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Akanoes

1.1.2 Live today!

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A message on the forum by WLeverett.CIG states the following: 

Hi everyone!

We'll be bringing the game servers down in at 1115am CDT/415pm GMT to start the 1.1.2 publish to Live.

I'll be updating this post throughout the day with patch details, and full Patch Notes will be available later as well.

Thanks everyone!

Patch notes

Additions

Gameplay

Added a flight tutorial to the game
Added a conversation system that allows NPCs to detect a character’s location and initiate dialogue
Added backend functionality for game events to disable and enable specific ship controls and ship systems
Added an in-hangar flight system for usage in the tutorial
Multiplayer Free Flight public lobby party limit increased to 8
Added reminder hints to assist players that get stuck in the tutorial
Added mission objectives to Chapter 6 of the tutorial

Ships
Added animation to the thruster irises on the Cutlass
Added audio for getting into the cockpit of the Redeemer
Added dust effects for when thrusters are being used inside of the hangar

User Interface
Added screen effects for tutorial Hint Nodes
Added icons and images for the tutorial hints
Added images for tutorial mode select
Added visual shader in holotable to identify what items were purchased through REC
Implemented UI messages explaining reasons a player may have been kicked back to the hangar
Upon death, a notification will appear stating who killed you and with what weapon

Environment
Added open and close animations and audio for the Asteroid hangar doors in the tutorial
Added animating time-out meter in Capture the Core
Added new hangar flair Khartu-Al miniature
Balance/Tweaks:

Gameplay

Capped party size to 4 players for public games aside from Murray Cup Racing
Multi-crew functionality – passengers are killed when the pilot dies or disconnects to prevent characters from getting stuck
Updated finding a public match so the server now finds the best fit rather than stopping at the first match it finds
Increased REC payout for all game modes except racing
Changed button to close hints in the tutorial to ‘Spacebar’ on the keyboard and to the ‘Back’ button on the game pad
Scaled ship strafe speed while near landing platforms
Updated multiple dialogue lines in the tutorial
Improved tutorial logic for detecting which controller type a player is using
Increased flare count to 50 in the tutorial
Improved tutorial loading times

Components
Toned down Field of View, Speed, and Turning Speed of Tempest missiles
Chaff is now more effective against Tempest and Stalker missiles

User Interface
Tweaked lobby UI screen transparency, making the hangar less visible through the UI
 

Fixes

Gameplay

Fixed radar / landing system not working when a copilot enters the ship before a pilot
Fixed an issue that would cause the character to automatically interact with some objects after having left the sim pod
Fixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screen
Fixed an issue reported during the Public Stress Test’s where some members would get an “ERROR – Disconnection (Code 17) Unlocalized Error” at the end of a match
Fixed an animation issue when the player is sprinting
Fixed an issue where players could enter each other’s ship while in flight
Fixed an issue where decoupled mode was sometimes not disabled when taking off from a landing pad
Fixed an issue when respawning, the ship had a chance to turn either left or right
Fixed an issue where players could not respawn if another player had left the gamemode (PTU)
In the tutorial, player missiles now replenish after being fired to fix an issue where players could not progress if the missile missed (PTU)
Fixed an issue where turret gunners were not able to see weapon trails for shots fired by their pilot
Fixed crash that occurred when backing out from a server to the hangar
Fixed an issue in Chapter 4 of the tutorial where the now inaccessible landing pads in the hangar were showing as active. (PTU)
Fixed an issue in Chapter 5 of the tutorial where Gilly skipped a line referring to Boost if you progressed through the previous chapters. (PTU)
Fixed an issue in the tutorial where the player could be killed after receiving enough direct shots to the cockpit (PTU)
Fix for auto-landing the ship entering decoupled mode, but not setting it back when taking off again
Fixed long load time caused by the conversation system in the tutorial (PTU)
Fixed switch used to throttle not working for the Logitech Extreme 3D Pro (PTU)
Fixed several instances where the tutorial could be progressed out of order (PTU)
Fixed an issue where Automatic landing attempted to land the ship even if the player is beneath the landing zone (PTU)
Fixed an issue where doing a barrel roll while turning did not count towards Chapter 2 tutorial progression (PTU)
Fixed an issue where the [Back] button could not be used on the Xbox controller in the tutorial (PTU)
Fixed a crash that occurred if the player flew out of the tutorial boundary whilst interacting with their ship menu (PTU)
Fixed an issue where the respawn HUD would sometimes not appear after player death (PTU)
Fix for the pilot occasionally loading into Arena Commander game modes with UI, but no helmet (PTU)
Fixed an issue where the first person to load into a race game mode will spawn outside of the starting tunnel (PTU)
Fixed ship strafe speed not scaling when strafing upward during initial takeoff
Fixed a pathing issue that was causing missiles to skip when following their target

Ships
Fixed ‘launched complete’ dialogue issue with the 300 series
Fix for the 300i’s ladder causing the ship to wobble once landed
Fixed an issue where the 300i did not have boost VFX for its main thrusters
Fixed an issue where the 315p’s main thruster effect was slightly off center
Fixed missing power throttle art in Aurora’s power management ship HUD
Fixed the issue where the Aurora LN lost its wing hardpoints
Fixed Aurora LN wing Hardpoints to accept size 1 weapons again (PTU)
Fixed an issue where shooting the Gladiator with the pistol caused the hull skin to transition to its fully damaged state (PTU)
Fixed the ability to equip Scorpions on the Gladius wing hardpoints
Fixed height of Super Hornet F7C-M’s starboard side landing gear to be flush with front landing gear
Fixed an issue where the M50 was sometimes too drifty (PTU)
Fixed the M50’s starboard wheel from briefly detaching itself from its strut when being deployed during landing
Fixed an issue where the M50’s ship exterior appeared faded/washed out in the hangar (PTU)
Fixed an animation issue where the player would often clip through the ship when exiting a Mustang
Fixed a collision issue preventing the player character from entering the Cutlass from the rear
Fixed an issue where the player would be sunken into the pilot seat of the Freelancer Max
Fixed missing collision from the Redeemer’s turret seat
Fixed incorrectly positioned decals on the landing gear of the Retaliator

Components
Fixed missing muzzle flash from 9-series Longsword
Fixed an issue where missile racks were not appearing in the holotable when an Aurora was selected

User Interface
Updated default gamepad controller image – strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB)
Fix for not being able to cancel a lobby match search
Fixed an issue where loading back into a lobby would reset the ship selection to its default
Fixed ‘Launched Missile’ hint continuously appearing (PTU)
Fixed UI objective marker not appearing to help guide players through the tutorial (PTU)
Fixed an issue where all contacts would appear as online (PTU)
Fixed multiple text typos in all chapters of the tutorial (PTU)
Fixed an issue where the Contact List was cut off in any 4:3 or 5:4 aspect resolution (PTU)
Fixed an issue where control settings could not be exported until keybindings were reset to default (PTU)
Fix for multiple HUD elements being duplicated in Arena Commander (PTU)
Fix for error messages for getting kicked back to hangar not being intuitive (PTU)

Environment
Fixed an issue that was causing small asteroids to have metallic audio when shot
Fixed an issue where both rings in Capture the Core appeared blue
Fixed an issue where tutorial hanger was present in Dying Star Multiplayer Free Flight
Fixed an issue with missing collision on space debris in Broken Moon
Fixed Murray Cup poster not appearing in Asteroid hangar
Left and right side bay rock walls are missing in Asteroid hangar (PTU)
Fixed missing collision on the second floor ledge in Revel & York (PTU)
Fixed graphical issues with catwalks in the Self Land hangar
Fix for calendar flair screen being completely transparent (PTU)
Updated blue transparency of ship holograms in the holotable (PTU)
Fixed an issues where lights in Chapter 1 of the tutorial were missing textures and appeared solid white (PTU)


Known Issues

Gameplay

Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
Weapons fire can appear offset from weapon muzzle when fired while moving 
Combustion Pistol cannot be equipped
Entering or exiting a ship will cause other clients to see the character T-pose
Characters rolling while prone are not seen by other clients
Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
Character will occasionally spawn in as a pair of eyes
Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
Interacting with various elements of a lobby has a chance of causing a client crash for invited players
Unable to exit the cockpit if one of a ship’s landing gear is missing
Inverted controls do not work in default turret camera view
Character will sometimes not have a head when viewed by other clients
If two players enter a new public instance as a team for Capture the Core or Squadron ** ** Battle, they will be put on opposing teams
In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line
In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in
Tutorial hints will sometimes show tips for the wrong controller type
The character’s hands will be broken when driving the buggy
Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them
The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped
Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad
Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source
Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU
Client crash occurs when exiting the client
When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards
There is sometimes a second or two pause when a ship is destroyed and/or respawns
Ships will sometimes begin to teleport after a spawn pause
The pilot’s helmet will constantly shake in the tutorial

Ships
All ships aside from the Hornet are missing ship trails when carrying a Core
Occasionally when exiting a ship, the ship will lose its collision.
Weapons impacting shields are playing incorrect impact audio
300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms
300i, Hornet, M50, and Cutlass main thrusters are not animating during flight
HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass
300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines
Aurora intakes aren’t displaying paint
Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
Avenger has some doors that cannot be opened in Multiplayer
Avenger pilot seat is missing its texture
Avenger nose jerks downward after releasing Strafe Up while boosting
Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
When entering the Gladius from a landing zone the user will hear “Landing request approved / complete”
All Hornets are missing a pipe on the main thruster
All Hornets’ engine audio (boost and non-boost) is very low
The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable
Character will sometimes spawn in standing in a Mustang variant’s cockpit
If the large engines on the Cutlass are removed on the holotable, they cannot be reattached
Cutlass isn’t attaching its Trireme thrusters for its default loadout
Cutlass Trireme thrusters are not able to be attached in the holotable
Cockpit of Cutlass accelerates at very high speed when separated from cargo bay
Character is sunk into the seat when sitting in the Cutlass Blue and Red
Cutlass Blue’s top turret is missing
Killing a Cutlass will sometimes not award kill credit on the scoreboard
Freelancer loading ramp has no collision
Freelancer main thrusters are missing
Character can get stuck inside a Freelancer’s hull above its right landing gear
Multiple objects in the Retaliator are missing use prompts
Retaliator maneuvering thrusters are not in landing mode when in the hangar

Components
User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Thrusters cannot be deactivated in power management
Seal Corporation shield generators will not be visible when equipped to Hornets
Missiles cannot be seen by the player that fired them when moving at a high speed
Missiles visually lag behind where they are located until they detonate

User Interface
Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Missiles have a small portion of the ship targeting UI on them after being launched
Paint objects in the holotable are placeholders
Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
Multiple HUD elements are duplicated in Arena Commander

Environment
Thorshu Grey space crab does not have animations
Red Elevator lights are active when elevator is not in use in the Self Land hangar
Clouds are popping in and out during race modes
There are several locations in the hangars where the character could fall out of the game world

Edited by Akanoes
Added patchnotes

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Warp commander. 

I gotta say though, squadron battle for some reason has been a LOT more fun this patch. Maybe it's because people are migrating to that game mode since BR is sorta pointless with all the rubberbanding. 

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Since the 1.1.2 patch my Home office PC doens't run it smoothly anymore. My first Gen i7 920 with GTX 560 SLI makes SC unplayable :( Since patch 1.1.2. Version 1.1.1 runs smoothly with medium settings. But 1.1.2 at low settings is just unplayable. 

My ROG laptop with 4700hq and GTX 770m can run it barely at low with 1.1.2. Won't be getting much playtime now. Hopefully intel Skylake will come soon. So that I can build a new PC for the SC and yes all the rest PC gaming has to offer. :D 

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