Bursar reacted to Tactical Advance in Teamspeak problem
Going to be running an update soon. TS messed up and launched the patch early. The TS website has been going down all day due to people flooding the forum trying to understand why you would not tell anyone before you push an update that causes people to unable to connect.
Bursar reacted to Akanoes in No Man's Sky
Actually no, the bad reviews were from people who were lied to by the head of the studio. The trailers showed things that weren't in the game and he made huge (and false) promises about multiplayer and other stuff
It was a bare game at launch and seems like they've improved on it a bit but yea, people were mad they were lied to and paid full price for what was basically an early access game.
Bursar reacted to PlatedWolf in Ship Shape - The RSI Apollo
But also on the notion of a polly making the endeavour redundant....
I dont think it will. If I had a duo like that the Polly would immediately have t3 / t2 beds, for speedy evac of multiples and i'd put the two to rescue missions during org combats.
Now that I think about it in more depth, the apollo is either that "Two man space clinic on the fringes" or that large ambulence.
Consider the case scenarios...
1- You want something to go about in, land in places and do yo' clinic thing. You want to be small, mobile, and profitable. You wouldnt bring an endeavour to cure a small town. So Bam. Apollo.
2- You've got an endeavour and want an ambulence during combat. -Well. If you want something fast, zippy, and able to hit back, Get the cutlass. I doubt many ships would go down fast enough for one or two cutlasses to not keep up. Sure, the appollo can carry more. But you have to remember that this is a bigger ship, hauling more ass, and having to grab folks one or two at a time move to the next guy, pick him up, and so on. It's space combat, These fellows will be in the great black covering entire KM in their manuvuers. -If you've got a good load of folks who cover eachother and dont drop off often, Cutlass here is supreme.in some aspects. 100%.
3- On the flip, If you're expecting ALOT of casulties in space, maybe an apollo, as it can carry more and if the air is thick enough with folk, you wont have far to travel to fill up with almost dead people. Assuming you've got 6 T3 Beds. Sustain, drag to an endeavour, Bam, repeat.
4- Just had a unit of fellows on the ground, a small squad etc, going up and down in atmousphere would be a pain for a cutlass, but bring in a polly, maybe with a t2x2 + t1x1 setup, you have a reasonable medic respawn that can handle saving some folks from moderate damage, or even sustain folks with major damage, if you already have a major damaged guy being healed. Throw it in rotation with the other guys in the unit, you have a stream of folks frogleaping forwards.
These arnt every eventuality, but a good jist of how to setup and think about these things.
Long story short, In many ways the cutlass can be trumped by an apollo, but at the same time, in others a cutlass can trump one in situations where numerics dont matter, only speed, and armament. It seems the polly is more niched into the medical feild, but as a result, alot of the eventualities / scenario's that I can come up with for comparability suggest that it's also more versatile in that specific niche feild - As you'd expect. and can handle more than a cutlass.
Medical gameplay is an enigma right now... Or rather, the notion of character death / respawn. I mean... How can they keep the game realistic and justify respawning in this game?
All I can think about is that agent smith concept we heard about. The concept of a ship, Lets say a polly in this case, picking up a body / Npc, and treating them. A player somewhere has an unfortunate stroke of luck somewhere and dies, Then has the option to agent smith INTO that NPC you've just treated. He's both himself, and "the dude you just treated."
-No real break in immersion.
-You've just switched out an NPC for an actual interaction with another player on your ship.
-You have to ofcourse get an npc, or recover -a- body to treat, to get someone to agent smith into it. So if you go into a situation with an empty ship, How would someone spawn into it? this means that people respawning may not have the option to respawn at your ship, until you've actually done your job.
So perhaps in this instance, have two or so free respawns, to be able to have bodies / folks to treat, to continue that realistic vibe of "I found a guy, healed him, Now he is here."immersion, whilst providing that: "I just respawned in this ship" convenience.
Bursar reacted to LordSeb in Ship Shape - The RSI Apollo
I got the Medivac version. The red version of triage I won't lie looks cool, but to me the Medivac feels more ambulance coloured. It might be a bit slower, but considering my combat skills having the better armour is more up my alley (Haha I managed to kill an interdicting cutlass with my 85X, but I don't imagine the AI will always be as silly and me as very very lucky).
That the Apollo fits in my Hope is also a tick in my box of why I bought it. What has got me a bit stumped is what I am going to do with Apollo V.S Hope flying.
If all that is going to happen is a T.1 bed does everything it makes a hospital sized Hope quite a bit redundant and this also is made worse by the fact if players can respawn at other med ships. I think that respawning really should be a luxury left up to an Endeavor Hope as it makes it special and well also has a damn hangar. The only consolation is if the respawning is taken away from being a Hope exclusive I might buy more components for the Endeavor and rejig it to being more science focused with the Apollo in the hangar.
I think that an Endeavor and Apollo will still be an amazing team, whether shuttling to the hospital or having your clinic ship working alongside a science ship. You can either way still treat the wounded and if it came to a fire fight you can get the Apollo into the Endeavor as fast as you can and rely on the Endeavor's shields, whilst you get the hell out of there.
Cutlass Red got replaced by Apollo for me because of the medical drones, size and ability to treat more people. I would be lying if it wasn't also an aesthetic reason haha it looks a bit USS Voyager ish.
How many of us have medical craft in Tactical Advance? Maybe if there is a lot of uptake for new medical craft we should make a medical wing.
If we are all lucky just like the Terrapin, the Apollo will get fast tracked because I think squadron 42 will have great need for them.
Bursar reacted to PlatedWolf in Ship Shape - The RSI Apollo
Cutlass has been described as an ambulance, So i'd expect it's options for heavier casualties are stabilising folk and hauling ass to a more capable facility.
Apollo on the other hand can be described as a "Clinic" with the option to do more with up to six T3 tables, or at MOST two T1 beds. -So you can either have an ambulence that hauls ass with 6 people at a time, Or if in a more remote area with engagements being few and far between, go for a more dedicated doctor playstyle.
The point I've seen here, entailing the notion that the cutlass seems more like a dedicated ambulance, compared to the 'Polly which can be a little more versatile in it's medical role.
Polly also has two variants as of yet, although the cutlass red -Is- a variant itself which may lead me to believe it is more of a one trick pony than it's counterpart.
I've already seen discussions of a Polly variant which would take samples of flora and fauna for research, replacing the beds with stasis tanks or something of the sort on spectrum.
Here are the current variants of Polly, Listing Physical differences.
Apollo Triage: Apollo Medivac:
Length: 43 Length: 43M
Width: 30 Width: 30
Height: 10 Height: 10
Max Crew: 2 Max Crew: 2
Armour: Medium Armour: Heavy
Speed: 205 M/s Speed: 195 M/S
Cargo: 28 SCU Cargo: 28 SCU
Turrets: 1 Remote w/ 2X Laser cannons. Turrets: 1 remote w/ 2 Balistic Gatling's.
Missiles: 2x S3 Missile Racks.
Red Stats Indicts Stats that differ from the other variant.
-The Video this thread is about,
-Medical Gameplay article, Rsi
-RSI Apollo Brochure.
Bursar got a reaction from Kiwi in New Vulture
I think both of you are right. These big ships are going to need a lot or resources to fly, be that crew or money. The small ships make a lot more sense and I think a lot of people have overlooked the potential of the smaller ships. In this case could 5 Vultures do as much as 1 Reclaimer? Same crew numbers, but they will be simpler to operate too. Plus they looks small enough to fit inside something larger.
Bursar reacted to Drakin in New Vulture
I really like the Vulture, which surprises me because I wasn't expecting much from it.
I agree that it makes more sense than a Reclaimer for a solo player.
However, I think it is a small enough ship that it shouldn't be too difficult to earn in game, whereas the Reclaimer will be far more difficult to earn in game.
Personally I have a Reclaimer, which I'll get around to using whenever I can come up with sufficient crew and resources to fly it. I may well be able to earn a Vulture in game before I'm able to afford taking out my Reclaimer for more than short rides.
Bursar reacted to Drakin in Hercules series now on sale for everyone
Yes, I think people need to remember that there are reasons why ships have grown in size in the past. The main reason is that before they would design the exterior of the ship first, and then later try to fit the interior spaces inside. Now they lay out the interior of the ship and then design the exterior around that.
So at least in theory, if they're doing their job right, concept ships should no longer be growing well beyond their original size specifications.
To be fair, there was a secondary reason why some ships have grown in the past, and that is because they realized later on that they needed additional interior spaces that they had not at all planned for originally. The biggest example of this is the Idris, where they discovered while building the story line for Squadron 42 that they needed several additional areas added (armory, brig, extra crew quarters, etc). This could still possibly be an issue in some cases (I think they recently said they had to add a level to the Bengal carrier so they could add a tram system?), but I think this is also less likely for newer concepts.
Basically, don't count on new concept ships growing significantly during the development process.
Bursar got a reaction from Kiwi in Refueling Official Detail
I think we're going to find that refueling is going to be critical to most things. Quantum fuel ONLY available from Cry Astro and the like? Think about how that puts a crimp in Exploration. As for the rest - we're going to need to look very closely at operations and availability.