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The Bengal Carrier

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Prompted by a... heated discussion we had on TS yesterday. Let's say the TAC organization gets its hands on a Bengal. My main question is: sell it, or keep it?

I'm not gonna put my own opinion in this post to avoid bias. Note that if you vote for keeping it, assume that you would have to put in work to maintain it. That means defending it, operating it and, yes, probably also babysitting it so it doesn't get attacked with nobody on it. Would you put in the work?

If you would rather sell it, what would you do with the moneys? Would you rather have it distributed equally across the guild, or would you have the org itself use it for something (for example, purchasing an org-owned mining station, etc.)

Discuss.

[disclaimer]

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It's a Bengal Carrier, I get that, but we know hardly anything towards the stat side of it, or how much work it would take to run and if it would be of benefit. SO, purely because I don't know much about it, and if we lose it, we're f**ked, I'd say sell it and reimburse the money gained in something more profitable for the org that would give us long term gain. (Such as a mining rig, or smaller ships for people to rent etc.)

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Honestly? If you could get it into a state that you could use it somewhat (IE: not just a floating peace of space junk)
Sell it.

Most have speculated that a Bengal Carrier would require a minimum crew of close to 100.
even if you could half that by adding in NPC crew you'd still need a decent amount of players for around the clock protection. It would be expensive and a HUGE target. I doubt any organization, besides maybe The Imperium, could handle a Bengal at this point in time.

Best bet would be to try and sell it.
Should recovering the Bengal be to much trouble financially or to much trouble because of Pirates, outlaw organizations, or aliens (as they'll only be floating around in lawless space or worse vanduul space). Try and sell the location of the Bengal instead.
And should no one want that.
Destroy it.

it's better then letting it become some sort of pirate fortress

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sell it, or keep it?


We will do both. At the end of the day we want to have fun, we will try to holding it for as long as we can.

Then on the second go we will break it down and sell if off.

At the end of the day we all want to try out different aspects of the game both sound like a fun options to me ;)

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I like the thinking here, tons of good ideas from what I am reading.

However I feel a different way about it; should I be the one whom finds the Carrier and puts her back together...it would become my home.

Sincerely,
the 'Guardians'
';..;'

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If our primary goal is trading/exploring, the Bengal is the ultimate mobile base. It could be an operations center for the entire org, on top of a great tool for securing trade lanes and gaining access to dangerous systems.

Not only that, but having one would center the org around a point -- meaning that it would take lots of teamwork to keep it running and effective. So if our primary goal is playing together with like-minded people, the Bengal would also accomplish that!

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Sell it.

Buy/get a warship, a cruiser/battleship or node instead.
-Reason for node is more org income in the long run and likely less expensive node product for org members
-Reasons for battleship/cruiser (or even destroyer) instead of carrier:

1. Carriers main offense/defense is fighters/bombers - would likely take a lot of players,ships and NPCs (and $$$) to fully operate and make the ship a viable weapons platform
-warships also will likely carry fighters to a smaller capacity, so that kind of gameplay element will not be exclusive to carriers
2. In regards to the first point, once fighters/bombers are destroyed or heavily damaged, they will not be able to be replaced or even repaired (heavy damage) on the carriers themselves.

So theoretically, chances are an org such as ours might not be able to fully utilize a carrier and keep it fully manned and filled with fighters/bombers most or all the time. Whereas a battleship would have capacity for less but have more weapons, so easier to utilize with less crew and fighters.

in a 1 on 1 , theoretically I think a battleship would fend off an attack with its smaller fighter escort. Then with most of the carriers fighters destroyed or heavily damaged, the carrier wouldn't be able to properly defend itself. And then the battleship could move in for the kill with it's array of anti-cap weapons. (All theory and speculation but thats how I see it).

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Does it have to be used as a carrier in the first place? What other roles could it be re purposed for?

Just putting this out there, if it could say be used to haul massive amounts of freight with a skeleton crew operating it, then it may be a source of income for the org perhaps? I'm just thinking along the lines of 'what else could it carry', maybe it doesn't even have to be an offensive asset in the first place.

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Does it have to be used as a carrier in the first place? What other roles could it be re purposed for?

Just putting this out there, if it could say be used to haul massive amounts of freight with a skeleton crew operating it, then it may be a source of income for the org perhaps? I'm just thinking along the lines of 'what else could it carry', maybe it doesn't even have to be an offensive asset in the first place.


-True. But with a skeleton crew, that carrier won't stay ours for long.
-I do like the idea of re purposing the carrier. With its size maybe some mining equipment could also be utilized. I guess we'll just have to wait and see what we'll be able to do

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-True. But with a skeleton crew, that carrier won't stay ours for long.
-I do like the idea of re purposing the carrier. With its size maybe some mining equipment could also be utilized. I guess we'll just have to wait and see what we'll be able to do



See already a possibility right there; Bengal houses some mining equipment, so why not add some ships with long range scanning capabilities as well? Could it be possible to operate an entire mining operation out of this thing, if so then possibly it could house some smaller freight runners (Freelance MAX maybe?) to fly out the materials or in supplies, add some fighters on patrol to watch for pesky pirates, and we may be able to pull of a roving mining movement, assuming all the equipment and ships can fit...

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I second soul miner, i think it would present some very high value in several situations. Also.. to take note, i'm sure we will have more members by PU launch, i think this organization will be able to sustain one without it being too much of a drain. The potential for it to be a mobile base, and a political/status symbol may be useful in preventing wars and the like as well. Much like united states carriers in z real world.

When comparing it to a battleship, I think it will be faster, so i imagine it would be able to get away. The mobility/flexbility of having fighters I think would make it more valuable than a battleship. But anything up close, battleship would likely win.

It could change the way the organization is viewed as well. We might be an intimating target, where as if we did not have one we may look like "just-ah-buncha explorers" and people might be more inclined to pick a fight. Avoiding a war or conflict can be a massive, massive save in otherwise lost resources. We might lose ships, "and" and profit generating activities could be put on hold.

I think it sounds amazing to get into a big organization battle with some arch enemy org with one. Even if we, or they, had one and it was lost. Could even be the first one to be destroyed in the PU :)

I vote yes, it may provide significant deterrence of combat, mobile operations capability, and it would be super cool.

"If" it ends up not being more valuable than the costs to maintain/have/purchase it I would say CIG needs to do balancing to make it worth while.

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You keep it. It shows other organizations that we have the power. It could very much benefit our org. more than selling it.

Say we keep it and use it. We can take out more ships, better ships. We can get the salvage from those ships which will bring in lots of steady income. Plus, It gets the org. something to work on to defend and this ship will better the org. in many ways.

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TBH I think having this ship would absolutely be amazing. Our organization is based on trade and exploration and the whole 100 crew thing is BS having NPC take control of all the little aa turrets which there is a lot and real players take the main weapons if encountered another battleship or carrier. When it says 100 crew it includes fighters and all the turrets. But anyway it would be an amazing mobile base/exploration and mining ship due to its survivability. It would be a fantastic ship to bring the organization together aswell. And hopefully there not too hard to get and making money in game isn't as hard as it seems due to 140$ fighters but that's what I think

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I bags one of those mil spec Hornets in the Hanger .

Id say the Bengals a keeper if its all possible to manage . Tho Id imagine that wouldn't be easy .

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I think the org should sell and et some community fighters so they cou7ld be rented for cheap by people in the org then we have a better fleet to protect the org and for the police officers so they can get better ships to kill pirates.

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I think there is a lot of possibility with a ship like it, but I think I would use it for the organization as if we sold it we could risk that it would be used against us in one way or another.
I am sure that it would require a lot of work from our end to keep and maintain it, but with the member count I see I hardly think that would be a tough job.

But first of all we need to capture one, but I could see a lot of potential with it.

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My thoughts on it is that we keep it. A couple of reasons i can see are, diplomatic, farther exploration with out changing its primary role, a home base for the org, a solo org owned but co-org operational platform (i think this can fall into many categories other then diplomatic), re-fit for trade, a deterrent of conflict, or even a combination of a couple of these.

A example of a combination could be, a exploration and diplomatic vessel, or a home base over a planet with our nodes on it that acts also as a conflict deterrent for said planet.

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I don't know about everyone else, but one of the reasons I wanted to play this game in the first place was because of the experiences it offers that you just can't get on any other game anywhere!  Crewing and defending a space carrier???  Battle star Glactica anyone???  I say that if we find it, we make it the paramount priority of the org to defend and exploit this most rare of resources.  I know how hard that can be (EVE carriers)  but the utility we would have that no one else at that time might have..wow.  In a organization of 1000+ members founded and dedicated to teamwork and cooperation, it won't be that hard to find a full time crew to work 3 shifts.  If you ever wanted to be a member of a top flight guild/organization/corporation in a game... THIS is how you do it.  Don't be afraid to be the big dog... The biggest dog has the biggest bite.

 

WOOF WOOF

Gunsilnger.thumb.jpg.8598b11d04914867ef1

Edited by Gunsilnger

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I think the best game play experience would be to try and hold onto it. 

If we made it a mobile base/hub for operations I think we could keep the crew up on it. 

Eventually another ORG will try and take it off us and that will give us a lot of laughs and something for our reclaimers to do cleaning up all the ships they sent against us. 

If if we did loose it we would have gained experience as an ORG in holding onto it and running it and that experience would make it easier for us to take it back. 

Whatever we decide to do with it I would always go for a good gaming experience over having a lot of credits in the bank. 

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