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2.1.0 on PTU now! + patch notes

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I got into the PTU and let me tell you this is what 2.0 should've been. Way better performance, I had no crashes in over an hour, The mouse bug I had before is fixed and I even had a friend join while I was in the game for 15 min (as far as I know before you could only do this during the load screen)

BEST.. PATCH.. EVER!

 

Patch Notes

2.1.0

Alpha Patch 2.1.0 has been released to the PTU, and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. This patch provides access to our new flyable Freelancer (base), the hangar-ready Sabre, as well as numerous fixes for the Crusader region.

Your launcher should should show “2.1.0-307932” as the client version. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Text.

Please review our current list of 2.1.0 Known Issues, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

Some important call-outs: 

  • Freelancer damage states are not fully implemented and will not be working during the initial 2.1.0 PTU launch.


Hangar Module

Additions

Ships

  • The AEGIS Sabre is now hangar-ready!
  • The new MISC Freelancer (base) model is is now available in the Hangar!

Environment

  • A new lighting pass for Revel and York has begun.

Fixes

Environment

  • Fixed an issue with texture conflicts in the left and right expansion bays of Selfland.
  • Fixed an issue where some untextured items would appear on the reflections inside the VFG Industrial Hangar.
  • Fixed an issue where there was a faint pink-purple tinge in the VFG Industrial Hangar lighting.

Technical

  • Fixed an issue where having all Constellation variants in the hangar at once would cause severe streaming issues.

User Interface

  • Fixed an issue where the ladders in the VFG Industrial had no use prompts to descend them.

 

Arena Commander Module

Additions

Gameplay

  • Pilots can no longer exit ships in Arena Commander.
  • Except for Free Flight mode, where pilots and crew can still exit their ships and EVA freely.

Fixes

Gameplay

  • Fixed an issue where decoupled mode could be activated while in Cruise mode.
  • Fixed an issue where ship attachments (weapons and components) would not behave correctly when the ship was destroyed.
  • Fixed an issue where the Battle Royale game mode would sometimes not end.
  • Fixed an issue where players could get kicked from Vanduul Swarm for being idle while waiting to respawn.
  • Fixed an issue where ejecting during self-destruct would allow players to bypass the respawn penalty.

Ships

  • Fixed an issue where the self-destruct of a ship would be canceled after ejecting or exiting the pilot chair.
  • Fixed an issue where the P-52 Merlin could not respawn in Race mode.
  • Fixed an issue where multiple ships had broken or incorrect damage states in multiplayer game mode.

User Interface

  • Fixed an issue where Vanduul ships weapons were not being displayed in the OVR HUD.
  • Fixed an issue where ship holograms were not displaying sections of the ship.

 

Social Module

Additions

Gameplay

  • The first iteration of our new physicalized EVA system is in place.
  • Two new sliders have been added to the audio option menu.
  • “Dynamic Range” and “Ship Computer Speech Volume”.

Ship

  • The MISC Freelancer (base) is now flyable in Crusader.

Environment

  • Added an “aim” pose for characters that are prone.

User Interface

  • Both the Hangar Elevator and the Main Menu “Universes” UI now allows users to select instances (either best available or instances with friends/contacts) after they have selected the location.

Balance/Tweaks

Gameplay

  • Mobiglas animations have been streamlined to make the process of accessing missions faster.

Character

  • Crouch animations and related locomotion have received some tweaks.
  • The animations for “Idle to Movement” and “Movement to Idle” while holding a pistol have been tweaked.
  • Some minor changes to how stop, starts, footsteps and running are animated.
  • Run/walk animations have received tweaks.

Technical

  • Several performance improvements for Crusader have been made.
  • The Port Olisar ship selector console has received some performance improvements.

Fixes

Gameplay

  • Fixed an issue where weapons were not brought back up after MobiGlas had been toggled off.
  • Fixed an issue where aim-down-sight did not persist when transitioning to and from prone.
  • Fixed an issue where QT could not be activated once a character had passed the “edge of universe boundary”.
  • Fixed an issue where players could get back into a ship after ejecting, despite the canopy having been destroyed.
  • Fixed an issue where players could activate the ship self-destruct while in the green zone.
  • Fixed an issue where pilots would not receive a collision warning for certain objects and stations in Crusader.
  • Fixed an issue where ships that had self-on or near landing pads would not despawn and thus render the landing pad useless.
  • Fixed an issue where it was possible to get the Port Olisar airlocks stuck in a permanent cycle state.

Character

  • Fixed an issue where activating aim down sight would not correctly override sprint when the player had a weapon out.

Ship

  • Fixed an issue where the landing gear for the Retaliator Bomber was missing collision.
  • Fixed an issue where the Vanduul Scythe cockpit would shoot forward when the ship is destroyed.
  • Fixed an issue where decoupled mode could be used in Cruise mode.
  • Fixed an issue where interacting with the Constellation Andromeda side airlocks would catapult players out into space.

Environment

  • Fixed a typo on the construction sign for the ArcCorp Galleria, so it now correctly lists “2946” as the completion date.
  • Fixed an issue with railing collision in various areas of ArcCorp.
  • Fixed an issue where audio elements from the ship-terminals at Port Olisar would abruptly cut off as a character interacted with it.
  • Fixed an issue where the scroll bar in the Contacts List (“F11”) was very difficult to see.

Equipment

  • Fixed an issue where weapons would pop into place during select/deselect animations rather then happening smoothly.
  • Fixed an issue where the “Use” prompt for pick-ups (such as guns) would show up through walls.
  • Fixed an issue with the P4-AR Ballistic Rifle, where it added a camera jerk when shifting fire modes.

Technical

  • Fixed an issue where motion blur would be much more drastic on faster machines.
  • Fixed several server-side crashes.
  • Fixed some of the server and performance issues that were occurring when there were many AI ships active simultaneously.
  • Fixed an issue where joining instances via the “Contacts In Instance” function was frequently timing out.

User Interface

  • Fixed an issue where “Contacts in instance” was very difficult to read on the Elevator terminal UI.
  • Fixed an issue where the party list would disappear for the leader when there are more then 2 members of the party.
  • Fixed an issue where “Contacts In Instance” wouldn’t appear on the Hangar Elevator until the user had entered and exited a instance.
  • Fixed an issue where the text entry field for contacts had to be cleared by clicking “X” each time.

2.1.0a 

Special Notes

  • Million Mile High Club is now available on the PTU to those with the eligible badge, however it is not yet possible to join or invite friends and party members inside.
  • When transitioning from EVA to gravity in the hold of the Freelancer, the character will ragdoll and fall on his face.
  • ArcCorp is suffering from several graphic and audio issues that we are already aware of.

 

Hangar Module

Fixes

Gameplay

  • Fixed an issue where the extra large R&Y hangar was appearing in the 2.1 client 

Environment

  • Fixed an issue where the Mini-Constellation flair had disappeared out of of player hangars.

 

Social Module

Fixes

Gameplay

  • Fixed an issue where ships could self-destruct in the Armistice zone.
  • Fixed an issue where characters will T-Pose when they die in EVA.
  • Fixed an issue where players could access the AstroArmada catalog in MobiGlas, and become stuck in MobiGlas as a result.
  • Fixed an issue where the third-person camera view can be offset from the character model after exiting EVA.
  • Fixed an issue where Crusader Security and Pirate ships could spawn without pilots.
  • Fixed an issue where a radar UI was appearing to characters in Crusader.

Environment

  • Fixed an issue where the Casaba Outlet doors in ArcCorp were opening into an empty shop with missing geometry.
  • Casaba Outlet will get its day… but not today.
  • Fixed an issue where the end of the bar in G~Loc was missing some edges.
  • Fixed an issue where the EVA air jets would appear to stutter after continuous movement.

Equipment

  • Fixed an issue where FPS weapons fired in EVA can be desynced and shots go off in random directions.

Ships

  • Fixed an issue where players could not exit the Freelancer beds while the ship is in flight.
  • Fixed an issue with the weapons on the Freelancer, where after first shot they could not be fired again.
  • Also fixed the accompanying permanent audio loop.

Technical

  • Fixed an issue where clients can sometimes get stuck at the “connecting” step when entering an instance.

2.1.0b

Special Notes

  • Million Mile High Club is now available on the PTU to those with the eligible badge, however it is not yet possible to join or invite friends and party members inside.
  • ArcCorp is suffering from several graphic and audio issues that we are already aware of.


Persistent Universe

Balance/Tweaks

Gameplay

  • We have temporarily reactivated the old EVA system while we continue making fixes and improvements to the new, physical EVA.
  • We have reactivated the ability to Decouple ship while in cruise mode.Per R Johnson, it is considered intended functionality.
  • The Covalex Private Investigation mission should now correctly provide multiple endings based on what data the character locates.
  • However “progress” on the mission is still occurring globally, such that one player finding data advances it for all others in Covalex.

Fixes

Gameplay

  • Fixed an issue where killing a character as they were entering their cockpit from zero-g would cause the character to spawn in the cockpit.

Ships

  • Fixed an issue where the Freelancer base could not self destruct.
  • Fixed an issue where ships could collide due to ships spawning onto a landing pad just as another was taking off.

Environment

  • Fixed an issue where all the NPC’s in the Social Module had solid grey hands.

Technical

  • Fixed several dedicated server crash.
  • Fixed a game crash that would occur if MobiGlas was open while mission information was updating.
  • Fixed a client crash that would happen when leaving ArcCorp back to the main menu.

User Interface

  • Fixed an issue where the character would look down slightly when MobiGlas was activated, cutting off portions of the interface.

 2.1.0c (Available to all!)

Special Notes

  • Arena Commander and Million Mile High Club are being temporarily disabled on the PTU, to allow testing and feedback to focus on Crusader while other issues are addressed.
  • Cubby Blast in ArcCorp is still from a streaming graphic issue that we are already aware of.
  • We are aware that the elevator UI frequently provides a false-positive “server full” error message when attempting to join an instance. We are investigating the cause of these errors.

 

 

Arena Commander Module

Balance/Tweaks

Ships

  • The weapons and turrets on the Freelancer, Retaliator and Cutlass have been adjusted for better overall role balance.
  • Fixed an issue with the top SCM speed of the Mustang Delta being 155. It should now correctly be 200.

 

Persistent Universe

Fixes

Gameplay

  • Fixed an issue where characters could only use a MediPen once, and once only, until they died and respawned.
  • Players with access to the Million Mile High Club can now invite friends to a party and be able

Components

  • Fixed an issue where the Freelancer missiles would just float in space after being fired.

Environment

  • Fixed an issue with missing geometry on the bedroom doors in Crusader.
  • Fixed an issue where EVA audio was playing across the entire Crusader map.
  • Fixed an issue where the Dumper’s Depot robotic arm audio was playing across all of ArcCorp.

Ships

  • Fixed an issue where the Freelancer only had 1/10th of the mass it should possess, which was drastically changing it’s flight performance.

Technical

  • Fixed several dedicated server crashes.
  • Fixed an issue where only one player was permitted into a MMHC instance.

User Interface

  • Fixed an issue where kicking someone from a party or disbanding the party would not update the contacts window until it had been closed and reopened.

2.0.0d (Available to all!)

Special Notes

  • Cubby Blast, Astro Armada and other locations in ArcCorp are suffering from a streaming graphic issue that we are already aware of.
  • We are aware that the elevator UI frequently provides a false-positive “server full” error message when attempting to join an instance. We are investigating the cause of these errors.
  • We are aware of and investigating an issue where any ship can potentially spawn into Port Olisar without a physics grid and collision.


Hangar Module

Fixes

Ships

  • Fixed an issue where the Vanguard Warden would spawn into the Hangar upside down or out of place.

User Interface

  • Fixed an issue where the Freelancer could not be selected in the Holotable.

 

Arena Commander Module

Balance/Tweaks

Components

  • Ships can now only lock/fire 2 missiles simultaneously.
  • The exception is the Origin 325a, which can lock 4 missiles due to the WillsOp Targeting computer.

Fixes

Gameplay

  • Fixed an issue in Vanduul Swarm co-op where players would lose 2 respawns instead of 1 on death.

Ships

  • Fixed an issue where the Freelancer was able to be selected for Arena Commander.
  • The Freelancer, Constellation and Retaliator are only flyable in Crusader at this point.

 

Persistent Universe

Fixes

Gameplay

  • Fixed an issue where ships fell on to the landing platforms in Port Olisar instead of landing, often taking damage in the process.
  • Fixed an issue where it was possible to black out even with G-SAFE enabled, without using boost.

Character

  • Fixed an issue where the character loadout was not retained when entering Million Mile High Club.

Environment

  • Fixed an issue where footstep audio was not triggered correctly when the character was running.
  • Fixed an issue with missing geometry on one of the Port Olisar landing pads.

Equipment

  • Fixed an issue where picking up a P4-AR would sometimes cause characters to be flung into space.

Ships

  • Fixed a number of physics grids issues with the Freelancer that would cause players to fall through the floor occasionally.
  • Fixed an issue where the Freelancer would not deploy countermeasures.
  • Fixed an issue where the Freelancer would sometimes spawn with no landing gear.
  • Fixed an issue where the red icon/ring for “missile lock” was not appearing on the HUD for the Constellation Andromeda.

Technical

  • Fixed several client crashes in Crusader.
  • Fixed an issue where character could not perform emotes after transitioning from one instance to another.
  • Fixed a performance issue related to AI deaths in Crusader.
  • Fixed an issue where the framerate for all clients in Crusader would drop after a player died in combat.

User Interface

  • Fixed an issue where the party invite system was not displaying the name of the player who had joined.

2.1.0e (Available to all!)

Special Notes

  • We are aware that the elevator UI frequently provides a false-positive “server full” error message when attempting to join an instance. We are investigating the cause of these errors.
  • The doors from the spawn elevator into ArcCorp proper will occasionally break, trapping occupants inside.

 

Hangar Module

Ships

  • Fixed an issue where the Hangar camera would clip through the Vanguard when rotating around the player in third person.
  • Fixed an issue where the Vanguard was missing it’s bathroom door.

 

Persistent Universe

Balance/Tweaks

Gameplay

  • Made several improvements to turret movement speed.
  • We are still in the process of making other improvements to turrets.

Fixes

Gameplay

  • Fixed an issue where ship weapons were not functional after having been repaired.

Technical

  • Fixed an issue where clients connected to Crusader would receive a black screen if GIM restarted.
  • Made some additional performance improvements for clients connected to Crusader when a player characters die in combat.

2.1.0f (Available to all!)

Special Notes

  • We are aware that the elevator UI frequently provides a false-positive “server full” error message when attempting to join an instance. We are investigating the cause of these errors.
  • The doors from the spawn elevator into ArcCorp proper will occasionally break, trapping occupants inside.

 

Hangar Module

Ships

  • Fixed an issue where you could not place the s4 fixed mount in the turret port of the Cutlass Black.

 

Arena Commander Module:

Environment

  • Fixed an issue where the audio for the Apocalypse Arms Mass Driver would only trigger once, for the first bullet fired.

 

Persistent Universe

Gameplay

  • Fixed an issue where ship weapons would remain non-functional after having been repaired.
  • Fixed an issue where destroyed portions of the ship such as the hull were not being replaced by repair. But weapons would return and float mid-air near your ship.

Technical

  • Additional performance improvements for clients connected to Crusader while combat is taking place in the instance.
  • The Constellation Andromeda has received some optimizations to improve client performance in and around the ship. 

2.0.0g (They changed the way they patch, instead of waiting for milestones, they just patch when they get a chance. So more frequent patches with less fixes)

Special Notes

  • We are aware that the elevator UI frequently provides a false-positive “server full” error message when attempting to join an instance. We are investigating the cause of these errors.


Arena Commander Module

Balance/Tweaks

Ships

  • The Freelancer top speed in SCM mode has been adjusted from 200 m/s to 170 m/s.

Fixes

Ships

  • Fixed an issue where the Vanduul Glaive and Scythe had incorrect top speeds in SCM mode.
  • The Scythe now has a top speed of 195 m/s in SCM mode.
  • The Glaive now has a top speed of 205 m/s in SCM mode.

 

Persistent Universe

Fixes

Gameplay

  • Fixed an issue where the explosions from player ships would not appear for all clients in range.

Ships

  • Fixed an issue where the Cutlass Black would bounce around constantly on landing platforms.

2.0.0h (Last patch before live, also, we are now live xD)

Special Notes

We are aware that the elevator UI frequently provides a false-positive “server full” error message when attempting to join an instance, and are investigating the cause of these errors.
The doors inside of ArcCorp and Million Mile High Club will occasionally break. As this includes the elevator doors, it can trap occupants inside.


Social Module

Fixes

Ships

  • Fixed the Constellation interior physics grid so it extends to include airlock boundaries.
  • Fixed an issue where the MISC Freelancer was missing ship computer audio feedback.

Environment

  • Fixed an issue where ArcCorp was streaming in very slowly or erratically.
  • Fixed an issue with a prop floating around under the stairs of Cubby Blast.

Technical

  • Made some additional improvements to the FPS performance of the Constellation Andromeda.
  • Fixed several causes of Error 7’s.

User Interface

  • Fixed an issue where the player HUD would sink slowly down, eventually becoming so low that the screen is cut off.
Edited by Akanoes

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Have they mentioned anything on whether or not they're pushing 2.1 to prod before christmas?

I thought someone (might've even been Chris) said before Christmas, but I can't seem to find it anymore, so I might be wrong xD

 

2.1.0b out now =3

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I received my email today saying that 2.1 is now live to everyone

Going to wait till after Xmas to get stuck in as I've been hinting to my wife about a new hotas so let's see if it's hotas or divorce papers on my desk after Xmas ;) 

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I thought it was just me but things seem to be moving along at a really good pace now...

The devs said they are just going to keep pushing updates at regular intervals now, instead of waiting for "key features" to be finished. Whatever is ready at that interval date goes live.

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The devs said they are just going to keep pushing updates at regular intervals now, instead of waiting for "key features" to be finished. Whatever is ready at that interval date goes live.

Damn, they weren't kidding. G is out now xD

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WLeverett-CIG - 2016-01-20 18:02:19 UTC 
Hi there everyone... we're currently testing a PTU 2.1.1 candidate build! If testing goes well, we'll push 2.1.1 out to the PTU and update this message with links to our official website for more information and patch notes. More information to come throughout the day.

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