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The SC 2.0 updates thread

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Hello all,

Please update this thread will all notes and interesting things and questions/answer to do in this thread.  Someone will correlate everything into this one post.

 

SC patch notes:

2.0.0

Alpha Patch 2.0.0 has been released to the  PTU, and is now available for player testing. During this initial testing phase,  PTU  access will be restricted to a small group of players that we will expand on over time. This patch provides access to our first sampling of the Persistent Universe in the form of the gas giant Crusader and surrounding environs. These locations include Port Olisar transit station, Covalex Shipping Hub, Security Post Kareah and many scenic asteroid fields, comms arrays and research satellites that our team has been hard at work on.

This also includes our first iteration on  FPS, Multicrew technology, interior physics grid, quantum travel,  IFCS,  EVA, missions, and so much more.

At this stage of testing, please refer to the PTU Issue Council for submitting bugs and feedback for optimal turn-around time. Please note that this is only for this phase of  PTU  testing and that the normal Issue Council is for the submission of bugs only.
2.0.0 PTU Known Issues are also available for reading, however here are a few important call-outs from that page.

  • Returning to the Hangar from Crusader crashes the client.
  • Firing at the pirate encounter at Comm Array 306 causes a client crash.
  • The pirate encounter at Comm Array 849 causes a Code 0 disconnection.
     

Hangar Module

Additions

Gameplay

  • After launching the game, users now load into the Main Menu rather then going directly to Hangar. You have the option from the menu to “Go to Hangar” and “Electronic Access”.
  • For Selfland, Revel & York, and Aeroview Hangars, you can find the elevator through the double-doors directly behind your character when spawning into the central bay. Once inside, the elevator to ArcCorp is located on your right.
  • For  VFG  Industrial Hangar, you can find the double-doors underneath the platform where your character spawns, across from any ship you currently have in the central bay. Once you’ve passed through the double doors, the elevator to ArcCorp is located on your right.
  • Crusader and Area 18, ArcCorp are still accessible through the elevator in the Hangar.
  • Our first iteration on a Party grouping system is here!
  • You can right-click on players in your contact list, invite them to party, leave party and see all members of your party through the Contact interface (default hotkey “F11” on keyboard).

Ships

  • The new Constellation model is now live for the Constellation Andromeda, in both the Hangar, Arena Commander and Crusader.

User Interface

  • The crouch hotkey now acts as both a “hold” by holding down the crouch button, or can be toggled on and off.

Fixes

Ships

  • Fixed an issue where the Retaliator would sometimes have graphical errors when viewed from outside the ship.
  • Fixed an issue where characters would sink through the normal seat collision when sitting in the pilot and co-pilot seat in the Cutlass Blue and Red.
  • Fixed an issue where characters would sometimes blackout after climbing into the pilot’s chair for the Vanduul Glaive, Scythe and Aegis Retaliator.
  • Fixed an issue where the Retaliator maneuvering thrusters were not in the landing mode when in the Hangar.

Environment

  • Fixed an issue where the back wall of the Industrial Hangar would sometimes look damaged.
  • Fixed an issue where the first-person camera would shake violently if it was tilted upward while a character was looking forward.

 

Arena Commander Module

Additions

Gameplay

  • EVA  and zero-g animations are now available for all flight-ready ships, in both Arena Commander and Crusader.
  • Landing zone icons now only appear on the  HUD  when the character is in radar range and landing mode is enabled.
  • Detection range for Landing Zones is now set to 1500m.
  • Our new  IFCS  flight module has gone live! Three flight modes are available. Precision,  SCM  and Cruise.
  • You can switch between them via the “V” key on the keyboard, “A” on the gamepad and Button 6 on the joystick by default.
  • Precision can only be accessed from  SCM, while the ship is decelerating or stopped.
  • Cruise can only be accessed from  SCM, while the ship is accelerating or at top speed.
  • SCM  can always be accessed from either mode. This is the closest to our original flight mode, but with some changes in handling and performance for some ships.
  • Cruise mode is not available in Arena Commander modes or Tutorial, as the high speeds make it very easy for ships to hit the simulation boundaries.
  • Interior Physics Grids have been implemented for all flyable ships, in both Crusader and Arena Commander.
  • The first iteration of playable  EMP  attacks and mechanics are now available for testing.
  • It is now possible for ship components and  HUD  to be knocked offline by an  EMP  attack.
  • “Disabled” modes have been added to all components.

Components

  • The Aegis Avenger Warlock  EMP  Module is now available for testing.
  • By default it is tied to Weapon Group 2. Activating Weapon Group 2 will begin charging the weapon.
  • There is a 10 second charge up with significant power use and 1.5s later it will fire, with an effective  EMP  range of 300m.

Ships

  • Characters that are inside of a ship belonging to another player will die when the ship-owner logs out of the game.
  • This is not how the functionality will work long term, but it is to prevent players from becoming stuck in space or trapped in an abandoned ship.
  • Multicrew functionality is now available on the Anvil Gladiator, Cutlass. Pilots are encouraged to look for gunners on Crusader to take it for a spin.
  • The Constellation and Retaliator are now flyable in Arena Commander and Crusader.
  • Both ships have a longer self-destruct timer than previous ships to allow crew adequate time to escape.
  • All crew stations on both ships can be used, though some have limited functionality while the underlying systems they are intended to control are being iterated on.
  • Only the Constellation Andromeda variant is combat-ready at this point.
  • The new Avenger Titan, Stalker and Warlock variants are now Hangar and Flight-ready!
  • These can be accessed on both Crusader and Arena Commander.
  • The Avenger Warlock is equpped with the first iteration of itsEMP  weapon.
  • Crew stations and screens for adjusting power and shields are now functional on Multicrew ships.

Environment

  • VFX work has been done on many ships, for both combat and destruction.

Balance/Tweaks

Gameplay

  • The following changes to ships flight-handling have been made for the  SCM  mode.
  • The P-52 Merlin stop time is now 4.6s.
  • Cutlass now has 4s acceleration, 5.5s vertical strafe, break time is 9.6s, top speed in  SCM  is 210.
  • Aurora has a slightly higher jerkiness to its handling, to make it feel a little more like a cargo vessel.
  • Both fuel capacity and recharge rate for boost has been rebalanced for all ships as part of the  IFCS  flight model.

Components

  • The Behring C-788 Combine Cannon is now a single-shot weapon.
  • The Tarantula GT-870 has had its dps reduced.
  • The Behring M3A Laser and M4A Laser heat cycle has been reduced.
  • The Mantis GT-220 heat cycle has been lengthened.
  • With the addition of  EMP  mechanics, distortion damage will be closely watched for potential tuning.

Ships

  • The health of the Cutlass has been rebalanced to equal roughly half of the mass of the ship.
  • The M50 has received a slight decrease in speed, shields and hull health.

User Interface

  • Afterburner is now activated by holding down the “Right Shift” key on the Keyboard, the “B” key on the Gamepad, and “Button 7” on the Joystick by default.
  • Boost is now activated by double tapping and then holding down the “Right Shift” key on the Keyboard, the “B” key on the Gamepad, and “Button 7” on the Joystick by default.
  • Countermeasure cycling default hotkey is now “LeftCtrl+Z” on the Keyboard.
  • Headlook has been moved to “Left-Alt” by holding down the key, or double-tap to toggle.
  • Look Behind mode has been moved to “LeftCtrl+LeftAlt” on the Keyboard by default.
  • Target nearest hostile is now on the “C” key on the Keyboard, Left DPad on the GamePad, and Left-Hat on the Joystick by default.
  • Relative mouse mode has been moved to “LeftCtrl+X” key on the Keyboard by default.
  • Landing mode toggle has been moved to “Left Tumbler+Right DPad” by default on the GamePad, and “Button 10” on the Joystick by default.
  • “RightDPad” now cycles forward through hostiles by default on the GamePad.
  • “Fire weapon group 3” and “Fire weapon group 4” are no longer bound by default on the GamePad and Joystick.
  • Request Landing/Take Off is now bound to Button 4 on the Joystick by default, when in landing mode.
  • “Decouple Mode” is now bound to Button 3 on the Joystick by default.

Fixes

Gameplay

  • Allied players should no longer appear as enemies on Vanduul Swarm Coop.
  • When respawn penalties are active, the timer will now show up correctly.

Components

  • Fixed an issue where the 11-Series Broadsword was not subject to recoil.

Ships

  • Fixed an issue where the Vanduul Scythe was perpetually stuck in landing mode.
  • Fixed an issue where players could not reattach the Cutlass engines if they were removed on the holotable.
  • Fixed an issue where the Vanduul Scythe was perpetually stuck in landing mode.
  • Fixed an issue where the “Use” button for the Cutlass turret would not appear or be inaccessible due to conflicting prompts.
  • Fixed an issue where the  HUB  of the Hornet (all Variants) and Gladius would become detached from the player when accelerating, causing it to be left behind in space.

Environment

  • Fixed a clipping issue when a character would enter the rear turret of the Gladiator.
  • The Hornet now has left and right roll animations for the pilot.

User Interface

  • Fixed an issue where the “lag pip” for aiming weapons would sometimes disappear or drop out when the aiming ship was moving at very high speed or high distance.
  • Fixed an issue where joystick deadzone settings had disappeared from the control options.
  • Fixed an issue where joystick saturation settings had disappeared from the control options.

Technical

  • Fixed an issue where going into  EVA  on landing in Arena Commander would crash the game client to desktop.
  • Fixed an issue where players would get placed in a different map and rules from the ones listed in the Lobby.

 

Social Module

Additions

Gameplay

  • Crusader is now available for players to access!
  • You can access the main transit hub for Crusader (Port Olisar) from the same main elevator inside of your Hangar that also leads to ArcCorp.
  • After a short journey your character will awaken in one of the many cozy bedrooms on Port Olisar.
  • Terminals on Port Olisar are available courtesy of Crusader Industries, to allow pilots to request flight-ready ships for delivery at one of Port Olisars convenient landing pads.
  • The ships provided at the terminals will have a default loadout for the ship, and any changes made at the Hangar holotable will not be reflected.
  • Ships requested via the terminal are locked to the person who summoned the ship, for approximately eight minutes, after which they are considered abandoned and can be piloted by anyone. Abandoned ships will eventually despawn.
  • This is not how the functionality will work long term, and is temporary for the purposes of testing.
  • There are many locations in the surrounding Crusader space to be discovered and explored, including Covelex Shipping Hub, Cry-Astro Service Station and others.
  • However not all locations available for exploration are immediately shown in your Quantum Travel navigation points. Try repairing Comm Arrays or roaming the map via Quantum Travel to see what you may find!
  • Port Olisar is a Armistice Zone. All weapons are disabled while in the zone, and pilots will need to leave the area to settle disputes or seek adventure.
  • The first iteration on Quantum Travel is now available for testing in Crusader.
  • It has been activated for all currently flyable ships except the P-52 Merlin, which is a fighter and is not intended to be capable of independent Quantum Travel.
  • Quantum Travel can be enabled with the “B” key on the keyboard by default. The default keybindings are “Left Tumbler+Left DPad” on the Gamepad, and “Button 12” on the Joystick.
  • Once enabled, you can rotate your ship until you have a local Navigation Point highlighted. The highlighted navigation point will have a large circle around it in theHUD.
  • Once you have the Point of Interest highlighted, press the middle mouse button, to enter Quantum Travel to that destination. The default keybinding is “Y” on the Gamepad and “Button 4” on the Joystick.
  • If an object exists in the path between the ship and the selected destination, the Nav point will warn that the target is “Obstructed”.
  • You cannot eject or self-destruct while in Quantum Travel. This is intended.
  • Fuel mechanics are also in place.
  • When you activate Quantum Travel mode, the Nav points will indicate how much fuel it will take to reach that destination, as a % of your remaining fuel.
  • Quantum Travel will let you transit even if you insufficient fuel to reach the destination, however it will only take you as far as your fuel allows.
  • Keep that and the location of the nearest refuel point in mind when planning to Quantum Travel.
  • Quantum Fuel available is listed in the bottom-right of the center  HUD  for most ships.
  • Cry-Astro Service Station 042 provides repair, refuel and restock to ships in Crusader space.
  • This includes reloading missiles, ballistic ammo and fuel for Quantum drives.
  • Weapons, Ammo and MediPens for healing needs are also available to be found on some stations, including the Behring P4-AR.
  • Pirates have been known to roam and harass honest citizens exploring Crusader space. Wise pilots should be on their guard.
  • Approaching the atmosphere of a planet too closely will result in your ship receiving a warning, and if you continue flying toward it for too long, your ship will begin to rattle apart and be destroyed.
  • This is not how the functionality will work long term, and is temporary for the purposes of testing.
  • MobiGlas is now active, and can be accessed via “F9” hotkey.
  • The only applications currently usable are the Scheduler and Journal, which allow you to read and view the status of Missions as you receive them during gameplay.
  • This can be accessed all around the planetary zone, in  EVA, and while in a space craft.
  • Viewing the MobiGlas UI while on-ship dims both the ship UI and visor to allow the MobiGlas UI to be visible.
  • The “Back” button for MobiGlas applications is located at the bottom-center of the screen.
  • Our first set of missions are now available around Crusader for players to test!
  • The first one is to repair the Comms Arrays in orbit around Crusader, which will allow other missions to be discovered.
  • You can track missions via the MobiGlas Journal application, by clicking on the yellow hexagon icon next to the entry for that mission.
  • Missions are generated and offered at-random, and some are much rarer then others.


Balance/Tweaks

Gameplay

  • The number of private channels a user can have or be a part of is now limited to 15.
  • Greycat Buggies now only spawn in the under-construction Galleria area of ArcCorp.

Character

  • Crouch-walk animation for characters has received some quality of life improvements to allow it to flow better.

Fixes

Environment

  • Fixed an issue with the Dumper’s Depot marquee loading in slower then other objects.
  • Fixed a collision issue that allowed players to trap other characters against the G~Loc bar counter.
  • Fixed a number of collision issues in and around G~Loc.
  • Fixed a number of art and texture conflicts around ArcCorp.
  • Fixed an issue where the wall-mounted fans in the back of G~Loc were not properly aligned to the wall.
  • Fixed an issue where a bright, flickering light was present outside of AstroArmada and casting strange shadows.
  • Fixed an issue where a player could see through their characters body when looking down.

User Interface

  • Fixed an issue where the “Pending Private Chat” invitation would show an “Accept” and “Accept” button, rather than “Accept” and “Decline”.

Technical

  • Fixed several server side crashes.
  • Fixed a number of issues with decals around ArcCorp.
  • Fixed an issue where players with  SLI  enabled would crash to desktop when attempting to join ArcCorp.

2.0.0a

This is a patch for the 2.0.0 PTU. Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.0.0-299255-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder after patching, particularly if they start encountering any odd character graphical issues or crash on loading. We have also resolved an issue where the new Avenger variants were not appearing in the PTU environment, however users will need to re-copy their account to the PTU in order to see the Avenger’s available on Crusader.


During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. You can check out the full 2.0.0 PTU notes for more details about the patch and content or our 2.0.0 PTU Known Issues FAQ for bugs we are already aware of.
Some special reminders from the main 2.0.0 patch notes:

  • Approaching the atmosphere of a planet or moon too closely will result in your ship receiving a warning, and if you continue flying toward it for too long, your ship will begin to rattle apart and be destroyed.
    • This is not how the functionality will work long term, and is temporary for the purposes of testing.
    • This will also happen if you approach the edge of the Crusader system.
  • Arena Commander multiplayer and ArcCorp are unavailable on the current PTU during this phase of testing.
  • Returning to the Hangar from Crusader crashes the client.

 

Arena Commander Module

Fixes

Technical

  • Fixed an issue some players were experiencing with the infinite load screens in AC Singleplayer.


Social Module/Persistent Universe

Fixes

Technical

  • Fixed several server-side crashes.
  • Fixed an issue where the large ship dock for repair and refuel at Cry-Astro was missing.
    • It is still missing it’s “landing” icon for automated landings.
  • Fixed multiple crashes around and involving Comms Array 849.
  • Fixed an issue where clients could crash when dying during repair.
  • Fixed an issue where certain enemy ships spawning in would cause a client crash.
  • Fixed an issue where activating Quantum Travel as some one was loading would crash the clients.

2.0.0b

This is a patch for the 2.0.0 PTU. Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.0.0-299764-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder after patching, particularly if they start encountering any odd character graphical issues or crash on loading.

If you don’t see Patch Notes in your launcher, please restart your launcher immediately to update it. We have also resolved an issue where the new Avenger variants were not appearing in the PTU environment, however users will need to re-copy their account to the PTU in order to see the Avenger’s available on Crusader.

At this stage of testing, please refer to the PTU Issue Council for submitting bugs and feedback for optimal turn-around time. Please note that this is only for this phase of PTU testing and that the normal Issue Council is for the submission of bugs only. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. You can check out the full 2.0.0 PTU notes for more details about the patch and content or our 2.0.0 PTU Known Issues FAQ for bugs we are already aware of.

One important warning from the updated Known Issue List:

  • The Hangar elevator is not working and will cause a client crash when users attempt to use it to go to Crusader.
    • Please go to Crusader via the new Main Menu -> Universes -> Crusader option.
  • We have a specific Issue Council thread where are requesting additional information from players regarding Error 0 disconnections.

Some special reminders from the main 2.0.0 patch notes:

  • Approaching the atmosphere of a planet or moon too closely will result in your ship receiving a warning, and if you continue flying toward it for too long, your ship will begin to rattle apart and be destroyed.
    • This is not how the functionality will work long term, and is temporary for the purposes of testing.
    • This will also happen if you approach the edge of the Crusader system.
  • Arena Commander multiplayer and ArcCorp are unavailable on the current PTU during this phase of testing.
  • Returning to the Hangar from Crusader crashes the client.

 

Hangar Module

Additions

Gameplay

  • A “Universe” option has been added to the main game menu. This includes the option to travel to ArcCorp or Crusader directly from the menu rather then the “elevator” in your hangar.


Fixes

User Interface

  • Fixed an issue where the text for the Holotable interface would appear blurry and unreadable.


Arena Commander Module

Fixes

Gameplay

  • Fixed an issue in Tutorial, Chapter 2, where Gilly was frequently turning his entire ship around to ‘look’ at the player character as though inebriated.

Ships

  • Fixed an issue with the Avenger Stalker and Titan where players would fall through the cargo hold floor.
  • Fixed an issue where the Avenger Stalker and Titan cargo hold would appear outside of the ship or clipping into the ground at certain distances.

Environment

  • Fixed an issue with the Constellation Andromeda’s cockpit lighting, where the lighting would drop out depending on the camera angle.

Technical

  • Fixed an issue where there was no “Press X to Respawn” message on the HUD after ejecting in AC


Social Module/Persistent Universe

Fixes

Gameplay

  • Fixed an issue where Security Post Kareah would not appear on the Navigation points for Quantum Travel.
  • Fixed an issue where repairing would sometimes cause duplicate geometry to fly from the ship while repairing, negatively impacting performance.
  • Fixed an issue with certain ships spinning out of control when exiting into zero-g.
  • Fixed an issue where the Multicrew engineering panels could not interact with shield allocations.
  • Fixed an issue where weapons could be switched while they were still being reloaded.

Ships

  • Fixed an issue where the M50 and mustang had twice the quantum travel fuel they were supposed to.
  • Fixed an issue with the Constellation Andromeda, where the ship interior would become very blurry when the ship was in motion.

Technical

  • Fixed a number of server-side crashes.
  • Fixed a client crash at Comms Array 126 due to the pirate encounter.
  • Fixed an issue where repairing the Constellation Andromeda caused a server disconnect for the pilot.

2.0.0c

This is a patch for the 2.0.0 PTU. Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.0.0-300277-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder after patching, particularly if they start encountering any odd character graphical issues or crash on loading.

If you don’t see Patch Notes in your launcher, please restart your launcher immediately to update it. At this stage of testing, please refer to the PTU Issue Council for submitting bugs and feedback for optimal turn-around time. Please note that this is only for this phase of PTU testing and that the normal Issue Council is for the submission of bugs only. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. You can check out the full 2.0.0 PTU notes for more details about the patch and content or our 2.0.0 PTU Known Issues FAQ for bugs we are already aware of.

One important warning from the updated Known Issue List:

  • The Hangar elevator is not working and will cause a client crash when users attempt to use it to go to Crusader.
    • Please go to Crusader via the new Main Menu -> Universes -> Crusader option.
  • We have a specific Issue Council thread where are requesting additional information from players regarding Error 0 disconnections.

 

Some special reminders from the main 2.0.0 patch notes:

  • Our first iteration on a Party grouping system is here!
    • You can right-click on players in your contact list, invite them to party, leave party and see all members of your party through the Contact Interface (default hotkey “F11” on keyboard).
  • Approaching the atmosphere of a planet or moon too closely will result in your ship receiving a warning, and if you continue flying toward it for too long, your ship will begin to rattle apart and be destroyed.
    • This is not how the functionality will work long term, and is temporary for the purposes of testing.
    • This will also happen if you approach the edge of the Crusader system.
  • Arena Commander multiplayer and ArcCorp are unavailable on the current PTU during this phase of testing.
  • Returning to the Hangar from Crusader crashes the client.

 

Hangar Module

Fixes

Technical

  • Fixed an issue where returning to the Hangar from Arena Commander would sometimes not clear the match-status from the player, preventing them from accessing the Hangar elevator instances.
  • Fixed an issue where returning to the Hangar from an Arena Commander game mode, would cause the lobby UI not to display for the Hangar Elevator.
  • Fixed a game client crash that occurred when exiting or changing game modes.

 

Arena Commander Module

Balance/Tweaks

Ships

  • Constellation default guns have been increased from Size 3 to Size 4 lasers.
  • Constellation top missile racks are now “on” by default.
  • Constellation shield health has been increased.

Fixes

Gameplay

  • Wingmen now spawn correctly on Dying Star, Vanduul Swarm singleplayer.

Components

  • Fixed an issue where players could not lock a missile on someone unless they are within firing range.

Ships

  • Fixed an issue where the visual effect for the Aurora LN/LX thrusters was offset from the engines.
  • Fixed multiple texture and lighting issues on the Retaliator interior.
  • Fixed an issue where the copilot could not control the turret on the Hornet F7CM after getting in, if a pilot was already seated.


Technical

  • Fixed a portaling issue on Security Post Kareah.

 

Social Module

Balance/Tweaks

Gameplay

  • Comms Arrays 2-7 have had the difficulties of their encounters adjusted.

Fixes

Environment

  • Fixed an issue where rolling while prone would cause other players to see them T-Posed.
  • Fixed some missing collision on the Landing Pad 3 stair steps.
  • The flashlight visual effect (Hotkey “O”) has been improved on.
  • Fixed an issue where the music at Covelex Shipping Hub would be re-triggered repeatedly as the playerEVA’d through it.
  • Fixed an issue where Port Olisars rings would lurch forward, pause, or reverse direction.
  • Fixed an issue with the M50 in AstroArmada, ArcCorp was missing its engines.
    • This also fixes an issue with the M50 sometimes spawning into Crusader without a starboard landing gear or engines.

Technical

  • Fixed an issue where the client could crash after spawning and taking off in a Gladiator in Crusader.
  • Fixed several server-side crashes in Crusader.
  • Fixed several client-side crashes in Crusader.

2.0.0d

This is a patch for the 2.0.0 PTU. Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.0.0-300522-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder and verify their files after patching. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test. Game files can be verified through the launcher, by clicking on the advanced options (Gear icon) and clicking “Verify”. This is particularly important if users encounter any odd character graphical issues or crash on loading.

If you don’t see Patch Notes in your launcher, please restart your launcher immediately to update it. At this stage of testing, please refer to the PTU Issue Council for submitting bugs and feedback for optimal turn-around time. Please note that this is only for this phase of PTU testing and that the normal Issue Council is for the submission of bugs only. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. You can check out the full 2.0.0 PTU notes for more details about the patch and content or our 2.0.0 PTU Known Issues FAQ for bugs we are already aware of.

One important warning from the updated Known Issue List:

 

Some special reminders from the main 2.0.0 patch notes:

  • Approaching the atmosphere of a planet or moon too closely will result in your ship receiving a warning, and if you continue flying toward it for too long, your ship will begin to rattle apart and be destroyed.
    • This is not how the functionality will work long term, and is temporary for the purposes of testing.
    • This will also happen if you approach the edge of the Crusader system.
  • Arena Commander multiplayer and ArcCorp are unavailable on the current PTU during this phase of testing.

 

Hangar Module

Fixes

Technical

  • Fixed an issue where the Hangar elevator was not working and would cause the client to crash when attempting to use it to go to Crusader.

 

Social Module

Fixes

Gameplay

  • Fixed an issue where players could not fire FPS weapons in or around Cry-Astro.
  • Fixed several issues with Quantum Travel involving collision and nearby stations causing malfunctions or false errors.

Environment

  • Particle effects have received a performance pass, particularly around thrusters and engines.
  • Fixed an issue where the Constellation would remain in a partial Quantum Travel state if the pilot left his chair mid QT.

Technical

  • Fixed several server-side crashes in Crusader.
    • Fixes have been focused around crashes that involve ship spawn, destruction and server clean-up of specific events.
  • Fixed several client-side crashes in Crusader.
  • Fixed a crash that would occur when players attempted to return to the hangar from Crusader.

2.0.0e

This is a patch for the 2.0.0 PTU. Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.0.0-300696-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder and verify their files after patching. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test. Game files can be verified through the launcher, by clicking on the advanced options (Gear icon) and clicking “Verify”. This is particularly important if users encounter any odd character graphical issues or crash on loading.

If you don’t see Patch Notes in your launcher, please restart your launcher immediately to update it. At this stage of testing, please refer to the PTU Issue Council for submitting bugs and feedback for optimal turn-around time. Please note that this is only for this phase of PTU testing and that the normal Issue Council is for the submission of bugs only. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. You can check out the full 2.0.0 PTU notes for more details about the patch and content or our 2.0.0 PTU Known Issues FAQ for bugs we are already aware of.

One important warning from the updated Known Issue List:

 

Some special reminders from the main 2.0.0 patch notes:

  • Approaching the atmosphere of a planet or moon too closely will result in your ship receiving a warning, and if you continue flying toward it for too long, your ship will begin to rattle apart and be destroyed.
    • This is not how the functionality will work long term, and is temporary for the purposes of testing.
    • This will also happen if you approach the edge of the Crusader system.
  • Arena Commander multiplayer and ArcCorp are unavailable on the current PTU during this phase of testing.


Balance/Tweaks

Gameplay

  • Increased missile ignition time to 1.0s.
  • The Behring C-788 Combine Cannon is now a single-shot weapon.

Fixes

Environment

  • Fixed local audio such as Cry Astro Fuel and Covelex Shipping Hub transmissions from playing to everyone on the server.

Technical

  • Fixed a regularly occurring client crash.

Known Issues

  • Ship spawner will sometimes fail to load ship list. There are two ways to get around this. 1. Spam the terminal until it shows the list for you 2. Restart the client and rejoin a different server
  • Matchmaking will often times try to put clients into full servers rather than available empty servers

2.0.0f - Released: 5am UTC Dec 1st 2015

This is a patch for the 2.0.0 PTU. Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.0.0-301574-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder and verify their files after patching. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test. Game files can be verified through the launcher, by clicking on the advanced options (Gear icon) and clicking “Verify”. This is particularly important if users encounter any odd character graphical issues or crash on loading. Please also note that Arena Commander multiplayer and ArcCorp are now available on the current PTU for testing.

If you don’t see Patch Notes in your launcher, please restart your launcher immediately to update it. At this stage of testing, please refer to the PTU Issue Council for submitting bugs and feedback for optimal turn-around time. Please note that this is only for this phase of PTU testing and that the normal Issue Council is for the submission of bugs only. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. You can check out the full 2.0.0 PTU notes for more details about the patch and content or our 2.0.0 PTU Known Issues FAQ for bugs we are already aware of.

Important warnings from the updated Known Issue List:

  • Landing Pad 9 on Strut A, and Landing Pad 10 on Strut C of Port Olisar are both missing some geometry. Don’t mind the dust!
  • Multicrew ships (Constellation and Retaliator) are sometimes encountering issues with their elevator collision.
  • The Constellation and Retaliator HUD’s are missing Quantum Travel nav points in this build.
  • We have a specific Issue Council thread where are requesting additional information from players regarding Error 0 disconnections.

Some special reminders from the main 2.0.0 patch notes:

  • Approaching the atmosphere of a planet or moon too closely will result in your ship receiving a warning, and if you continue flying toward it for too long, your ship will begin to rattle apart and be destroyed.
    • This is not how the functionality will work long term, and is temporary for the purposes of testing.
    • This will also happen if you approach the edge of the Crusader system.

 

Hangar Module

Additions

Gameplay

  • Added a back button to the “Universe” menu to allow users to return to the top of the Main Menu.

Fixes

Gameplay

  • Removed the unnecessary scroll bar from the Main Menu.

Environment

  • Fixed an issue where the ambient audio cut off after spawning into Revel and York hangar.
  • Fixed an issue with Selfland Hangar, where the bloom lights were both not rendering and flickering from a distance.


Arena Commander Module

Fixes

Ships

  • Fixed an issue where the Avenger Warlock and Stalker had no visor HUD for important ship UI elements.
  • Ship reticles have received a performance pass.

User Interface

  • Fixed a bug where “TAB” could still trigger head look. The correct keybinding is “Left-Alt”.
  • Scoreboard is now on “Left Ctrl+TAB”.
  • Default control mapping images have been updated for the Joystick and Gamepad.

Technical

  • Fixed a server crash that occurred in Arena Commander, Vanduul Swarm Co-op.


Social Module/Persistent Universe

Additions

Gameplay

  • Unique loading screen has been implemented for Crusader.

Equipment

  • Dropped P4-AR weapons can be picked up for approx ~10 after the character has died.

Balance/Tweaks

Environment

  • Armistice zone radius has been increased to prevent attacks toward players.

User Interface

  • The HUD for navigation points while in Quantum Travel mode has been overhauled to make points easier to find, see and read.

Fixes

Gameplay

  • Fixed an issue where repair drones could not repair a ship more than once.
  • Increased the rotation-physics tolerance for leaving the ship into zero-g in order to prevent ships from spinning out of control on EVA.
  • Fixed an issue where characters going from prone to stand without a weapon equipped could get tossed into the air.
  • Fixed an issue where a Vanduul Ambush was not correctly triggering at the end of one of the Black Box retrieval missions.
  • Fixed an issue where the Cry-Astro repair drones would follow player ships if they flew off during repair.
  • Fixed an issue where AI ships were spawning unnecessary AI NPC’s into the ship seats.

Environment

  • Fixed an issue where shadows in and around Port Olisar would flicker at certain distances.
  • Fixed an issue where battle music would play globally for all players in Crusader.
  • Fixed an issue where thruster visual effects would not be visible at high distances.
  • Fixed an issue where Comms Array 306 lacked collision around the entrances and terminals.
  • Fixed an issue where the landing pad icons on Port Olisar were too high in relation to the actual platforms.

Ship

  • Fixed an issue where the AEGIS Retaliator and Gladius did not have Quantum Fuel indicator on the HUD.
  • Fixed an issue where the landing gears for the Retaliator were missing collision.
  • Fixed an issue where it was impossible to use doors and turrets on multicrew ships when in flight.

Equipment

  • P4-AR audio has been fixed so it reverberates properly.

User Interface

  • The names of the Avenger variants no longer appear as localization text.
  • Fixed an issue where untracking a mission in MobiGlass did not untrack the objective icons in the main screen.

Technical

  • Fixed a crash caused by shooting the Crusader level boundary.
  • Cleaned up a large amount of game.log spam while in the Crusader map.
  • Fixed crash caused by going to Comms Array 275.
  • Fixed a client crash that would occur if chat was used while the ship HUD is zoomed in.
  • Fixed a client crash that would occur in and around Port Olisar.
  • Space stations have received a level of detail optimization pass.
  • Fixed a memory-related server crash.
  • Fixed a client side crash related to the Comms Array 5 encounter.
  • Fixed a client-side crash that would occur when zooming in on certain screens on the Constellation.
  • Fixed a client-side crash that would occur when many ships crashed into each other at once.

2.0.0g - Released: 12am UTC Dec 2st 2015

This is a patch for the 2.0.0 PTU. Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.0.0-301874-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder and verify their files after patching. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test. Game files can be verified through the launcher, by clicking on the advanced options (Gear icon) and clicking “Verify”. This is particularly important if users encounter any odd character graphical issues or crash on loading. Please also note that Arena Commander multiplayer and ArcCorp are now available on the current PTU for testing.

If you don’t see Patch Notes in your launcher, please restart your launcher immediately to update it. At this stage of testing, please refer to the PTU Issue Council for submitting bugs and feedback for optimal turn-around time. Please note that this is only for this phase of PTU testing and that the normal Issue Council is for the submission of bugs only. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. You can check out the full 2.0.0 PTU notes for more details about the patch and content or our 2.0.0 PTU Known Issues FAQ for bugs we are already aware of.

Important warnings from the updated Known Issue List:

  • Covalex Shipping Hub is under construction and may be missing paint, sections and dimensional laws. Approach at your own risk.
  • Destroying small ships with a physics grid will sometimes get the character stuck in an unplayable state on respawning.
  • Multicrew ships (Constellation and Retaliator) are sometimes encountering issues with their elevator collision.
  • We have a specific Issue Council thread where are requesting additional information from players regarding Error 0 disconnections.


Arena Commander Module

Fixes

Gameplay

  • Fixed an issue where loading into Arena Commander from the Main Menu would put players in the incorrect ship.

Social Module

Additions

Gameplay

  • Contacts that have been invited to party will now go to the top of the contact list.
  • The “Party Leader” is now specified on the contact list.
  • There is now a chat message for both the invitee and invited when a party invitation is accepted and successful.

Fixes

Gameplay

  • Reduced the excessive ship-turbulence from gforces, so that it only becomes noticeable when a character is close to blacking out.
  • Fixed an issue where the Constellation and Retaliator HUDs were missing Quantum Travel nav points.
  • Fixed an issue where the Mission Objective marker remained on the screen even when it had been told to hide in MobiGlas.

Character

  • Fixed an issue where Mobiglas is severely offset from the left wrist of the player character.

Environment

  • Fixed an issue where the lights in the center of AstroArmada would flicker on and off as characters ran through the center.

Equipment

  • Fixed an issue where sprinting with the Arclight pistol would force the camera to lock and the player character would be unable to look up or down.

Technical

  • Fixed several server-side crashes and performance problems.
  • Fixed several client crashes around Port Olisar.

2.0.0h - Released: 4:41am UTC Dec 5 2015

This is a patch for the 2.0.0 PTU. Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.0.0-303118-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder and verify their files after patching. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test. Game files can be verified through the launcher, by clicking on the advanced options (Gear icon) and clicking “Verify”. This is particularly important if users encounter any odd character graphical issues or crash on loading. Please also note that Arena Commander multiplayer and ArcCorp are now available on the current PTU for testing.

If you don’t see Patch Notes in your launcher, please restart your launcher immediately to update it. At this stage of testing, please refer to the PTU Issue Council for submitting bugs and feedback for optimal turn-around time. Please note that this is only for this phase of PTU testing and that the normal Issue Council is for the submission of bugs only. During this initial testing phase, PTU access will be restricted to a invitation-only group of players that we will expand on over time. You can check out the full 2.0.0 PTU notes for more details about the patch and content or our 2.0.0 PTU Known Issues FAQ for bugs we are already aware of.

Important notes from the updated Known Issue List:

  • In the process of resolving performance issues and introducing other client fixes, a few new crashes have been introduced. We are aware of and working to resolve these. This is part of the overall stabilizing process, and we appreciate all of your assistance!
  • Destroying small ships with a physics grid will sometimes put the character stuck in an unplayable state on respawning.
  • We have a specific Issue Council thread where are requesting additional information from players regarding Error 0 disconnections.

 

Hangar Module

Fixes

Technical

  • Fixed an issue where activating the Sim Pod in the Hangar and using it to access Arena Commander would cause a client crash.


Arena Commander Module

Balance/Tweaks

Gameplay

  • A number of minor handling tweaks have been made to ships in Precision mode.

Environment

  • Particle effects has been improved for EMP, both when “charging” and “emitting” EMP.

Fixes

Gameplay

  • Fixed an issue where players would occasionally spawn at the origin point of Arena Commander matches.
  • Fixed an issue where the EMP distortion damage had no discernible effect on any ships.

Environment

  • Fixed a number of lighting issues in Chapter 1 of the Tutorial.
  • Fixed several animation issues with exiting and entering the Avenger Warlock.

Ships

  • Added the ability to activate/deactivate the “blade” weapon on the Captured Vanduul Scythe via the HUD so that it functions the same as the Vanduul Glaive.
  • Fixed an issue where shields were not appearing for some ships, and not absorbing damage for others.

User Interface

  • Removed an irrelevant comstab hint from the Tutorial.
  • Fixed an issue where the mouse cursor was not correctly scaling to the ship HUD.
  • Fixed an issue where the Pilot and Co-Pilot HUD was overlapping the left displays in the Constellation Andromeda and Aurora (all variants).

 

Social Module/Persistent Universe

Balance/Tweaks

Equipment

  • Shield health and regeneration have been increased on both the Retaliator and Constellation Andromeda.

Ships

  • Health and shields for the Constellation and Retaliator have been increased.

Fixes

Gameplay

  • Fixed an issue where the Medical Box/First Aid Kits in Crusader would not replenish MediPens.
  • Fixed an issue where ship weapons would remain greyed out even after repair drones had fixed the ship.
  • Fixed an issue where the doors into the Terminal room on Port Olisar could be permanently locked by users as a result of a use prompt.
  • Fixed an issue where the black box at 2910-UEE217 had no use prompt.
  • Fixed an issue where you are unable to leave a party once you had joined it.
  • Fixed an issue where Pirate-controlled Auroras would sometimes spawn without pirates inside, and drift around aimlessly as a result.
  • Fixed an issue where players in the seat or turret of a multicrew ship could get stuck in their bedrooms on respawning after ship destruction.
  • Fixed an issue where the last “active” objective would remain active in MobiGlas after a player had completed the mission objective.
  • Fixed an issue where spawning a new ship, caused any players still in the old ship to become locked or teleported to the origin.
  • Fixed an issue where the Ammo crates at Security Post Kareah would run out of ammo and bug players who attempt to interact with the crates afterwards.
  • Fixed an issue where automated landing caused ships to hover over the landing pad until cancelled.
  • Fixed an issue where the Engineering station panels for Shield Priority had no effect on ship functionality or shields.
  • Fixed an issue where offline contacts would still have the option to be invited to party.
  • Fixed an issue where the “Party Leader” context menu appears for all contacts, not just those who are members of the party.
  • Fixed an issue where players could not send any further party invite after sending the first invite.

Environment

  • Fixed several issues with the landing pad locations at Cry-Astro Station.
  • Fixed an issue where the Journal App in MobiGlas had a blank, empty icon in the MobiGlas UI.
  • Fixed an issue where FPS weapons would remain hanging in the air after the character carrying them was killed.
  • Fixed an issue where a friendly NPC under attack would play his “Thank you” dialog server-wide when rescued.
  • Fixed an issue where the exterior of Covalex Shipping Hub was appearing untextured.
  • Various fixes to Covalex including lighting, missing paint and missing items.
  • Fixed an issue where the Aurora engine audio would stop playing after landing and taking back off.
  • Fixed a large number of geometry problems around Crusader.
  • Fixed an issue where certain Security Post Karaeh landing pads were incorrectly flagged as “repair” landing points.

Equipment

  • Fixed an issue where sprinting with the Arclight pistol would collapse your character into a pile of polygons.
  • Fixed an issue where ship energy weapons were not consuming energy.

Ships

  • Fixed a bug where small ships had a 30 second self-destruct timer, rather then 10.
  • Only large ships should have the 30 second self destruct.
  • Fixed an issue where the Constellation Andromeda would not self destruct.
  • Fixed an issue where shields were not appearing for some ships, and not absorbing damage for others.
  • Fixed an issue where some ships (Gladius, Avenger, Super Hornet) would spawn with their landing gear retracted.
  • Fixed an issue where the Constellation screens would show a flat, grey reflection near high-bloom light.
  • Fixed an issue where ships were not depleting Quantum Fuel.
  • Fixed an issue where ship systems would go offline after only minimal damage.
  • Fixed an issue where repairing the ship did not reset mass, allowing ships to have higher than intended top speeds.

User Interface

  • Fixed an issue where motion blur could affect text legibility on many UI elements.
  • Fixed an issue where the “Make Party Leader” option would appear to disband the party.
  • Fixed an issue where party invites would time out without any form of messaging or alert as to what had happened.
  • Fixed an issue where the invitee would not receive any information if someone had accepted or declined the invite.
  • Fixed an issue with the readability of the chat UI.

Technical

  • Fixed one client side crash that would sometimes occur when attempting to exit the game.
  • Improved the performance of several back-end systems to reduce response delays at the Ship Selection terminals.
  • Fixed several dedicated server crashes.
  • Fixed one of the issues associated with FPS drops for all people associated server.
  • Fixed an issue where Matchmaking services would match clients into instances that are full.
  • Fixed a client crash that would sometimes occur when 4 encounters were active.

2.0.0i - Released: 1:14am UTC Dec 8 2015

This is a patch for the 2.0.0 PTU. Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.0.0-303413-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder and verify their files after patching. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test. Game files can be verified through the launcher, by clicking on the advanced options (Gear icon) and clicking “Verify”. This is particularly important if users encounter any odd character graphical issues or crash on loading.

If you don’t see Patch Notes in your launcher, please restart your launcher immediately to update it. At this stage of testing, please refer to the PTU Issue Council for submitting bugs and feedback for optimal turn-around time. Please note that this is only for this phase of PTU testing and that the normal Issue Council is for the submission of bugs only. During this initial testing phase, PTU access will be restricted to a invitation-only group of players that we will expand on over time. You can check out the full 2.0.0 PTU notes for more details about the patch and content or our 2.0.0 PTU Known Issues FAQ for bugs we are already aware of.

Important items of note:

  • Arena Commander has been temporarily disabled on PTU to allow us to focus our server monitoring on Crusader performance and stability.
    • Area 18, ArcCorp will still be available.
  • We have a specific Issue Council thread where we are requesting additional information from players regarding Error 0 disconnections.


Arena Commander Module

Fixes

Ships

  • Fixed an issue where small ships were not exploding on self-destruct.

User Interface

  • Fixed an issue where the lap timer was missing from the HUD in race modes.
  • Fixed an issue with the Avenger Stalker and Titan, where it was not possible to remove the Tigerstreik T-21 from Weapons Group 2.

 

Social Module/Persistent Universe

Fixes

Gameplay

  • Fixed an issue where destroying small ships with a physics grid would sometimes get the pilot stuck in an unplayable state on respawning.
  • Fixed an issue where ships could occasionally exit Quantum Travel inside of another ship.

User Interface

  • Fixed an issue where the “Cause of Death” message would sometimes remain on screen after respawning in Crusader.

Technical

  • Fixed several game server crashes.
  • Fixed several client-side crashes.

2.0.0j - Released: 6:10am UTC December 9 2015

This is a patch for the 2.0.0 PTU. Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.0.0-304132-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder and verify their files after patching. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test. Game files can be verified through the launcher, by clicking on the advanced options (Gear icon) and clicking “Verify”. This is particularly important if users encounter any odd character graphical issues or crash on loading.

If you don’t see Patch Notes in your launcher, please restart your launcher immediately to update it. At this stage of testing, please refer to the PTU Issue Council for submitting bugs and feedback for optimal turn-around time. Please note that this is only for this phase of PTU testing and that the normal Issue Council is for the submission of bugs only. During this initial testing phase, PTU access will be restricted to a invitation-only group of players that we will expand on over time. You can check out the full 2.0.0 PTU notes for more details about the patch and content or our 2.0.0 PTU Known Issues FAQ for bugs we are already aware of.

Important items of note:

  • Arena Commander has been temporarily disabled on PTU to allow us to focus our server monitoring on Crusader performance and stability.
    • Area 18, ArcCorp will still be available.
  • We have a specific Issue Council thread where are requesting additional information from players regarding Error 0 disconnections.


Hangar Module

Fixes

Environment

  • Fixed an issue where the Hangar elevator was appearing with red lights.

Technical

  • Fixed a client crash on loading into the hangar.

User Interface

  • Fixed an issue where the error message overlay would not go away without a full game exit.

 

Social Module/Persistent Universe

Balance/Tweaks

Ship

  • Constellation destruction, debris and detail level have all been overhauled.
  • Gladiator detail levels have been updated for better performance.
  • Gladius detail levels have been updated for better performance.
  • Mustang (all variants) detail levels have been updated for better performance.
  • Hornet (all variants) detail levels have been updated for better performance.
  • Constellation has received some handling tweaks to make it feel a little more massive. Reduced jerk on strafe, increased rotational jerk on yaw and increased ship responsiveness.

Fixes

Gameplay

  • Fixed an issue where civilian AI would thank players for assistance, even when pirates were still alive in the area.
  • Fixed an issue where the “online” indicators for party members would not work.
  • Fixed an issue where party members would also appear in the general contact list.
  • Fixed an issue where the invite message from the party system would not go away after 30 seconds.
  • Fixed an issue where one character could push another character away from the ship spawn terminals while interacting with it.

Environment

  • Fixed an issue where the large landing pad at Cry-Astro Service Station was not large enough for the Constellation and Retaliator to land or repair.

Equipment

  • Fixed an issue where several P4-AR’s on Security Post Kareah could not be picked up.

Technical

  • Fixed a client crash in Crusader.

2.0.0k - Released: 1:20am Dec 10 2015

This is a patch for the 2.0.0 PTU. Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.0.0-304517-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder and verify their files after patching. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test. Game files can be verified through the launcher, by clicking on the advanced options (Gear icon) and clicking “Verify”. This is particularly important if users encounter any odd character graphical issues or crash on loading. Arena Commander has also been reactivated on the PTU.

If you don’t see Patch Notes in your launcher, please restart your launcher immediately to update it. At this stage of testing, please refer to the PTU Issue Council for submitting bugs and feedback for optimal turn-around time. Please note that this is only for this phase of PTU testing and that the normal Issue Council is for the submission of bugs only. During this initial testing phase, PTU access will be restricted to a invitation-only group of players that we will expand on over time. You can check out the full 2.0.0 PTU notes for more details about the patch and content or our 2.0.0 PTU Known Issues FAQ for bugs we are already aware of.

Important item of note:

 

Arena Commander Module

Fixes

Gameplay

  • Fixed an issue with the Chapter 1 Tutorial, where Gilly would take off very slowly when leaving the landing pad.

Components

  • Fixed an issue where the Tigerstreik T-19P fired upward, not forward.

 

Social Module

Fixes

Technical

  • Fixed a number of dedicated game server crashes.
  • Fixed several client crashes.
  • Fixed a CryEngine crash “Grid Refcount != 0” error message that was happening for some clients.

User Interface

  • Fixed an issue where the ship HUD’s would not update after the ship was repaired.
  • Fixed an issue where the player camera was out of snyc with the Retaliator turrets.
  • Fixed an issue with jump and jerkiness in the Constellation turret camera behavior.

2.0.0l - Released: 3:07am UTC Dec 11 2015

This is a patch for the 2.0.0 PTU. Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.0.0-304989-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder and verify their files after patching. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test. Game files can be verified through the launcher, by clicking on the advanced options (Gear icon) and clicking “Verify”. This is particularly important if users encounter any odd character graphical issues or crash on loading. Arena Commander has also been reactivated on the PTU.

If you don’t see Patch Notes in your launcher, please restart your launcher immediately to update it. At this stage of testing, please refer to the PTU Issue Council for submitting bugs and feedback for optimal turn-around time. Please note that this is only for this phase of PTU testing and that the normal Issue Council is for the submission of bugs only. During this initial testing phase, PTU access will be restricted to a invitation-only group of players that we will expand on over time. You can check out the full 2.0.0 PTU notes for more details about the patch and content or our 2.0.0 PTU Known Issues FAQ for bugs we are already aware of.

Important item of note:


Arena Commander Module

Fixes

Gameplay

  • Fixed an issue in Vanduul Swarm game mode, where ally weapon restocks were not happening at the end of the wave.

 

Social Module/Persistent Universe

Fixes

Gameplay

  • Fixed an issue where transitioning from zero-g to gravity zones would cause a player to take damage from falling or lose functionality.
  • Fixed an issue where the elevator terminal in ArcCorp and the Hangar would sometimes close without any player input.

Ships

  • Fixed an issue where the Hornet and Constellation were using the same shield set.
  • Fixed an issue where the Constellation Andromeda and Retaliator were not being repaired when landing on the large landing pad.

Environment

  • Fixed an issue where the weapons fire was drastically offset from weapons while the ship was in flight.

Technical

  • Fixed several server-side performance issues.
  • Implemented some additional fixes for the server performance bottleneck that would happen at extremely high instance activity.

2.0.0m - Released: 9:07pm UTC Dec 11 2015 (hopefully the last)

This is a patch for the 2.0.0 PTU. Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.0.0-305216-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder and verify their files after patching. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test. Game files can be verified through the launcher, by clicking on the advanced options (Gear icon) and clicking “Verify”. This is particularly important if users encounter any odd character graphical issues or crash on loading.

If you don’t see Patch Notes in your launcher, please restart your launcher immediately to update it. At this stage of testing, please refer to the PTU Issue Council for submitting bugs and feedback for optimal turn-around time. Please note that this is only for this phase of PTU testing and that the normal Issue Council is for the submission of bugs only. During this initial testing phase, PTU access will be restricted to a invitation-only group of players that we will expand on over time. You can check out the full 2.0.0 PTU notes for more details about the patch and content or our 2.0.0 PTU Known Issues FAQ for bugs we are already aware of.

 

Social Module/Persistent Universe

Fixes

Gameplay

  • Fixed a client crash that would occur when leaving a party, creating another party and make a member of that party the leader.

Technical

  • Implemented some additional fixes for the server performance bottleneck that would happen at extremely high instance activity. 

Dec 2nd 1400 UTC Akanoes: A lot more stable and playable, played for over an hour without crashing =3

Interesting things:

Gavin Taylor: 


Credits to Assparade AKA Dubstepshepard - Dustin Shepard for the footage and editing :) 
Video contains Assparade ,Myself, Troy and Dropship 
Basically us 4 goofing around in 2.0 PTU    Enjoy 

Play solo and offline: http://forums.tacticaladvance.co.uk/topic/4653-sc-alpha-20-solo-playable-for-everyone/

An update from Will Leverett (Dec 9 2015)

Hi everyone!!

As we’ve been hammering away at 2.0.0 on PTU, we’ve seen some massive improvements in the past couple of weeks! 

Most obvious to all have been the persistent crash/CTD issues that prevent a lengthy playsession, but we’ve got good news: Chris Roberts and Sean Tracy discovered a major bug – it’s true, they’re Bugsmashers, too! – that’s a source of many of the problems. We’re testing a much more stable build right now, which will be a candidate for another PTU push today.

We talked last week a bit about the items we wanted to address for 2.0 to get to the Live service, so here’s an update on those. 

• Several fixes for framerate and game server bottleneck issues have gone in, resulting in massively improved gameplay experiences. We’ll continue to work on additional improvements. 
• We’ve made several fixes to GIM disconnections and assorted dedicated game server and client crashes. We have found a series of Code 7 crashes that we are tracking down, but some of the more nefarious Code 0s have been identified. 
• We continue to work on the party system, and the reality is that it’s largely placeholder and a work in progress. We don’t anticipate this being ready for 2.0. Playing with your friends is absolutely crucial to the online experience, and we’ll be working to make this as intuitive as possible.
• We’ve resolved the annoying error message overlay that would not go away. 
• We’re still working on SLI mode.
• We’ve updated the tiny Chat UI (this was really a problem on 4K monitors). 
• We’ve fixed the scenario where destroying small ships with a physics grid would render a character stuck in an unplayable state on respawning. 
• We continue to research and work on damage states in multiplayer games. 
• We’ve fixed players getting stuck in their respawn rooms when in the seat or turret of a multicrew ship that gets destroyed. 
• We’ve updated and fixed various spawn points issues, including wrong locations. 
• EMP distortion damage now has a tangible effect.
• We’re continuing to work on the transition of players from zero g to gravity zones where a player character can fall and take damage or suffer lost functionality. 
• We’ve got a fix in the automatic landing of an Andromeda; it works but currently is not being repaired. 
• Main thrusters are still missing on the 350R. 
• We’ve made several fixes to the main menu, particularly the infinite load screen for Arena Commander. We’ll regress this issue when we turn Arena Commander back on for PTU.
• We’ve settled the issue of top speeds fluctuating in IFCS/SCM modes. 
• We’ve fixed the issue of ships not regaining mass after repairs.
• We’re now also working on the prevention of item use from outside ships. 

Lots of stuff in here! So much of this is due to your efforts in helping us find these problems, and this has truly been a team effort of everyone involved in making the BDSSE. 

Thanks everyone, see you in 2.0!
- Will Leverett

Questions, and Answers:

22Actual: Question: Can anyone move their profile over to the PTU now or is it still invite only?
Calien: Answer: Looks to be invite only still.
Akanoes: Answer: From now on invites are based on Citizen number. (Source: Disco Lando)
Additional PTU invites are going out now! Accounts through Citizen #110,000 will have access to test Alpha 2.0. (Source: RSI Twitter)

 

EDIT: if someone wants to try out moderating (specifically this, then the forums) let me know, via pm, and we'll chat

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I put them up like an hour after the patch went live, so they've been up there a while :P

2.0.0g is being tested internally right now and should have some fixes for CTD (Crash to Desktop) and GIM (no clue what it stands for though)

GIM is the General Instance Manager it's what the servers use to put people together and balance the servers (eg there's 2 people trying to join at once and only 1 space in instance A but 5 spaces in instance B it should put them in B now instead, where as it was trying to put both in A and this caused the server full crash) and this should hopefully improve joining friends if the fix works 

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How we getting on with i?

 

I last for 1 or 2 jumps them error code 0.

I haven't play i yet, but j is out now. They said not to expect much though, because they didnt focus on crashes this patch. They also said that they are aware of the crashes and that they are fixing them, it just takes some time.

 

A new message from Will Leverett!

Hi everyone!!

As we’ve been hammering away at 2.0.0 on PTU, we’ve seen some massive improvements in the past couple of weeks! 

Most obvious to all have been the persistent crash/CTD issues that prevent a lengthy playsession, but we’ve got good news: Chris Roberts and Sean Tracy discovered a major bug – it’s true, they’re Bugsmashers, too! – that’s a source of many of the problems. We’re testing a much more stable build right now, which will be a candidate for another PTU push today.

We talked last week a bit about the items we wanted to address for 2.0 to get to the Live service, so here’s an update on those. 

• Several fixes for framerate and game server bottleneck issues have gone in, resulting in massively improved gameplay experiences. We’ll continue to work on additional improvements. 
• We’ve made several fixes to GIM disconnections and assorted dedicated game server and client crashes. We have found a series of Code 7 crashes that we are tracking down, but some of the more nefarious Code 0s have been identified. 
• We continue to work on the party system, and the reality is that it’s largely placeholder and a work in progress. We don’t anticipate this being ready for 2.0. Playing with your friends is absolutely crucial to the online experience, and we’ll be working to make this as intuitive as possible.
• We’ve resolved the annoying error message overlay that would not go away. 
• We’re still working on SLI mode.
• We’ve updated the tiny Chat UI (this was really a problem on 4K monitors). 
• We’ve fixed the scenario where destroying small ships with a physics grid would render a character stuck in an unplayable state on respawning. 
• We continue to research and work on damage states in multiplayer games. 
• We’ve fixed players getting stuck in their respawn rooms when in the seat or turret of a multicrew ship that gets destroyed. 
• We’ve updated and fixed various spawn points issues, including wrong locations. 
• EMP distortion damage now has a tangible effect.
• We’re continuing to work on the transition of players from zero g to gravity zones where a player character can fall and take damage or suffer lost functionality. 
• We’ve got a fix in the automatic landing of an Andromeda; it works but currently is not being repaired. 
• Main thrusters are still missing on the 350R. 
• We’ve made several fixes to the main menu, particularly the infinite load screen for Arena Commander. We’ll regress this issue when we turn Arena Commander back on for PTU.
• We’ve settled the issue of top speeds fluctuating in IFCS/SCM modes. 
• We’ve fixed the issue of ships not regaining mass after repairs.
• We’re now also working on the prevention of item use from outside ships. 

Lots of stuff in here! So much of this is due to your efforts in helping us find these problems, and this has truly been a team effort of everyone involved in making the BDSSE. 

Thanks everyone, see you in 2.0!
- Will Leverett

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I haven't play i yet, but j is out now. They said not to expect much though, because they didnt focus on crashes this patch. They also said that they are aware of the crashes and that they are fixing them, it just takes some time.

 

A new message from Will Leverett!

Great news looking forward to downloading (-:

 

HALE CHRIS(T) ROBERTS

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