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Capital Ship Idris

10 posts in this topic

Posted (edited)

Hi Peeps,

As we have moved into TA we are looking for peeps to join us on our cap ship chat to me Bog or Mak. I have drafted a work in progress doc to how the Idris might operate please leave your thought and comments below this is a work in progress as the game develops this doc will change.

1. http://imgur.com/jrTJFVN

2. http://imgur.com/a/aQAnW

3. http://imgur.com/1LSk4up

 

Regards 

Slaine

Edited by SLAINEuk

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Posted

Hi Peeps,

As we have moved into TA we are looking for peeps to join us on our cap ship chat to me Bog or Mak. I have drafted a work in progress doc to how the Idris might operate please leave your thought and comments below this is a work in progress as the game develops this doc will change.

1. http://imgur.com/jrTJFVN

2. http://imgur.com/a/aQAnW

3. http://imgur.com/1LSk4up

 

Regards 

Slaine

Hello, and welcome to TA!

 

Please refer to previous military material before posting any suggestions, as we already have an plan in the works, and again welcome aboard TA

 

T_D

Director of Media

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Posted

the timing on this might be good, since there are efforts (past and present) to create a system of ranks/roles that a) makes sense, 2) is manageable, 3) works for the org and the members

using this as a case study that further builds on ideas that have been developed in TA for the Org in general, and by TSAI for this Idris specifcially, I'll bet we can refine some concepts and flesh out our overall scheme.  From what I can see in the links above the two concepts (TA's rank/role system and Slaine's drafts) can mesh together - it'll require a little give and take but this looks interesting

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Posted

Hi SLAINEuk,

nice approach.  Two small points that I'd like to bring

1> consider 24/7 operations .. you'd most probably need more than one captain (from different time zones) .. based on my previous experience - 2 to 3 captains from each time zone are  required   with 3 to 4 timezones covering planet, and same applies to all other key posts.

2> depending on mission type  amount of personnel could be different (as an example - in some support roles idris doesn't need to bring own fighters ). 

Overall great ideas, thanks.

Roy

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Posted

remember you can still use AI for turret gunners 

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Posted (edited)

remember you can still use AI for turret gunners 

And you will need AI-marines, who will not betray and who will not be bribed. To protect the captain's bridge, the reactor, the gravitational generator, сannon deck, etc.

Edited by FoggyEagle

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Posted

 

And you will need AI-marines, who will not betray and who will not be bribed. To protect the captain's bridge, the reactor, the gravitational generator, сannon deck, etc.

 

Personally I'd be amused if CIG made it so AI *could* betray you and be bribed.

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Posted

 

 

Personally I'd be amused if CIG made it so AI *could* betray you and be bribed.

Once Chris told, that AI can leave your crew if you pay too little salary, so nothing will surprise me :)

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Posted

 

 

Personally I'd be amused if CIG made it so AI *could* betray you and be bribed.

I think they talk about that before. I think Chris will have something like that in the game. Better off paying me to run around the ship shooting people in the face.

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Posted

Hi Peeps,

Thank you for the feedback and comments peeps when I have more time I will look at this again for sure with Military. 

 key points as i see them:

Time zones interesting running an Idris 24h that could be a mission in itself great challenge 

Different missions may require a unique load out agreed 

Dan AI turrets interesting one more position you will not have to pay for )

Foggy I like your thinking of protecting the captain bridge first however I don't want to have AI in that position Ai should be used as a meat shield for the real marines

RS 100% behind you much more having Human AI as meat shields to protect the captain as he runs to his Argo)

Thanks for the reply's

Regards

S. 

Ps sorry the reply was late

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