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Bursar

Gamechanger Finally Revealed?

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Do we have people who will be buying one if its a base builder? Personally if its that different from all the current ships I could have some interest ( price dependent ofc). But that then means we have the ability to set up bases in locations and build up resources in systems. Possibly even a network over time.

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1 hour ago, Bursar said:

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/spaceship-prices

 

A mere $850! ichi wins the pin the tail on the donkey for being the closest to the price lol.

For that price it seems like it's shaping up to be an organization ship. Perhaps a fully modular / moveable ground HQ?

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It say it is "limited quantities" so are they only going to sell a couple thousand. But hell that a lot of money think I might have to melt a couple ships. 

But I want a lot of info about the ships and game play if they want that money out of me there and then. 

After watching Bensday with batgirl I think it bigger than a Idris. Just because of the look on his face when she ask if it bigger than a Idris.  

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For people too lazy to click on the link above, here's the same info from Tyler:

 

Quote

AdmiralSloth | CIG@TylerN-CIG
Today at 04:33 am

The Consolidated Outlands Pioneer will go on sale Friday, October 27th. It will have an introductory price of $850 and be in limited quantities. 

 

I'm fairly certain I will *not* be buying one. I can't think of what I'd need a base-builder/construction ship for, if that is indeed what it is. Seems like a nice thing for an org to have, though.

 

With my Orion, Endeavor Hope, Reclaimer, Carrack, and Polaris (not to mention my Terrapin, Sabre, Freelancer Max, and various snubs) I think I'm good. More than good. In fact, I have far too many damn snubs now. I may melt some and then unmelt my Prospector when they get mining to work.

 

At this point if the Pioneer is anything other than a base-builder/construction ship it will come as a very big surprise to most of us. That's really the only thing that seems to fit the clues we've been given.

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$850 USD  + Goods and Services Tax 10%... $935 and then well exchange rate $1215.5........ Not happening for me :D. I could fly to Japan for a holiday for that haha.

But how amazing would an enormous construction ship be! Pair it with an Endeavour or Carrack  and you can go exploring distant worlds, then get yourself setup on a planet a million light years from home. It would be like us going to Mars having to be self-sustainable from the get go, then just keep on going from there!

 

It would probably best, be kept as an org ship or had the burden of price be shared amongst multiple people. It would have a lot of applications for our industrial arm, I imagine, from the point of view of creating bases for fuel stops or cheap factories and resource gathering along the supply chain. Beyond that the org could probably make a killing from building bases for other people or orgs and probably AI tasked contracts.

 

Jeez what an exciting ship!

 

In the mean time I think I shall keep my eye out for the Endeavour Hope to come back on sale.

 

Edited by LordSeb

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It's all speculation at this point, but I guess I would ask just what that would gain for you?

 

So now you've got a base on some distant planet or moon. What does that actually get you that you didn't already have by parking your Carrack there? Are you then allowed to set up some sophisticated defenses, special mining facilities, a shop that other players can visit?

 

Presumably we'll learn more next week, but for now I remain skeptical.

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30 minutes ago, Drakin said:

It's all speculation at this point, but I guess I would ask just what that would gain for you?

 

So now you've got a base on some distant planet or moon. What does that actually get you that you didn't already have by parking your Carrack there? Are you then allowed to set up some sophisticated defenses, special mining facilities, a shop that other players can visit?

 

Presumably we'll learn more next week, but for now I remain skeptical.


Logically I think it is a matter of permanence. Carrack or x y z ship would eventually run out of supplies and have to run back home. Having a base it makes sense that bases would be able to be permanent and independent. Probably able to make supplies, do some sort of factory/ processing role, facilitate repairs, farming or specialist mining, oxygen supply etc etc etc. 
There are also bound to be places that are better to have locked down and fortified, which you would think a base would be able to build heavier defences to drive off aggressors.

There are a lot of potential with the economy being supply chain based e.g. get minerals to processor, refined goods to manufactory, get components to a shipyard, on to a point of sale etc. Found a huge mineral deposit, build a processor. Got lots of resources, build the entire supply chain on site, cut your costs down immensely.

 

You know what would be cool. Having player or org built shipyards, we could put in all the resources and cut costs on the bigger ships.

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Man.... getting a little frustrated with CIG. Its cool and not cool at the same time. I've heard there are ships that wont even be ready for 4.0 and we don't even have 3.0 yet... and here comes not only a new ship, but a new game mechanic. When it be ready 5.0 2020? 

 

I feel like out of frustration I might just melt all but one or two of my fleet and get this thing. Then I am going to find some super far away moon build a base and just mine space boogers. 

I agree with Lord this thing is going to have to be some sort of factory or production type facility otherwise how it 3 times more expensive than a Carrack or Merchantman which is nearly a base in itself.  But one thing is for sure, I have about 8 ships at last count. I can't fly them all at once. So maybe I should just melt most of them and get something like this. 

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IF this is a base ship and has the ability to set up shop, then that is the hook. It has the ability to self create all the facilities that "In Game NPC" facilities can offer you that we'll have to pay for. If in addition it has the ability to make you a base underground perhaps, how secure do your operations then become? It's called a Game Changer for a reason. Yes a Carrack can act as a hub, but thats it - grounded and done. What if the Pioneer can do this THEN lift off and repeat the process? What does that become worth to an Org? We'll need a base of operations at some point. We'll need facilities we dont have to go somewhere for. What if TA has a base of operations somewhere off the beaten track and we become a jumping off point for other players too? Ever heard of the company store?  ;) So yes Game changer is apt and potentially deserved. $850? Lets get one in game once we have a game to play! I'm inclined to say it isnt an initial priority.

 

As for Mrs Ichi's taste in men....... Be careful what you wish for "Current Mr Ichi" ;)

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4 hours ago, FoggyEagle said:

Based on the arguments about renting places for ships in the hangar, ( http://forums.tacticaladvance.co.uk/topic/7133-monthly-parking-fees/ )
I can melt my 4 present ships and try to buy one "Pioneer".
The question is: will this "Pioneer" be in demand in our organization?

 

Don't melt all your ships. I don't think you want this as your only ship. This is not something I think we be using everyday. Remember when the game started we wont have the UEC to set base's up straightway. So keep your ships. Other people in the Org will get one.

What the link I cant see it.

 

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