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Jericho

Poll: What do you want to do in the Star Citizen Universe?

What do you want to do in the Star Citizen Universe?  

297 members have voted

This poll is closed to new votes
  1. 1. What do you want to do in the Star Citizen Universe?

    • Exploration and Discovery
      61
    • Trade
      37
    • Mining/Salvage/Engineering
      38
    • Freelancer
      20
    • Bounty Hunter
      30
    • Privateer
      12
    • Smuggling
      16
    • Law Enforcement (Police/Security/Search and Rescue)
      66
    • Economy/Finance/Contracting
      11
    • Diplomacy
      7


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It has to be captured and only then, can we captain the Bengal Carrier. It is no "One-man-job". It will take the whole Org to maintain such a huge vessel. :geek:


I didn't know you could do that, that sounds so cool!!

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I selected Economy and Finance primarily because I see the pursuit of acquiring funds as my primary objective in the game and a gateway to other possibilities.

Star Wars Galaxies, EVE Online, or any other game which has a strong economical presence has taught us that having a solid grasp on what drives the economy makes an individual or organisation prosper. I will be very sensitive early on to risk and reward. I suspect that there will be a lot mining, producing and transportation going on. I say this because of Chris Robert's Freelancer game where getting a handle on the economy got you filthy rich.

It is to be seen in what context the organisation needs me; either protecting those economical activities or participating in them. But my goal is clear: money = fun :D

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Sounds about right. :lol: There wouldn't be much negotiating. If there was enemy shipping, for example, coming into our captured territory such as a space station, a stary system, or a trade route. We would "ask" them to leave or go elsewhere, and if our request is denied then privateers would end up... lets just say that their last stop would be in our territory. :P

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There would have to be some sort of agreement. They can either ignore our request, and there we agree that they do not care and are breaking "intergalactic law". Then we could send Bounty Hunters for them. They could pay us a hefty amount to go through, and there we agree that they can pass because of payment. They could either fire upon us, and there we agree that they want to fight. So in this case there would be some form of negotiations. We could have diplomacy involved and have an emissary board the Privateering ship for real negotiations. If a Privateer is licenced to attack or disrupt enemy shipping there would not be any Punitive Remunerations if they were to attack with a reasonable cause. The reasonable cause being that they ignored our request or shot-first. If a Privateer were to attack without consent of the opposing shipping vessel, then there would be Punitive Remunerations. There has to be a balance how much someone can do. We do not want our Privateers to attack any enemy shipment just because they are licensed to do so. There has to be a reasonable cause. The Privateers would work closely with the Law Enforcement Branch as Well as the Bounty Hunters.

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Guess it has to do a lot with trade embargoes, territorial mining rights, and our privately secured space.

Important thing to remember is that Privateering is LAWFUL. There's rules to this sort of thing, can't go off half c**ked. There's less profit in firing guns than reaching an agreement, even if the agreement is a bit one sided.

I would say it should be possible to get put on an attack-on-sight list. Some people who just refuse our territorial rights, or have repeatedly transgressed against the organization should be able to be black listed.

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Exploration,both in space and planetside, finding new artifacts,relic sites,mining,trading,transportation of goods,gain new and exiting experiance, be part of a multi ship crew ie constelation or larger ship, think that covers nearly everything except piracy which has no interest for me, one reason for joining TA.

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My goal is to become an Ace pilot and escort the main TA battleships and transports through our future trade routes, and maybe do some bounty hunting. And after i land at the spaceport, i´ll buy you guys some drinks to celebrate another exciting day as a star citizen and member of TA! :D

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its seems exploration and discovery, as well as law enforcement, security, and search and rescue is leading the polls...

I'm curious, of those who want to do more of; exploration, discovery, law enforcement, security, or search and rescue?

I personally.... am looking forward to doing more search and rescue, and support for the org. When i say support for the org, i dont mean, fighter support, i mean i want to be there helping with repairs, recovery... i want to be able to throw cargo on my ship as well... and run with the huller but provide more support to the huller then what the huller would have. I want to get the caterpillar.

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I'm heavily doubting between exploration, trade and escort duties. Only ship I have is a 325a (oh god the looks) so it will be mostly exploration and escort. I'm not an aggressive player, so bounty hunting's not my thing...

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WOW why are there 5 votes for piracy when we have said NO to it? :o


Use google. There's a difference between privateer and piracy.

Here is some help.

A privateer or "corsair" was a private person or ship authorized by a government by letters of marque to attack foreign vessels during wartime. Privateering was a way of mobilizing armed ships and sailors without having to spend treasury resources or commit naval officers


Piracy definition

the practice of attacking and robbing ships at sea.

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Would it be possible to recreate this poll later with combinations of 2-3 roles?

Most of what I read indicates people are at least homing on that many roles from the start, as will be displayed on the company fleet view soon as it unlocks. 8-)

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to bad there is only one choice option able and not multiple.

because i'd vote for

freelancer
privateer
smuggler
transport
exploring

i just do a bit of allmost everything.


You can play multiple roles in the Star Citizen Universe, however when it comes to the company you will only be recognized for one certain role unless other circumstances cause for multiple. Reason being, is that if we were to go on a mission that is dependant on transporting a shipment of fuel and you were very good at escorting and that was your primary role, then we would call you up for that mission because that is a role that we know we can depend on from you to get the job done. Another reason is that we have a very big Organization and we cannot have everyone doing multiple roles that are recognized by the Organization, because that would then take away the oppurtunity of someone who would be great at doing a certain role from them. We are not restricting anyone from doing whatever they want to do in the Star Citizen Universe. If you want to be a privateer, a freelancer, a smuggler, etc, you can! But you will only be recognized for doing a certain important role for the company and you are still representing the Tactical Advance Corporation when you are out there in the universe. We are not saying that you will not be able to do multiple roles in the Org but you will only be recognized by the one you believe you are the best at and the one that we can depend on you doing to.. again, get the job done. We want to have fun but be very organized and structured at the same time. :)

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I imaging after a while you can change your recognized role in the organization?
Not the point of changing every 5 steps otherwise nobody will know what you are doing at the end.

But otherwise seems good way of handling.

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