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Reverse The Verse episode 52

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Ben is hard at work on everything he has to finish today. Jump Point articles. Scythe Q&A.

Free-fly for the next week is live.

Sneak Peek talk: A UI mockup for a terminal on the Shubin mining station.

Alyssa’s job is to find things that haven’t been showed yet, get it approved to be shown, and then give it to Lando.

Citizencon trophy will be in the store closer to CitizenCon.

[Will the physics engine allow for ships like the Reclaimer to pick up smaller ships and carry them?] No. Tethered ship flight stuff is not really a viable thing, just for how some of the systems are going to be setup. The idea of tugs, that could still be on the table, but the ship you’re towing probably couldn’t have people inside of it. You won’t be able to just tie two ships together.

Message Alexis on the forums with what mousepads you want, apparently.

Jump Point is being worked on right now, being worked on today.

[Progress on the Vanguard variants?] They’re being worked on right now.

[News on multicrew ships for AC?] It’s going to be with AC 2.0, which James isn’t talking about right now.

[Progress on netcode stuff?] SO many people are working on getting FPS ready. The entirety of the Frankfurt office is working on that right now.

Lots of people working on it, and there is progress, but from the emails Alyssa has seen it seems very complicated, but they’re doing their best. There is no timeline, but it has to work before it goes out to PTU, otherwise it’s going to be a giant f-ton of… pick a word. It’s going to be bad, and they don’t want to give us bad stuff.

There’s a point at which it makes sense, and getting testing data is helpful, and FPS isn’t there yet.

It will be worth the wait.

Regarding other game modes for AC – They want to expand it in the future, but for right now they need to get better balance, multicrew, etc… before they get a hard-core variant mode, or a mining or gas-work or competitive mode up first. Trying to do a finely balanced competitive mode right now when things can change drastically and they don’t even have multicrew is… silly.

A delayed game can still be awesome. A bad game is bad forever.

Imagine if they released FPS right now, and it was bad, and no-one could get into FPS, everyone would lose their minds, CIG gain nothing to help develop the game, and it would just make everyone mad. And that’s not their goal.

The group of CIG that went to E3 thought the latest Oculus project was excellent, and they’ll be pushing the people to try to get more implementation for it.

Upgrade packs in the store – Not sure if they’ll be doing upgrade packs, but sometime in the near future they’re thinking about doing weapons packs – addons for your ships.

[Will the Merlin and Scythe be flyable in the same update?] They’re working towards the Merlin, but it won’t be the same update. The Merlin’s still a WIP.

[Was the facial animation in the e3 trailer what we can expect in the PU?] Yes. That’s older stuff too, months and months old. What they’re doing now is even better.

Alyssa has the giant list of ships, but she hasn’t had a chance to look at it. She’s primarily working on the ones they’re focusing on for sales, cause that’s her job.

[Will beards grow over real-time like in Witcher3?] James hopes so.

DragonFly is undergoing a true concept – what the look and feel will be like, how it fits into PU, give it a personality and a role.

At that point, it’ll go to a concept artist, go through a ton of iterations, etc… It’s a very very long ways off from even being considered for a concept sale. Months and months.

Jenny’s said this is going to be a short episode.

News from Ben – Concept sale next Friday – the Genesis starliner. Doing lots of cool design work on it, why ferrying passengers around will be interesting. Price later today, locking it down now.

Chris Reed, a friend from the old Wingman community, is an engineer at Boeing, and lots of the Genesis comes from him. We’ll hear lots about that on next weeks’ ATV 50.

Ben’s favourite part of E3 was when you leave the publisher booths, and you get to the weird booths, from people who are the distributor of Nintendo games in Vietnam. Ben likes the background stuff.

[Will the endeavour be able to defend itself?] An escort is suggested, but it will have some weapons.

You will hear more about Social module after FPS ships

Right now, one of the reasons no-one’s here is there’s a company-wide FPS review going on right now, expect to hear more soon.

No Cutlass update right now. Ben is becoming Ship Concept Director, and will hopefully soon have a better idea of where ships are and what’s coming.

Gamescom – Chris, Sandi, Ben, Ali, James, Travis and Chelsea, they’ll all be there.

Ben can’t share too much about the sneak peek, but it’s a mining UI for Shubin, which we’ll see at the start of SQ42. Shows the level of detail they’re getting into for the computer interfaces.

No update on the MerchantMan.

Hardest technical challenge CIG still has to overcome – Ben’s guess, without being a technical person, is netcode. They want SC to be played by many people seamlessly at once, and getting there is a challenge.

F8 will be obtainable in the PU, though it’ll be extremely rare. They’ll revisit it later this year, though there’ll be a teaser of it in the sale next week. The F8 is something you’ll see mostly in SQ42, but there may come to a time when they do produce a civilian version.

Herald in SQ42 – Ben can’t say what it’ll be doing, just that it makes an appearance, which we already knew.

There are no hangar fish in the production now, but they have need of more.

CIG will not be selling the F8. They’ll think of it in the future as the Universe evolves, but right now, it’s a SQ42 pure military ship.

The Starliner’s a ship that’ll be cool for players to have, it’ll be like the Orion, in that it’s a big piece of gameplay, but a lot of it will be background noise of the Universe. Wing Commander 1-4, they focused on building the military ships you played with, but now they’re building the Universe. So, what’s the most common airplane you ship? It’s a boeing 747 or something. So they’re building out the sinews and muscles of the Universe, to show how deep the gameplay will go. It may be in the background of SQ42, if they get it done in time.

[Will SC have a bigger presence at E3 in the future?] Probably not, because it’s the industry looking at the industry, not the community. They want to focus their money on us, not the industry.

That’s why they do things like PAX, Gamescom, Dragoncon, etc…

What does the star marine review entail? – Ben doesn’t know, cause he’s not in it. Probably just looking at where we’re at, looking at results of QA testing. Ben’s not trying to hype us, it’s not coming out today, but they’re working on it.

Jump Point is tonight.

Dave Haddock has taken over one of the articles for tonight’s Jump Point. There’ll be a Cubby Blast article, the ship is the Reliant, etc…

no timeline for buying characters yet, need to lock-down NPC’s first, which the folks in Austin are working hard on.

Ben has lost a lot of weight in the past few weeks and looks great *three cheers for Ben*

And that’s it this week. Next week, when E3 is not happening, and things aren’t crazy, they’ll have a better show.

Stay tuned for FPS. Ben wishes he could let us into their heads, but they’re trying their best.

And that’s it. Stream actually done this time.

Source: INN

Edited by Akanoes

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