple Eclipses' and a Terrapin for scouting, while the second Idris is more conventionally loaded by housing a all Gladiator squadron. The support Idris would go ahead of the fleet and deploy the Terrapin, once the Terrapin has locked onto a target, the support Idris launches it's squadron of Eclipses while the first Idris jumps to the support Idris and prepares it's squadrons. Once the Eclipses' have launched their attack, the first Idris jumps to the now disabled enemy and deploys her Gladiator squadron. In the meantime, the support Idris recovers her Eclipses' and joins her sister ship in finishing off the disabled enemy.
This is my opinion - A Prospector should cost as much as 5 Auroras. Look at the money making potential a Prospector has with Mining, versus what the Aurora can do to earn credits. Things like the Eclipse only make sense to have high price tags, look at what it is capable of. 3 Size 9 Torpedoes is potentially a TON of firepower, compounded with Stealth is going to be deadly. How would DeadlySniper feel in his shiny, brand new Aquila that cost him $275, zooming around the Verse'. Here comes Waor, in his shiny brand new Eclipse that cost him $130. Waor fires a salvo of 3 Size 9 Torpedoes, utterly disabling DeadlySniper in his ship that cost 2x as much and he never had a chance to even get Waor on Radar. People would absolutely riot and call the Eclipse OP and it'd get nerfed into oblivion. Taking away the massive torpedo firepower of the Eclipse makes it useless as well.. Now you have a ship thats a "Stealth Bomber" but has small torpedoes that can't take out ships, useless fixed size 2 guns, along with no armor or shields... The Eclipse embodies what a true "Stealth Bomber" is supposed to be.
Not sure what the condescending tone is for, especially when you have just shy of $3,000 spent on ships, telling others its just a waste and earn it in-game. CIG has continually, and still to this day says you don't need anything besides the the $45 game package to be able to play, and that everything will be obtainable in game. No one is forcing anyone to spend anymore then their original $45.
I bought one yesterday with the Concierge early access before any of the stats were released. Basically got it for Org operations and possibly [org] base defense. Even if it isn't a money maker, it is drop dead gorgeous. The flying wing/aerowing design is my favorite aircraft design. With 3x S9 torpedoes, it should be able to destroy Connies, Caterpillars, Starfarers and the like. A fleet of these inside a Idris is going to absolutely wreck havoc. *Edit* Also, all the lore is telling of a Operation where the UEE used the Eclipse to target a insurgent group on a planet, making it sound like the Eclipse will have some Air-to-Ground capabilities.
Seems 25m is correct, this is straight from this months Jump Point regarding the Eclipse: APPROXIMATE STATISTICS Length ~22 Meters The ship has been discussed to be approximately the size of a Gladiator. For maximum compatibility it should be able to fit inside an Idris, so should be 25m wide max