Corbin_Jones

Officer
  • Content count

    18
  • Joined

  • Last visited


1 Follower



About Corbin_Jones

  • Rank
    Contribution Rank 0
  • Birthday 06/26/1981

Star Citizen

  • RSI Handle Corbin_Jones

Profile Information

  • Gender Male
  • Location Nuneaton, UK
  • Interests Role play, online gaming, FPS, RPG, SiFi, Space sims

Recent Profile Visitors


365 profile views

Corbin_Jones's Activity

  1. Corbin_Jones added a topic in Community Announcements and Events   

    A Star Citizen Article That Is Worth Reading
    A Star Citizen Article That Is Worth Reading


     
    So unless you have been hiding under a rock for the last few years, you will know that the epic game we are all here for (Star Citizen) has taken some time in its development with its mindboggling funding of $125M and, it has come under fire from some people, and one guy in particular (He Who Shall Not Be Named), but there is an article that was released on 23 September 2016 from journalist   Julian Benson. 7 months of research and interviews with both current CIG staff & Roberts himself as well as staff no longer working on the project.

    The article is quite long and I think it is a reflection of the history of Star Citizen’s development to date. Worth a read, check it out here

    • 1 reply
    • 98 views
  2. Corbin_Jones added a post in a topic RSI Handles   

    All RSI handles submitted to this point have been added to the first page of the thread!
    Add em all and See You In The Verse!
  3. Corbin_Jones added a post in a topic RSI Handles   

    All to this point have been added to the first comment!
  4. Corbin_Jones added a post in a topic The Next Great Star Marine Hub   

    This is great, but to me it feels minimal, or more along the lines of a scout recon helmet. If this is for TNGSM and the competition is going to be based around a mech suit, I think the helmet should be closer to the tier that the suit is gonna be, maybe a tier 7 helmet or something. Just my thoughts. 
     
    or

    The comparison between these two helmets is mainly around visibility. A mech one or past tier 3 should offer lesser visibility but also more armor  
  5. Corbin_Jones added a post in a topic RSI Handles   

    While this will not be necessary soon, it will still serve as a good library for members to meet members they may not regularly engage with on TS  
  6. Corbin_Jones added a topic in Introduce Yourself   

    RSI Handles
    Hi Guys,
    In an effort for TA to find members in SC a bit better, please submit your RSI Handle. With this list you can then beef up your SC friends list or find and add that one person with weird name that is almost as complex as string theory.
    Add the contacts from the list below and add a comment to the thread to bookmark the point at what you've added, come back later and add more from the list or after your last comment. 
    PLEASE NOTE, people can not add you if you are listing your Profile name, as the RSI seach function only searches through Handles.
    The list so far...
    AemonCadfael
    Airborn4life   >   Austin195 
    AJSawyer
    Alpha8887
    Aselwyn1
    AlphaAF
    AnglerFish
    Auxilia
    Benjamin_Smaridge
    Bran1
    BrenFPV
    BristolBoy
    Cabeys_Odyssey
    Corbin_Jones
    Corvys
    CWO_RF_Phariss
    DutchKhaos
    EsX_Cobra
    Flipside-5
    FriendCalledFive
    Hadrune
    Huniken
    Kal-Nor
    Kidzin
    NadiusMaximus
    Niernen_Aldea
    niko334
    NuttyRob
    Oaklin
    omicronian
    Patchezz
    Patriclus
    Proclus
    Qetesh      Mart_Vanderdecken
    RadicalEdwardd       MMGlitch
    Red-Silex
    Reverb
    Red_Wolf_of_Death
    Rumged
    Roz
    RSLtaken
    SamMonahan
    Schatten321
    Shinra_Vanity
    SnH_Firefighter
    tacticaladvance
    TheCitadel
    Thumbs31
    Ventanus
    Vizzo
    Warpten
    x_wardaddy_x
    Yodel
    Zamox
    zeus_anoxia
    0Vindicare0
     
    • 73 replies
    • 1,348 views
  7. Corbin_Jones added a post in a topic The Next Great Star Marine Hub   

    Hey Director, when we were in the general chat in TS before this post was made, the question of personal shields was asked and shut down as we all believed there would be no personal shields in SC PU. However I've been playing 2.1D today and spotted this about an hour ago in Covalex in one of the EZhab rooms where you collect a data/audio pad.
    It answers a question I think about if there will be such a thing or not in the PU

  8. Corbin_Jones added a post in a topic The Next Great Star Marine Hub   

    I've just had a thought. The description RSI gives for the mechanic suit says nothing about combat.
  9. Corbin_Jones added a post in a topic The Next Great Star Marine Hub   

    Hi Director,
    I was a part of the initial discussion on this and like the idea of our org entering the competition when it becomes available to do so. Here are some thoughts I've had since our group talk on TS.
    The back, as in the back of the suit. this area for me is the prime are to hold all the ammo & power and possibly a static armor shield in place to protect it. like with most heavy characters, this will be its weak point and allow for good balance vs light combatants (no one wants a mech/exo suit that cant be taken down with a lot of effort by others wearing less than a mech suit. Think boss battles).
    I think the jobs you have listed are good, unsure about how a trader would work though. I would also suggest something for salvage, think more like you have a Reclaimer but there is salvage within the hole of an asteroid. This would be a variant of the Cargo Transporter job you have but more tailored to salvage. That being said the focus should be that this is a combat suit and that these modules can be purchased for different functions rather than here is the different variants of the suit.  
    As for the EVA system, the placement and method of jets/boosters I'm unsure and I know you were not keen on my Mobiglas idea but hear me out. The Mobiglas should be included as it is already a function in the game and will be usable in combat situations, we know this already, so maybe the default setting of it is that it extends a small joystick to your left palm that rests there during battle for quick and easy access to EVA functions, maybe not, maybe don't even think about EVA controls, after all, we currently use The Force to control our EVA suits in 2.0/2.1! The Mobiglas should also provide some function over the suit but not combat functions, SOS, foot anchors or mag boots, I dunno. Point is, don't leave the Mobiglas out its useable in the verse so give it some practical use with the suit. 
    Corbin Jones aka CJ - out!
  10. Corbin_Jones added a post in a topic Reporting for Duty   

    Welcome
  11. Corbin_Jones added a post in a topic Good morning   

    Welcome to the org!
  12. Corbin_Jones added a post in a topic How Do   

    Welcome to the org!
  13. Corbin_Jones added a post in a topic Hej.   

    Welcome to the org!
  14. Corbin_Jones added a post in a topic G'day from Australia   

    Welcome to the org
  15. Corbin_Jones added a post in a topic The names CJ..... Commander CJ   

    Thanks