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SleeppingWolf

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  1. https://www.erkul.games/calculator this dps calculator might help
  2. for those that aren't subscribers.
  3. HEED THE CALL OF DISTANT STARS The romance. The danger. The mystery of charting a course into the unknown. It sings to you. The spirit of exploration is inescapable. It's who you are. You hear the song of far-off galaxies, of systems uncharted and frontiers untamed. You feel the magnetic pull of adventure and long to chase virgin horizons into the unfathomably silent depths of the unknown. This is the spirit of the Drake Corsair - the bold, indomitable will of Humankind, dauntless in its relentless pursuit of fortune, expansion, and knowledge. You never know what you may discover out there, but the Corsair is a worthy companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you. ABOUT The Drake Corsair is introduced as a limited-time ship concept pledge. This means that the ship design meets our specifications, but is not yet ready to display in your hangar or to fly in Star Citizen. The Warbond pledges shown here include Lifetime Insurance on the ship hull. In the future, the ship price may increase and Lifetime Insurance or any extras may not be available. If you are interested in adding one to your fleet, a quantity of Warbond Corsair hulls are available during this event. The Corsair will be available in the pledge store until April 22, 2019. You can also view a detailed schematic of this new ship in the Holo Viewer in the Tech Overview of the ship page. As with every concept ship pledge, we will be publishing a Q&A post. If you have additional questions, there will be a forum thread on Spectrum to take your questions. Make sure to vote for the questions you most want to see answered. Look for the comm-link schedule next week to find out when that post will go up. We offer pledge ships to help fund Star Citizen’s development. The funding received from events such as this allows us to include deeper features in the Star Citizen world. These Ships will be obtainable in the final universe, and they are not required to start the game. NAME RESERVATION As a special incentive, all Warbond Corsairs come with the ability to reserve a custom name for the ship, unique across the Corsair chassis. Certain restrictions apply: this name must be a 32-ascii character limit with no consecutive spaces or dashes allowed. CIG reserves the right to deny names that violate code of conduct. To name your ship, simply visit your hangar after purchase and view your Corsair for naming options. To find out more about the name reservation visit our KB article here. https://i.imgur.com/Ld4jIbM.png <for image of page
  4. from https://robertsspaceindustries.com/comm-link/engineering/16987-Q-A-ARGO-SRV The ARGO SRV depicted in the image is carrying an unknown-sized cargo container. Please elaborate more on this cargo-carrying function. Is the SRV envisioned as one of the tools used to load/unload the larger HULL series ships? One of the key design goals for this ship was to enable it to carry cargo around. Unloading larger cargo ships, such as the Hull series, is a perfect use of the SRV. This is not explicitly stated in the documentation, but the ARGO SRV has a Quantum Drive and a Jump Drive. Can the SRV tow a ship in Quantum Travel? Can the SRV use a Jump Point when towing another ship? The ARGO SRV can Quantum Travel while towing. Whilst the details of Jump Travel are being ironed out, the original design never accounted for this scenario and requires revisiting. However, our current stance is that it will not be able to tow ships through a Jump Point. If such travel is needed, we recommend towing the vehicle to a nearby repair station first or putting it inside another jump-capable vehicle. Can the SRV move ground vehicles like a Nova Tank? There is nothing to stop you moving damaged or stuck ground vehicles, such as the Nova Tank. It will work the same way as moving and transporting damaged spaceships. Can the SRV move outpost modules? No, outpost modules are physically drilled into the ground surface. The moving of player-made outposts is restricted to the Pioneer and other dedicated ships as the SRV’s tractor beam is not strong enough to wrench them from the surface. Outposts that exist already on moons/planets cannot be moved. Can the SRV tow asteroids? Physicalized items in the world can be manipulated if they’re within the mass range of the tractor beam. Currently, the only dynamic asteroids in the game are the mineable variety, though it will be possible to tow these asteroids around if desired. Can a person in a space suit be towed? Capturing an item requires it to be relatively immobile and of a certain size so that the beam can focus on it. While we don’t have the exact details of these limits yet, we foresee that active players will not be easily trapped by tractor beams to prevent griefing. Is the number of SRVs needed to tow something based on total mass or size/architecture? It is primarily mass based, though there are some size and volume requirements. There are no arbitrary design restrictions in terms of ‘ship X can specifically not tractor ship Y’. How will theft using tractor beams be guarded against? Can anyone just fly up to you and start abducting ships? The current means to limit theft and griefing is that shields will actively block or severely dampen the tractor beam strength. If you wish to have your vehicle moved, you will be required to power down your shields (which also puts you in a vulnerable position). If you wish to guard against theft, just leave your shields up when outside your ship for reassurance that it will still be there when you get back. Does the tractor beam only pull or can it push as well? The tractors beam is primarily designed to pull, though it can push to an extent. Moving from side to side, rolling, and pitching are accomplished by the range of motion available to the tractor beam’s mount. Does towing affect the SRV’s top speed and fuel economy? Tractor beams consume massive amounts of power, so while the ship’s top speed is still attainable, acceleration and fuel economy are negatively impacted. Will vehicles being towed have to turn off components for it to be towable, such as shields and power plants? Yes, the target needs to be relatively immobile with shields powered down for the tractor beam to ‘capture’ it. If the target is actively jinking or maneuvering to avoid it, the SRV pilot will require significant skill and time to capture it. If an SRV is immobile but still has a working tractor beam, can it use its tractor beam to lock onto another ship and then be towed by that ship? Theoretically, it is possible for this to work. However, the non-tractor ship would have to maneuver very cautiously and gently to prevent it from breaking away. Does the tractor beam only work in space? Or, is it possible to tow a ship from a landing pad, take off, go into space, Quantum Travel, enter a planet’s atmosphere, and finally land while towing another ship? The Tractor Beam can be used in any location, however the environment will affect the difficulty of maintaining a capture of the target item. Another one of the original design aims was for the SRV to act as a tug ship to help larger ships get from a planet’s surface back out into space. Will it be possible to extend the Argo SRV’s shields around the ship that’s being towed to offer extra protection when extracting disabled ships from the battlefield? No, the shields from the ARGO SRV and all other ships in the game are currently just for the ship itself and do not cover nearby objects. Towing a ship or vehicle puts it at risk, so the environment and flightpath should be considered carefully by the SRV pilot. There is mention of it being heavily shielded and armored. How can we expect it to hold up under combat zone conditions? The SRV carries no offensive weaponry so relies on its shields and armor to survive in combat, so if it’s being directly attacked, the best course of action is to break away and come back later. If you’re entering a known hot zone, I’d recommend bringing an escort along for support. Does the roof dish provide scanning abilities for search and rescue? The dish on the roof is simply a visual styling cue and has no specific gameplay attached to it. As mentioned on RTV, we went back and forth over the name during development. At the time ATV was recorded, it was known as the ‘Search and Recovery Vehicle’. However, we have now settled on ‘Standard Recovery Vehicle’.
  5. In this week's update, NPCs learn how not to run into things, 3.5 Network upgrades are discussed, and VFX shows us the latest in ice geysers and busted thrusters.
  6. Delve into the exciting world of Asset Optimization, get stuck in ArcCorp traffic, and meet the latest Star Citizen ship in this week’s update.
  7. heads up only subscriber can see the post, so hears a peek.
  8. A new variant of the Hornet https://robertsspaceindustries.com/pledge/ships/anvil-hornet/Hornet-F7C-M-Heartseeker https://robertsspaceindustries.com/comm-link/transmission/16940-Space-Is-For-Lovers
  9. This week’s update looks at VFX updates in the new flight model, current work on upcoming ships, and some deadly new weapons.
  10. Im confuzed... Ive not spent $5k... I can see the real amount and it aint 5k....KQYveEZ.png

  11. I did one using facerig as an org introduction but it wasn't that good or polished
  12. whats the fatality rate of the server hamsters?
  13. I think the hamster powering it died
  14. Is TS up? can't see it here on the site and getting failed to connect to server message.

    1. Osi

      Osi

      same here my bro pinged the server apparently its down.

      message me  on whatsapp

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